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Campbell Barton 2e667e45fc Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
  this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-08 03:05:46 +00:00
build_files Remove redundant VC_REDIST code, since it's not used anymore. 2010-12-07 08:37:00 +00:00
doc include getset's for generating module docs. 2010-12-06 12:36:55 +00:00
extern Fix for compilation error caused by strict prototype checking 2010-12-03 14:35:10 +00:00
intern Added WITH_CXX_GUARDEDALLOC support for GHOST, disabled by default. 2010-12-07 11:57:34 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release - fix for crash with constraint UI when using with a pinner object, with None active. 2010-12-07 12:51:03 +00:00
source Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs. 2010-12-08 03:05:46 +00:00
CMakeLists.txt CMake: use a global list to store libraries built rather then cmake_blender_libs.txt file. 2010-12-06 10:56:37 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Make sure plugins/ goes under shortversion/ dir 2010-10-26 22:13:37 +00:00