blender/intern/cycles/kernel/kernels/opencl/kernel_data_init.cl
Sergey Sharybin 84ad20acef Fix T44833: Can't use ccl_local space in non-kernel functions
This commit re-shuffles code in split kernel once again and makes it so common
parts which is in the headers is only responsible to making all the work needed
for specified ray index. Getting ray index, checking for it's validity and
enqueuing tasks are now happening in the device specified part of the kernel.

This actually makes sense because enqueuing is indeed device-specified and i.e.
with CUDA we'll want to enqueue kernels from kernel and avoid CPU roundtrip.

TODO:
- Kernel comments are still placed in the common header files, but since queue
  related stuff is not passed to those functions those comments might need to
  be split as well.

  Just currently read them considering that they're also covering the way how
  all devices are invoking the common code path.

- Arguments might need to be wrapped into KernelGlobals, so we don't ened to
  pass all them around as function arguments.
2015-05-26 22:54:02 +05:00

242 lines
8.3 KiB
Common Lisp

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "split/kernel_data_init.h"
__kernel void kernel_ocl_path_trace_data_init(
ccl_global char *globals,
ccl_global char *shader_data_sd, /* Arguments related to ShaderData */
ccl_global char *shader_data_sd_DL_shadow, /* Arguments related to ShaderData */
ccl_global float3 *P_sd,
ccl_global float3 *P_sd_DL_shadow,
ccl_global float3 *N_sd,
ccl_global float3 *N_sd_DL_shadow,
ccl_global float3 *Ng_sd,
ccl_global float3 *Ng_sd_DL_shadow,
ccl_global float3 *I_sd,
ccl_global float3 *I_sd_DL_shadow,
ccl_global int *shader_sd,
ccl_global int *shader_sd_DL_shadow,
ccl_global int *flag_sd,
ccl_global int *flag_sd_DL_shadow,
ccl_global int *prim_sd,
ccl_global int *prim_sd_DL_shadow,
ccl_global int *type_sd,
ccl_global int *type_sd_DL_shadow,
ccl_global float *u_sd,
ccl_global float *u_sd_DL_shadow,
ccl_global float *v_sd,
ccl_global float *v_sd_DL_shadow,
ccl_global int *object_sd,
ccl_global int *object_sd_DL_shadow,
ccl_global float *time_sd,
ccl_global float *time_sd_DL_shadow,
ccl_global float *ray_length_sd,
ccl_global float *ray_length_sd_DL_shadow,
ccl_global int *ray_depth_sd,
ccl_global int *ray_depth_sd_DL_shadow,
ccl_global int *transparent_depth_sd,
ccl_global int *transparent_depth_sd_DL_shadow,
/* Ray differentials. */
ccl_global differential3 *dP_sd,
ccl_global differential3 *dP_sd_DL_shadow,
ccl_global differential3 *dI_sd,
ccl_global differential3 *dI_sd_DL_shadow,
ccl_global differential *du_sd,
ccl_global differential *du_sd_DL_shadow,
ccl_global differential *dv_sd,
ccl_global differential *dv_sd_DL_shadow,
/* Dp/Du */
ccl_global float3 *dPdu_sd,
ccl_global float3 *dPdu_sd_DL_shadow,
ccl_global float3 *dPdv_sd,
ccl_global float3 *dPdv_sd_DL_shadow,
/* Object motion. */
ccl_global Transform *ob_tfm_sd,
ccl_global Transform *ob_tfm_sd_DL_shadow,
ccl_global Transform *ob_itfm_sd,
ccl_global Transform *ob_itfm_sd_DL_shadow,
ShaderClosure *closure_sd,
ShaderClosure *closure_sd_DL_shadow,
ccl_global int *num_closure_sd,
ccl_global int *num_closure_sd_DL_shadow,
ccl_global float *randb_closure_sd,
ccl_global float *randb_closure_sd_DL_shadow,
ccl_global float3 *ray_P_sd,
ccl_global float3 *ray_P_sd_DL_shadow,
ccl_global differential3 *ray_dP_sd,
ccl_global differential3 *ray_dP_sd_DL_shadow,
ccl_constant KernelData *data,
ccl_global float *per_sample_output_buffers,
ccl_global uint *rng_state,
ccl_global uint *rng_coop, /* rng array to store rng values for all rays */
ccl_global float3 *throughput_coop, /* throughput array to store throughput values for all rays */
ccl_global float *L_transparent_coop, /* L_transparent array to store L_transparent values for all rays */
PathRadiance *PathRadiance_coop, /* PathRadiance array to store PathRadiance values for all rays */
ccl_global Ray *Ray_coop, /* Ray array to store Ray information for all rays */
ccl_global PathState *PathState_coop, /* PathState array to store PathState information for all rays */
ccl_global char *ray_state, /* Stores information on current state of a ray */
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "../../kernel_textures.h"
int start_sample, int sx, int sy, int sw, int sh, int offset, int stride,
int rng_state_offset_x,
int rng_state_offset_y,
int rng_state_stride,
ccl_global int *Queue_data, /* Memory for queues */
ccl_global int *Queue_index, /* Tracks the number of elements in queues */
int queuesize, /* size (capacity) of the queue */
ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
ccl_global unsigned int *work_array, /* work array to store which work each ray belongs to */
#ifdef __WORK_STEALING__
ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
unsigned int num_samples, /* Total number of samples per pixel */
#endif
#ifdef __KERNEL_DEBUG__
DebugData *debugdata_coop,
#endif
int parallel_samples) /* Number of samples to be processed in parallel */
{
kernel_data_init(globals,
shader_data_sd,
shader_data_sd_DL_shadow,
P_sd,
P_sd_DL_shadow,
N_sd,
N_sd_DL_shadow,
Ng_sd,
Ng_sd_DL_shadow,
I_sd,
I_sd_DL_shadow,
shader_sd,
shader_sd_DL_shadow,
flag_sd,
flag_sd_DL_shadow,
prim_sd,
prim_sd_DL_shadow,
type_sd,
type_sd_DL_shadow,
u_sd,
u_sd_DL_shadow,
v_sd,
v_sd_DL_shadow,
object_sd,
object_sd_DL_shadow,
time_sd,
time_sd_DL_shadow,
ray_length_sd,
ray_length_sd_DL_shadow,
ray_depth_sd,
ray_depth_sd_DL_shadow,
transparent_depth_sd,
transparent_depth_sd_DL_shadow,
/* Ray differentials. */
dP_sd,
dP_sd_DL_shadow,
dI_sd,
dI_sd_DL_shadow,
du_sd,
du_sd_DL_shadow,
dv_sd,
dv_sd_DL_shadow,
/* Dp/Du */
dPdu_sd,
dPdu_sd_DL_shadow,
dPdv_sd,
dPdv_sd_DL_shadow,
/* Object motion. */
ob_tfm_sd,
ob_tfm_sd_DL_shadow,
ob_itfm_sd,
ob_itfm_sd_DL_shadow,
closure_sd,
closure_sd_DL_shadow,
num_closure_sd,
num_closure_sd_DL_shadow,
randb_closure_sd,
randb_closure_sd_DL_shadow,
ray_P_sd,
ray_P_sd_DL_shadow,
ray_dP_sd,
ray_dP_sd_DL_shadow,
data,
per_sample_output_buffers,
rng_state,
rng_coop,
throughput_coop,
L_transparent_coop,
PathRadiance_coop,
Ray_coop,
PathState_coop,
ray_state,
#define KERNEL_TEX(type, ttype, name) name,
#include "../../kernel_textures.h"
start_sample, sx, sy, sw, sh, offset, stride,
rng_state_offset_x,
rng_state_offset_y,
rng_state_stride,
Queue_data,
Queue_index,
queuesize,
use_queues_flag,
work_array,
#ifdef __WORK_STEALING__
work_pool_wgs,
num_samples,
#endif
#ifdef __KERNEL_DEBUG__
debugdata_coop,
#endif
parallel_samples);
}