.. |
KXNetwork
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_BulletPhysicsController.cpp
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some more work on bullet raycast
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2005-08-08 17:08:42 +00:00 |
KX_BulletPhysicsController.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_Camera.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_Camera.h
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_ConvertPhysicsObjects.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_EmptyObject.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_EmptyObject.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
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2005-08-05 22:10:27 +00:00 |
KX_GameObject.h
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Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
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2005-04-18 11:44:21 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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Don't try to interpolate from prop ipo actuators
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2004-12-06 10:58:38 +00:00 |
KX_IpoActuator.h
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Fix IPO actuator (Bug #1694)
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2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_KetsjiEngine.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_Light.cpp
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MeshProxy.cpp
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_MeshProxy.h
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Support reinstancing the physics mesh from Python.
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2005-04-23 12:03:37 +00:00 |
KX_MotionState.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
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2005-08-05 22:10:27 +00:00 |
KX_MouseFocusSensor.h
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_NearSensor.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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enable bullet for vc7 too by default (can be switched off easily)
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2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PolygonMaterial.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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improved deactivation, exposed more tweakable parameters to python,
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2005-08-04 19:07:39 +00:00 |
KX_PyConstraintBinding.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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added physics-debugging
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2005-07-29 18:14:41 +00:00 |
KX_PythonInit.h
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_RadarSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RadarSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
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fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
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2005-08-05 22:10:27 +00:00 |
KX_RaySensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_AddObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_Scene.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SceneActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
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Added bone parent relationship.
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2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_SumoPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
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new round of warning fixes. we are now down to 24 with Xcode on blender
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2005-06-04 16:22:50 +00:00 |
KX_TouchSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_TrackToActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VertexProxy.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VisibilityActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_WorldIpoController.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_WorldIpoController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
Makefile
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
SConscript
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Added support for compiling BULLET with scons on windows
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2005-08-01 21:19:41 +00:00 |