forked from bartvdbraak/blender
2e667e45fc
- active is no longer assumed to be selected. this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed. - outliner editbone selection now works like object and pose mode. - mouse selection sets the bone active even when the tip is selected. - active, unselected bones draw as wire color with a 15% tint of the selected color. |
||
---|---|---|
build_files | ||
doc | ||
extern | ||
intern | ||
po | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |