blender/intern/ghost/intern/GHOST_SystemX11.h
Guillermo S. Romero 80bb824929 System dependant functions (skeletons) to retrieve user and system base dirs.
Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson.
Feel free to fill in the non Unix ones. For extra info see:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/ResourceFilePaths
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/EnvironmentVariables
2010-02-15 22:50:53 +00:00

321 lines
7.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/**
* @file GHOST_SystemX11.h
* Declaration of GHOST_SystemX11 class.
*/
#ifndef _GHOST_SYSTEM_X11_H_
#define _GHOST_SYSTEM_X11_H_
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "GHOST_System.h"
#include "../GHOST_Types.h"
class GHOST_WindowX11;
/**
* X11 Implementation of GHOST_System class.
* @see GHOST_System.
* @author Laurence Bourn
* @date October 26, 2001
*/
class GHOST_SystemX11 : public GHOST_System {
public:
/**
* Constructor
* this class should only be instanciated by GHOST_ISystem.
*/
GHOST_SystemX11(
);
/**
* Destructor.
*/
virtual ~GHOST_SystemX11();
GHOST_TSuccess
init(
);
/**
* @section Interface Inherited from GHOST_ISystem
*/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* @return The number of milliseconds.
*/
GHOST_TUns64
getMilliSeconds(
) const;
/**
* Returns the number of displays on this system.
* @return The number of displays.
*/
GHOST_TUns8
getNumDisplays(
) const;
/**
* Returns the dimensions of the main display on this system.
* @return The dimension of the main display.
*/
void
getMainDisplayDimensions(
GHOST_TUns32& width,
GHOST_TUns32& height
) const;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* @param title The name of the window (displayed in the title bar of the window if the OS supports it).
* @param left The coordinate of the left edge of the window.
* @param top The coordinate of the top edge of the window.
* @param width The width the window.
* @param height The height the window.
* @param state The state of the window when opened.
* @param type The type of drawing context installed in this window.
* @param stereoVisual Create a stereo visual for quad buffered stereo.
* @param parentWindow Parent (embedder) window
* @return The new window (or 0 if creation failed).
*/
GHOST_IWindow*
createWindow(
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual,
const GHOST_TUns16 numOfAASamples = 0,
const GHOST_TEmbedderWindowID parentWindow = 0
);
/**
* @section Interface Inherited from GHOST_ISystem
*/
/**
* Retrieves events from the system and stores them in the queue.
* @param waitForEvent Flag to wait for an event (or return immediately).
* @return Indication of the presence of events.
*/
bool
processEvents(
bool waitForEvent
);
/**
* @section Interface Inherited from GHOST_System
*/
GHOST_TSuccess
getCursorPosition(
GHOST_TInt32& x,
GHOST_TInt32& y
) const;
GHOST_TSuccess
setCursorPosition(
GHOST_TInt32 x,
GHOST_TInt32 y
) const;
/**
* Returns the state of all modifier keys.
* @param keys The state of all modifier keys (true == pressed).
* @return Indication of success.
*/
GHOST_TSuccess
getModifierKeys(
GHOST_ModifierKeys& keys
) const ;
/**
* Returns the state of the mouse buttons (ouside the message queue).
* @param buttons The state of the buttons.
* @return Indication of success.
*/
GHOST_TSuccess
getButtons(
GHOST_Buttons& buttons
) const;
/**
* @section
* Flag a window as dirty. This will
* generate a GHOST window update event on a call to processEvents()
*/
void
addDirtyWindow(
GHOST_WindowX11 * bad_wind
);
/**
* return a pointer to the X11 display structure
*/
Display *
getXDisplay(
) {
return m_display;
}
void *
prepareNdofInfo(
volatile GHOST_TEventNDOFData *current_values
);
/* Helped function for get data from the clipboard. */
void getClipboard_xcout(XEvent evt, Atom sel, Atom target,
unsigned char **txt, unsigned long *len,
unsigned int *context) const;
/**
* Returns unsinged char from CUT_BUFFER0
* @param selection Get selection, X11 only feature
* @return Returns the Clipboard indicated by Flag
*/
GHOST_TUns8 *getClipboard(bool selection) const;
/**
* Puts buffer to system clipboard
* @param buffer The buffer to copy to the clipboard
* @param selection Set the selection into the clipboard, X11 only feature
*/
void putClipboard(GHOST_TInt8 *buffer, bool selection) const;
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, not including versioning.
* @return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
GHOST_TUns8* getSystemDir() const;
/**
* Determine the base dir in which user configuration is stored, not including versioning.
* If needed, it will create the base directory.
* @return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
GHOST_TUns8* getUserDir() const;
/**
* Atom used for ICCCM, WM-spec and Motif.
* We only need get this atom at the start, it's relative
* to the display not the window and are public for every
* window that need it.
*/
Atom m_wm_state;
Atom m_wm_change_state;
Atom m_net_state;
Atom m_net_max_horz;
Atom m_net_max_vert;
Atom m_net_fullscreen;
Atom m_motif;
Atom m_wm_take_focus;
Atom m_wm_protocols;
Atom m_delete_window_atom;
/* Atoms for Selection, copy & paste. */
Atom m_targets;
Atom m_string;
Atom m_compound_text;
Atom m_text;
Atom m_clipboard;
Atom m_primary;
Atom m_xclip_out;
Atom m_incr;
Atom m_utf8_string;
private :
Display * m_display;
/// The vector of windows that need to be updated.
std::vector<GHOST_WindowX11 *> m_dirty_windows;
/// Start time at initialization.
GHOST_TUns64 m_start_time;
/// A vector of keyboard key masks
char m_keyboard_vector[32];
/* to prevent multiple warp, we store the time of the last warp event
* and stop accumulating all events generated before that */
Time m_last_warp;
/**
* Return the ghost window associated with the
* X11 window xwind
*/
GHOST_WindowX11 *
findGhostWindow(
Window xwind
) const ;
void
processEvent(
XEvent *xe
);
Time
lastEventTime(
Time default_time
);
bool
generateWindowExposeEvents(
);
GHOST_TKey
convertXKey(
KeySym key
);
};
#endif