forked from bartvdbraak/blender
2d05466700
The issue was caused by bevel object being automatically added to the scene graph by dag_get_node() and had no incoming relations, even form the scene. This confused scene update flush logic. Now there'll be a scene relation added to such nodes, so they're always reachable from the root node. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |