forked from bartvdbraak/blender
277 lines
8.3 KiB
Python
277 lines
8.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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def poll(self, context):
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return context.mesh
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class DATA_PT_context_mesh(DataButtonsPanel):
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bl_label = ""
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bl_show_header = False
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mesh = context.mesh
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.itemS()
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elif mesh:
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split.template_ID(space, "pin_id")
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split.itemS()
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class DATA_PT_normals(DataButtonsPanel):
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bl_label = "Normals"
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def draw(self, context):
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layout = self.layout
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mesh = context.mesh
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split = layout.split()
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col = split.column()
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col.itemR(mesh, "autosmooth")
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sub = col.column()
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sub.active = mesh.autosmooth
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sub.itemR(mesh, "autosmooth_angle", text="Angle")
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col = split.column()
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col.itemR(mesh, "vertex_normal_flip")
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col.itemR(mesh, "double_sided")
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class DATA_PT_settings(DataButtonsPanel):
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bl_label = "Settings"
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def draw(self, context):
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layout = self.layout
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mesh = context.mesh
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split = layout.split()
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col = split.column()
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col.itemR(mesh, "texture_mesh")
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class DATA_PT_vertex_groups(DataButtonsPanel):
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bl_label = "Vertex Groups"
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def poll(self, context):
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return (context.object and context.object.type in ('MESH', 'LATTICE'))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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group = ob.active_vertex_group
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rows = 2
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if group:
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rows = 5
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row = layout.row()
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row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index", rows=rows)
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col = row.column(align=True)
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col.itemO("object.vertex_group_add", icon='ICON_ZOOMIN', text="")
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col.itemO("object.vertex_group_remove", icon='ICON_ZOOMOUT', text="")
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col.itemO("object.vertex_group_copy", icon='ICON_COPY_ID', text="")
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if ob.data.users > 1:
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col.itemO("object.vertex_group_copy_to_linked", icon='ICON_LINK_AREA', text="")
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if group:
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row = layout.row()
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row.itemR(group, "name")
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if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
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row = layout.row()
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sub = row.row(align=True)
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sub.itemO("object.vertex_group_assign", text="Assign")
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sub.itemO("object.vertex_group_remove_from", text="Remove")
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sub = row.row(align=True)
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sub.itemO("object.vertex_group_select", text="Select")
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sub.itemO("object.vertex_group_deselect", text="Deselect")
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layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight")
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class DATA_PT_shape_keys(DataButtonsPanel):
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bl_label = "Shape Keys"
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def poll(self, context):
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return (context.object and context.object.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE'))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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key = ob.data.shape_keys
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kb = ob.active_shape_key
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enable_edit = ob.mode != 'EDIT'
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enable_edit_value = False
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if ob.shape_key_lock == False:
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if enable_edit or (ob.type == 'MESH' and ob.shape_key_edit_mode):
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enable_edit_value = True
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row = layout.row()
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rows = 2
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if kb:
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rows = 5
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row.template_list(key, "keys", ob, "active_shape_key_index", rows=rows)
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col = row.column()
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subcol = col.column(align=True)
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subcol.itemO("object.shape_key_add", icon='ICON_ZOOMIN', text="")
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subcol.itemO("object.shape_key_remove", icon='ICON_ZOOMOUT', text="")
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if kb:
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col.itemS()
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subcol = col.column(align=True)
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subcol.item_enumO("object.shape_key_move", "type", 'UP', icon='ICON_TRIA_UP', text="")
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subcol.item_enumO("object.shape_key_move", "type", 'DOWN', icon='ICON_TRIA_DOWN', text="")
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split = layout.split(percentage=0.4)
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sub = split.row()
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sub.enabled = enable_edit
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sub.itemR(key, "relative")
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sub = split.row()
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sub.alignment = 'RIGHT'
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subrow = sub.row(align=True)
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subrow1 = subrow.row(align=True)
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subrow1.active = enable_edit_value
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if ob.shape_key_lock:
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subrow1.itemR(ob, "shape_key_lock", icon='ICON_PINNED', text="")
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else:
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subrow1.itemR(ob, "shape_key_lock", icon='ICON_UNPINNED', text="")
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if kb.mute:
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subrow1.itemR(kb, "mute", icon='ICON_MUTE_IPO_ON', text="")
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else:
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subrow1.itemR(kb, "mute", icon='ICON_MUTE_IPO_OFF', text="")
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subrow.itemR(ob, "shape_key_edit_mode", text="")
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subrow = sub.row(align=True)
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subrow.itemO("object.shape_key_mirror", icon='ICON_ARROW_LEFTRIGHT', text="")
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subrow.itemO("object.shape_key_clear", icon='ICON_X', text="")
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row = layout.row()
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row.itemR(kb, "name")
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if key.relative:
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if ob.active_shape_key_index != 0:
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row = layout.row()
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row.active = enable_edit_value
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row.itemR(kb, "value")
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split = layout.split()
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sub = split.column(align=True)
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sub.active = enable_edit_value
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sub.itemL(text="Range:")
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sub.itemR(kb, "slider_min", text="Min")
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sub.itemR(kb, "slider_max", text="Max")
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sub = split.column(align=True)
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sub.active = enable_edit_value
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sub.itemL(text="Blend:")
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sub.item_pointerR(kb, "vertex_group", ob, "vertex_groups", text="")
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sub.item_pointerR(kb, "relative_key", key, "keys", text="")
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else:
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row = layout.row()
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row.active = enable_edit_value
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row.itemR(key, "slurph")
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class DATA_PT_uv_texture(DataButtonsPanel):
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bl_label = "UV Texture"
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def draw(self, context):
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layout = self.layout
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me = context.mesh
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row = layout.row()
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col = row.column()
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col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2)
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col = row.column(align=True)
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col.itemO("mesh.uv_texture_add", icon='ICON_ZOOMIN', text="")
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col.itemO("mesh.uv_texture_remove", icon='ICON_ZOOMOUT', text="")
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lay = me.active_uv_texture
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if lay:
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layout.itemR(lay, "name")
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class DATA_PT_vertex_colors(DataButtonsPanel):
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bl_label = "Vertex Colors"
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def draw(self, context):
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layout = self.layout
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me = context.mesh
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row = layout.row()
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col = row.column()
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col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2)
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col = row.column(align=True)
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col.itemO("mesh.vertex_color_add", icon='ICON_ZOOMIN', text="")
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col.itemO("mesh.vertex_color_remove", icon='ICON_ZOOMOUT', text="")
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lay = me.active_vertex_color
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if lay:
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layout.itemR(lay, "name")
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bpy.types.register(DATA_PT_context_mesh)
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bpy.types.register(DATA_PT_normals)
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bpy.types.register(DATA_PT_settings)
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bpy.types.register(DATA_PT_vertex_groups)
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bpy.types.register(DATA_PT_shape_keys)
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bpy.types.register(DATA_PT_uv_texture)
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bpy.types.register(DATA_PT_vertex_colors)
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