blender/intern/cycles/kernel/kernels/cpu/kernel_avx.cpp
Sergey Sharybin 2c503d8303 Cycles: Restructure kernel files organization
Since the kernel split work we're now having quite a few of new files, majority
of which are related on the kernel entry points. Keeping those files in the
root kernel folder will eventually make it really hard to follow which files are
actual implementation of Cycles kernel.

Those files are now moved to kernel/kernels/<device_type>. This way adding extra
entry points will be less noisy. It is also nice to have all device-specific
files grouped together.

Another change is in the way how split kernel invokes logic. Previously all the
logic was implemented directly in the .cl files, which makes it a bit tricky to
re-use the logic across other devices. Since we'll likely be looking into doing
same split work for CUDA devices eventually it makes sense to move logic from
.cl files to header files. Those files are stored in kernel/split. This does not
mean the header files will not give error messages when tried to be included
from other devices and their arguments will likely be changed, but having such
separation is a good start anyway.

There should be no functional changes.

Reviewers: juicyfruit, dingto

Differential Revision: https://developer.blender.org/D1314
2015-05-22 16:31:34 +05:00

87 lines
2.7 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Optimized CPU kernel entry points. This file is compiled with AVX
* optimization flags and nearly all functions inlined, while kernel.cpp
* is compiled without for other CPU's. */
/* SSE optimization disabled for now on 32 bit, see bug #36316 */
#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
#define __KERNEL_SSE2__
#define __KERNEL_SSE3__
#define __KERNEL_SSSE3__
#define __KERNEL_SSE41__
#define __KERNEL_AVX__
#endif
#include "util_optimization.h"
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
#include "kernel_compat_cpu.h"
#include "kernel.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_bake.h"
CCL_NAMESPACE_BEGIN
/* Path Tracing */
void kernel_cpu_avx_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
{
#ifdef __BRANCHED_PATH__
if(kernel_data.integrator.branched)
kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
else
#endif
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
/* Film */
void kernel_cpu_avx_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
{
kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
void kernel_cpu_avx_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
{
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
/* Shader Evaluate */
void kernel_cpu_avx_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int offset, int sample)
{
if(type >= SHADER_EVAL_BAKE)
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, offset, sample);
else
kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
}
CCL_NAMESPACE_END
#else
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_avx(void);
void __dummy_function_cycles_avx(void) {}
#endif