forked from bartvdbraak/blender
be4ceb5fdf
new mesh functions, remove duplicates in uvproject and mesh_skin - face.edge_keys() - edge.key() - mesh.edge_face_count() - mesh.edge_face_count_dict()
649 lines
17 KiB
Python
649 lines
17 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# import Blender
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import time, functools
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import bpy
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# from Blender import Window
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from Mathutils import MidpointVecs, Vector
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from Mathutils import AngleBetweenVecs as _AngleBetweenVecs_
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# import BPyMessages
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# from Blender.Draw import PupMenu
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BIG_NUM = 1<<30
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global CULL_METHOD
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CULL_METHOD = 0
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def AngleBetweenVecs(a1,a2):
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import math
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try:
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return math.degrees(_AngleBetweenVecs_(a1,a2))
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except:
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return 180.0
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class edge(object):
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__slots__ = 'v1', 'v2', 'co1', 'co2', 'length', 'removed', 'match', 'cent', 'angle', 'next', 'prev', 'normal', 'fake'
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def __init__(self, v1,v2):
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self.v1 = v1
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self.v2 = v2
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co1, co2= v1.co, v2.co
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self.co1= co1
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self.co2= co2
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# uv1 uv2 vcol1 vcol2 # Add later
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self.length = (co1 - co2).length
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self.removed = 0 # Have we been culled from the eloop
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self.match = None # The other edge were making a face with
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self.cent= MidpointVecs(co1, co2)
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self.angle= 0.0
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self.fake= False
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class edgeLoop(object):
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__slots__ = 'centre', 'edges', 'normal', 'closed', 'backup_edges'
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def __init__(self, loop, me, closed): # Vert loop
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# Use next and prev, nextDist, prevDist
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# Get Loops centre.
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fac= len(loop)
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verts = me.verts
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self.centre= functools.reduce(lambda a,b: a+verts[b].co/fac, loop, Vector())
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# Convert Vert loop to Edges.
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self.edges = [edge(verts[loop[vIdx-1]], verts[loop[vIdx]]) for vIdx in range(len(loop))]
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if not closed:
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self.edges[0].fake = True # fake edge option
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self.closed = closed
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# Assign linked list
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for eIdx in range(len(self.edges)-1):
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self.edges[eIdx].next = self.edges[eIdx+1]
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self.edges[eIdx].prev = self.edges[eIdx-1]
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# Now last
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self.edges[-1].next = self.edges[0]
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self.edges[-1].prev = self.edges[-2]
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# GENERATE AN AVERAGE NORMAL FOR THE WHOLE LOOP.
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self.normal = Vector()
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for e in self.edges:
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n = (self.centre-e.co1).cross(self.centre-e.co2)
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# Do we realy need tot normalize?
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n.normalize()
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self.normal += n
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# Generate the angle
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va= e.cent - e.prev.cent
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vb= e.next.cent - e.cent
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e.angle= AngleBetweenVecs(va, vb)
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# Blur the angles
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#for e in self.edges:
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# e.angle= (e.angle+e.next.angle)/2
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# Blur the angles
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#for e in self.edges:
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# e.angle= (e.angle+e.prev.angle)/2
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self.normal.normalize()
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# Generate a normal for each edge.
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for e in self.edges:
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n1 = e.co1
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n2 = e.co2
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n3 = e.prev.co1
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a = n1-n2
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b = n1-n3
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normal1 = a.cross(b)
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normal1.normalize()
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n1 = e.co2
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n3 = e.next.co2
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n2 = e.co1
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a = n1-n2
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b = n1-n3
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normal2 = a.cross(b)
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normal2.normalize()
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# Reuse normal1 var
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normal1 += normal1 + normal2
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normal1.normalize()
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e.normal = normal1
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#print e.normal
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def backup(self):
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# Keep a backup of the edges
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self.backup_edges = self.edges[:]
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def restore(self):
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self.edges = self.backup_edges[:]
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for e in self.edges:
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e.removed = 0
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def reverse(self):
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self.edges.reverse()
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self.normal.negate()
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for e in self.edges:
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e.normal.negate()
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e.v1, e.v2 = e.v2, e.v1
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e.co1, e.co2 = e.co2, e.co1
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e.next, e.prev = e.prev, e.next
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def removeSmallest(self, cullNum, otherLoopLen):
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'''
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Removes N Smallest edges and backs up the loop,
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this is so we can loop between 2 loops as if they are the same length,
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backing up and restoring incase the loop needs to be skinned with another loop of a different length.
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'''
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global CULL_METHOD
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if CULL_METHOD == 1: # Shortest edge
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eloopCopy = self.edges[:]
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# Length sort, smallest first
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try: eloopCopy.sort(key = lambda e1: e1.length)
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except: eloopCopy.sort(lambda e1, e2: cmp(e1.length, e2.length ))
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# Dont use atm
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#eloopCopy.sort(lambda e1, e2: cmp(e1.angle*e1.length, e2.angle*e2.length)) # Length sort, smallest first
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#eloopCopy.sort(lambda e1, e2: cmp(e1.angle, e2.angle)) # Length sort, smallest first
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remNum = 0
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for i, e in enumerate(eloopCopy):
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if not e.fake:
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e.removed = 1
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self.edges.remove( e ) # Remove from own list, still in linked list.
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remNum += 1
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if not remNum < cullNum:
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break
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else: # CULL METHOD is even
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culled = 0
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step = int(otherLoopLen / float(cullNum)) * 2
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currentEdge = self.edges[0]
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while culled < cullNum:
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# Get the shortest face in the next STEP
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step_count= 0
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bestAng= 360.0
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smallestEdge= None
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while step_count<=step or smallestEdge==None:
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step_count+=1
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if not currentEdge.removed: # 0 or -1 will not be accepted
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if currentEdge.angle<bestAng and not currentEdge.fake:
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smallestEdge= currentEdge
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bestAng= currentEdge.angle
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currentEdge = currentEdge.next
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# In that stepping length we have the smallest edge.remove it
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smallestEdge.removed = 1
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self.edges.remove(smallestEdge)
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# Start scanning from the edge we found? - result is over fanning- no good.
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#currentEdge= smallestEdge.next
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culled+=1
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# Returns face edges.
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# face must have edge data.
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def mesh_faces_extend(me, faces, mat_idx = 0):
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orig_facetot = len(me.faces)
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new_facetot = len(faces)
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me.add_geometry(0, 0, new_facetot)
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tot = orig_facetot+new_facetot
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me_faces = me.faces
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i= 0
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while i < new_facetot:
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f = [v.index for v in faces[i]]
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if len(f)==4 and f[3]==0:
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f = f[1], f[2], f[3], f[0]
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mf = me_faces[orig_facetot+i]
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mf.verts_raw = f
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mf.material_index = mat_idx
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i+=1
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# end utils
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def getSelectedEdges(context, me, ob):
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MESH_MODE= context.scene.tool_settings.mesh_selection_mode
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if MESH_MODE in ('EDGE', 'VERTEX'):
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context.scene.tool_settings.mesh_selection_mode = 'EDGE'
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edges= [ ed for ed in me.edges if ed.selected ]
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# print len(edges), len(me.edges)
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context.scene.tool_settings.mesh_selection_mode = MESH_MODE
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return edges
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if MESH_MODE == 'FACE':
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context.scene.tool_settings.mesh_selection_mode = 'EDGE'
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# value is [edge, face_sel_user_in]
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edge_dict= dict((ed.key(), [ed, 0]) for ed in me.edges)
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for f in me.faces:
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if f.selected:
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for edkey in f.edge_keys():
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edge_dict[edkey][1] += 1
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context.scene.tool_settings.mesh_selection_mode = MESH_MODE
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return [ ed_data[0] for ed_data in edge_dict.values() if ed_data[1] == 1 ]
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def getVertLoops(selEdges, me):
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'''
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return a list of vert loops, closed and open [(loop, closed)...]
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'''
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mainVertLoops = []
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# second method
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tot = len(me.verts)
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vert_siblings = [[] for i in range(tot)]
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vert_used = [False] * tot
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for ed in selEdges:
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i1, i2 = ed.key()
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vert_siblings[i1].append(i2)
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vert_siblings[i2].append(i1)
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# find the first used vert and keep looping.
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for i in range(tot):
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if vert_siblings[i] and not vert_used[i]:
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sbl = vert_siblings[i] # siblings
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if len(sbl) > 2:
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return None
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vert_used[i] = True
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# do an edgeloop seek
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if len(sbl) == 2:
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contextVertLoop= [sbl[0], i, sbl[1]] # start the vert loop
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vert_used[contextVertLoop[ 0]] = True
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vert_used[contextVertLoop[-1]] = True
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else:
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contextVertLoop= [i, sbl[0]]
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vert_used[contextVertLoop[ 1]] = True
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# Always seek up
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ok = True
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while ok:
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ok = False
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closed = False
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sbl = vert_siblings[contextVertLoop[-1]]
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if len(sbl) == 2:
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next = sbl[not sbl.index( contextVertLoop[-2] )]
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if vert_used[next]:
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closed = True
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# break
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else:
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contextVertLoop.append( next ) # get the vert that isnt the second last
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vert_used[next] = True
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ok = True
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# Seek down as long as the starting vert was not at the edge.
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if not closed and len(vert_siblings[i]) == 2:
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ok = True
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while ok:
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ok = False
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sbl = vert_siblings[contextVertLoop[0]]
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if len(sbl) == 2:
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next = sbl[not sbl.index( contextVertLoop[1] )]
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if vert_used[next]:
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closed = True
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else:
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contextVertLoop.insert(0, next) # get the vert that isnt the second last
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vert_used[next] = True
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ok = True
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mainVertLoops.append((contextVertLoop, closed))
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verts = me.verts
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# convert from indicies to verts
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# mainVertLoops = [([verts[i] for i in contextVertLoop], closed) for contextVertLoop, closed in mainVertLoops]
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# print len(mainVertLoops)
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return mainVertLoops
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def skin2EdgeLoops(eloop1, eloop2, me, ob, MODE):
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new_faces= [] #
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# Make sure e1 loops is bigger then e2
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if len(eloop1.edges) != len(eloop2.edges):
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if len(eloop1.edges) < len(eloop2.edges):
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eloop1, eloop2 = eloop2, eloop1
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eloop1.backup() # were about to cull faces
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CULL_FACES = len(eloop1.edges) - len(eloop2.edges)
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eloop1.removeSmallest(CULL_FACES, len(eloop1.edges))
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else:
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CULL_FACES = 0
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# First make sure poly vert loops are in sync with eachother.
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# The vector allong which we are skinning.
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skinVector = eloop1.centre - eloop2.centre
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loopDist = skinVector.length
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# IS THE LOOP FLIPPED, IF SO FLIP BACK. we keep it flipped, its ok,
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if eloop1.closed or eloop2.closed:
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angleBetweenLoopNormals = AngleBetweenVecs(eloop1.normal, eloop2.normal)
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if angleBetweenLoopNormals > 90:
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eloop2.reverse()
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DIR= eloop1.centre - eloop2.centre
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# if eloop2.closed:
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bestEloopDist = BIG_NUM
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bestOffset = 0
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# Loop rotation offset to test.1
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eLoopIdxs = list(range(len(eloop1.edges)))
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for offset in range(len(eloop1.edges)):
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totEloopDist = 0 # Measure this total distance for thsi loop.
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offsetIndexLs = eLoopIdxs[offset:] + eLoopIdxs[:offset] # Make offset index list
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# e1Idx is always from 0uu to N, e2Idx is offset.
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for e1Idx, e2Idx in enumerate(offsetIndexLs):
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e1= eloop1.edges[e1Idx]
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e2= eloop2.edges[e2Idx]
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# Include fan connections in the measurement.
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OK= True
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while OK or e1.removed:
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OK= False
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# Measure the vloop distance ===============
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diff= ((e1.cent - e2.cent).length) #/ nangle1
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ed_dir= e1.cent-e2.cent
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a_diff= AngleBetweenVecs(DIR, ed_dir)/18 # 0 t0 18
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totEloopDist += (diff * (1+a_diff)) / (1+loopDist)
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# Premeture break if where no better off
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if totEloopDist > bestEloopDist:
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break
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e1=e1.next
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if totEloopDist < bestEloopDist:
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bestOffset = offset
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bestEloopDist = totEloopDist
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# Modify V2 LS for Best offset
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eloop2.edges = eloop2.edges[bestOffset:] + eloop2.edges[:bestOffset]
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else:
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# Both are open loops, easier to calculate.
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# Make sure the fake edges are at the start.
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for i, edloop in enumerate((eloop1, eloop2)):
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# print "LOOPO"
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if edloop.edges[0].fake:
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# alredy at the start
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#print "A"
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pass
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elif edloop.edges[-1].fake:
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# put the end at the start
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edloop.edges.insert(0, edloop.edges.pop())
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#print "B"
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else:
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for j, ed in enumerate(edloop.edges):
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if ed.fake:
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#print "C"
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edloop.edges = edloop.edges = edloop.edges[j:] + edloop.edges[:j]
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break
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# print "DONE"
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ed1, ed2 = eloop1.edges[0], eloop2.edges[0]
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if not ed1.fake or not ed2.fake:
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raise "Error"
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# Find the join that isnt flipped (juts like detecting a bow-tie face)
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a1 = (ed1.co1 - ed2.co1).length + (ed1.co2 - ed2.co2).length
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a2 = (ed1.co1 - ed2.co2).length + (ed1.co2 - ed2.co1).length
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if a1 > a2:
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eloop2.reverse()
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# make the first edge the start edge still
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eloop2.edges.insert(0, eloop2.edges.pop())
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for loopIdx in range(len(eloop2.edges)):
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e1 = eloop1.edges[loopIdx]
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e2 = eloop2.edges[loopIdx]
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# Remember the pairs for fan filling culled edges.
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e1.match = e2; e2.match = e1
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if not (e1.fake or e2.fake):
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new_faces.append([e1.v1, e1.v2, e2.v2, e2.v1])
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# FAN FILL MISSING FACES.
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if CULL_FACES:
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# Culled edges will be in eloop1.
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FAN_FILLED_FACES = 0
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contextEdge = eloop1.edges[0] # The larger of teh 2
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while FAN_FILLED_FACES < CULL_FACES:
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while contextEdge.next.removed == 0:
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contextEdge = contextEdge.next
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vertFanPivot = contextEdge.match.v2
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while contextEdge.next.removed == 1:
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#if not contextEdge.next.fake:
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new_faces.append([contextEdge.next.v1, contextEdge.next.v2, vertFanPivot])
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# Should we use another var?, this will work for now.
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contextEdge.next.removed = 1
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contextEdge = contextEdge.next
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FAN_FILLED_FACES += 1
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# may need to fan fill backwards 1 for non closed loops.
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eloop1.restore() # Add culled back into the list.
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return new_faces
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def main(context):
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global CULL_METHOD
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ob = context.object
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is_editmode = (ob.mode=='EDIT')
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if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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if ob == None or ob.type != 'MESH':
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raise Exception("BPyMessages.Error_NoMeshActive()")
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return
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me = ob.data
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time1 = time.time()
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selEdges = getSelectedEdges(context, me, ob)
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vertLoops = getVertLoops(selEdges, me) # list of lists of edges.
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if vertLoops == None:
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raise Exception('Error%t|Selection includes verts that are a part of more then 1 loop')
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if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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return
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# print len(vertLoops)
|
|
|
|
|
|
if len(vertLoops) > 2:
|
|
choice = PupMenu('Loft '+str(len(vertLoops))+' edge loops%t|loop|segment')
|
|
if choice == -1:
|
|
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
return
|
|
|
|
elif len(vertLoops) < 2:
|
|
raise Exception('Error%t|No Vertloops found!')
|
|
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
return
|
|
else:
|
|
choice = 2
|
|
|
|
|
|
# The line below checks if any of the vert loops are differenyt in length.
|
|
if False in [len(v[0]) == len(vertLoops[0][0]) for v in vertLoops]:
|
|
CULL_METHOD = PupMenu('Small to large edge loop distrobution method%t|remove edges evenly|remove smallest edges')
|
|
if CULL_METHOD == -1:
|
|
if is_editmode: Window.EditMode(1)
|
|
return
|
|
|
|
if CULL_METHOD ==1: # RESET CULL_METHOD
|
|
CULL_METHOD = 0 # shortest
|
|
else:
|
|
CULL_METHOD = 1 # even
|
|
|
|
|
|
time1 = time.time()
|
|
# Convert to special edge data.
|
|
edgeLoops = []
|
|
for vloop, closed in vertLoops:
|
|
edgeLoops.append(edgeLoop(vloop, me, closed))
|
|
|
|
|
|
# VERT LOOP ORDERING CODE
|
|
# "Build a worm" list - grow from Both ends
|
|
edgeOrderedList = [edgeLoops.pop()]
|
|
|
|
# Find the closest.
|
|
bestSoFar = BIG_NUM
|
|
bestIdxSoFar = None
|
|
for edLoopIdx, edLoop in enumerate(edgeLoops):
|
|
l =(edgeOrderedList[-1].centre - edLoop.centre).length
|
|
if l < bestSoFar:
|
|
bestIdxSoFar = edLoopIdx
|
|
bestSoFar = l
|
|
|
|
edgeOrderedList.append( edgeLoops.pop(bestIdxSoFar) )
|
|
|
|
# Now we have the 2 closest, append to either end-
|
|
# Find the closest.
|
|
while edgeLoops:
|
|
bestSoFar = BIG_NUM
|
|
bestIdxSoFar = None
|
|
first_or_last = 0 # Zero is first
|
|
for edLoopIdx, edLoop in enumerate(edgeLoops):
|
|
l1 =(edgeOrderedList[-1].centre - edLoop.centre).length
|
|
|
|
if l1 < bestSoFar:
|
|
bestIdxSoFar = edLoopIdx
|
|
bestSoFar = l1
|
|
first_or_last = 1 # last
|
|
|
|
l2 =(edgeOrderedList[0].centre - edLoop.centre).length
|
|
if l2 < bestSoFar:
|
|
bestIdxSoFar = edLoopIdx
|
|
bestSoFar = l2
|
|
first_or_last = 0 # last
|
|
|
|
if first_or_last: # add closest Last
|
|
edgeOrderedList.append( edgeLoops.pop(bestIdxSoFar) )
|
|
else: # Add closest First
|
|
edgeOrderedList.insert(0, edgeLoops.pop(bestIdxSoFar) ) # First
|
|
|
|
faces = []
|
|
|
|
for i in range(len(edgeOrderedList)-1):
|
|
faces.extend( skin2EdgeLoops(edgeOrderedList[i], edgeOrderedList[i+1], me, ob, 0) )
|
|
if choice == 1 and len(edgeOrderedList) > 2: # Loop
|
|
faces.extend( skin2EdgeLoops(edgeOrderedList[0], edgeOrderedList[-1], me, ob, 0) )
|
|
|
|
# REMOVE SELECTED FACES.
|
|
MESH_MODE= ob.mode
|
|
if MESH_MODE == 'EDGE' or MESH_MODE == 'VERTEX': pass
|
|
elif MESH_MODE == 'FACE':
|
|
try: me.faces.delete(1, [ f for f in me.faces if f.sel ])
|
|
except: pass
|
|
|
|
if 1: # 2.5
|
|
mesh_faces_extend(me, faces, ob.active_material_index)
|
|
me.update(calc_edges=True)
|
|
else:
|
|
me.faces.extend(faces, smooth = True)
|
|
|
|
print('\nSkin done in %.4f sec.' % (time.time()-time1))
|
|
|
|
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
|
|
|
|
class MESH_OT_skin(bpy.types.Operator):
|
|
'''Bridge face loops.'''
|
|
|
|
bl_idname = "mesh.skin"
|
|
bl_label = "Add Torus"
|
|
bl_register = True
|
|
bl_undo = True
|
|
|
|
'''
|
|
loft_method = EnumProperty(attr="loft_method", items=[(), ()], description="", default= True)
|
|
|
|
'''
|
|
|
|
def execute(self, context):
|
|
main(context)
|
|
return ('FINISHED',)
|
|
|
|
|
|
# Register the operator
|
|
bpy.ops.add(MESH_OT_skin)
|
|
|
|
# Add to a menu
|
|
import dynamic_menu
|
|
menu_item = dynamic_menu.add(bpy.types.VIEW3D_MT_edit_mesh_faces, (lambda self, context: self.layout.itemO("mesh.skin", text="Bridge Faces")) )
|
|
|
|
if __name__ == "__main__":
|
|
bpy.ops.mesh.skin()
|