.. |
KXNetwork
|
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|
2006-11-17 02:27:12 +00:00 |
BL_Material.cpp
|
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
|
2006-02-13 05:45:32 +00:00 |
BL_Material.h
|
Added custom vertex/edge/face data for meshes:
|
2006-11-20 04:28:02 +00:00 |
BL_Shader.cpp
|
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
|
2006-04-13 05:11:34 +00:00 |
BL_Shader.h
|
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
|
2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
|
patch from Charlie, bug fix (3795) , improves CubeMaps in game engine
|
2006-05-11 20:41:28 +00:00 |
BL_Texture.h
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
CMakeLists.txt
|
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|
2006-11-17 02:27:12 +00:00 |
KX_BlenderMaterial.cpp
|
Added custom vertex/edge/face data for meshes:
|
2006-11-20 04:28:02 +00:00 |
KX_BlenderMaterial.h
|
Added custom vertex/edge/face data for meshes:
|
2006-11-20 04:28:02 +00:00 |
KX_BulletPhysicsController.cpp
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_BulletPhysicsController.h
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_Camera.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_Camera.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_CameraActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
|
Python methods for camera actuators (thanks snailrose)
|
2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_CameraIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
|
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
|
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
|
2006-02-22 06:58:05 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_EmptyObject.cpp
|
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
|
2005-12-31 07:20:08 +00:00 |
KX_EmptyObject.h
|
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
|
2005-12-31 07:20:08 +00:00 |
KX_GameActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_GameObject.h
|
bugfix/workaround for problem with hard-coded collision margins being too large.
|
2006-06-18 22:10:00 +00:00 |
KX_IInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_IPO_SGController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_IPO_SGController.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
|
applying Volker Mische engine patch
|
2005-12-18 19:10:26 +00:00 |
KX_IpoActuator.h
|
Fix IPO actuator (Bug #1694)
|
2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_ISystem.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
|
(experimental) logic timestep to 60hertz instead of 30 hertz.
|
2006-05-10 02:04:21 +00:00 |
KX_KetsjiEngine.h
|
Patch from Charlie:
|
2006-05-13 23:31:36 +00:00 |
KX_Light.cpp
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_Light.h
|
Added Python module for Lights.
|
2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_LightIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_MaterialIpoController.cpp
|
changed the size of some local vars for 64bit linux.
|
2006-01-06 15:29:11 +00:00 |
KX_MaterialIpoController.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.cpp
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
KX_MeshProxy.h
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
KX_MotionState.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
|
some more fixes in the raycast/mouse over
|
2005-08-17 19:52:56 +00:00 |
KX_MouseFocusSensor.h
|
Getting blender to compile for IRIX, in particular:
|
2005-09-14 21:50:37 +00:00 |
KX_NearSensor.cpp
|
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
|
2006-05-22 21:03:43 +00:00 |
KX_NearSensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_ObColorIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
|
enable bullet for vc7 too by default (can be switched off easily)
|
2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
|
preparation for bullet physics
|
2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
|
Added custom vertex/edge/face data for meshes:
|
2006-11-20 04:28:02 +00:00 |
KX_PolygonMaterial.h
|
Added custom vertex/edge/face data for meshes:
|
2006-11-20 04:28:02 +00:00 |
KX_PositionInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
|
debug lines / register the applied impulse for constraint (for breaking)
|
2006-07-03 05:58:23 +00:00 |
KX_PyConstraintBinding.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
|
some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox.
|
2006-07-06 07:58:07 +00:00 |
KX_PythonInit.h
|
Patch from Charlie:
|
2006-05-13 23:31:36 +00:00 |
KX_RadarSensor.cpp
|
fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor
|
2006-01-06 09:57:27 +00:00 |
KX_RadarSensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
|
fixed the mouse-over sensor,
|
2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
|
More simple fixes to cleanup warnings and what not:
|
2006-01-30 19:59:33 +00:00 |
KX_RaySensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
|
2006-05-22 21:03:43 +00:00 |
KX_SCA_AddObjectActuator.h
|
more Bullet physics improvements, mainly stability and performance related.
|
2006-04-01 03:30:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
|
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
|
2006-05-22 21:03:43 +00:00 |
KX_Scene.h
|
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
|
2006-05-22 21:03:43 +00:00 |
KX_SceneActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_SumoPhysicsController.h
|
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
|
2006-11-21 00:53:40 +00:00 |
KX_TimeCategoryLogger.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
|
new round of warning fixes. we are now down to 24 with Xcode on blender
|
2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
|
fixed several internal Bullet rigidbody dynamics bugs:
|
2006-04-26 03:20:28 +00:00 |
KX_TouchSensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
|
new game-menu option 'Record Game Physics to Ipo'
|
2005-08-23 13:16:02 +00:00 |
KX_TrackToActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VehicleWrapper.cpp
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VehicleWrapper.h
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
KX_VertexProxy.h
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
KX_VisibilityActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_WorldIpoController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_WorldIpoController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
Makefile
|
At least FreeBSD needs to know where to find gl.h
|
2006-01-11 19:31:15 +00:00 |
SConscript
|
Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution.
|
2006-06-05 15:52:26 +00:00 |