forked from bartvdbraak/blender
257 lines
6.0 KiB
C++
257 lines
6.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IController.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IActuator.h"
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#include "SCA_ISensor.h"
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#include "PyObjectPlus.h"
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#include "../Ketsji/KX_PythonSeq.h" /* not nice, only need for KX_PythonSeq_CreatePyObject */
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#include <stdio.h>
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SCA_IController::SCA_IController(SCA_IObject* gameobj)
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:
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SCA_ILogicBrick(gameobj),
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m_statemask(0),
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m_justActivated(false)
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{
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}
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SCA_IController::~SCA_IController()
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{
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//UnlinkAllActuators();
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}
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std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
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{
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return m_linkedsensors;
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}
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std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
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{
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return m_linkedactuators;
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}
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void SCA_IController::UnlinkAllSensors()
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{
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std::vector<class SCA_ISensor*>::iterator sensit;
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for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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{
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if (IsActive())
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{
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(*sensit)->DecLink();
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}
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(*sensit)->UnlinkController(this);
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}
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m_linkedsensors.clear();
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}
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void SCA_IController::UnlinkAllActuators()
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{
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std::vector<class SCA_IActuator*>::iterator actit;
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for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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{
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if (IsActive())
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{
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(*actit)->DecLink();
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}
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(*actit)->UnlinkController(this);
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}
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m_linkedactuators.clear();
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}
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void SCA_IController::LinkToActuator(SCA_IActuator* actua)
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{
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m_linkedactuators.push_back(actua);
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if (IsActive())
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{
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actua->IncLink();
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}
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}
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void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
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{
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std::vector<class SCA_IActuator*>::iterator actit;
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for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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{
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if ((*actit) == actua)
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{
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if (IsActive())
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{
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(*actit)->DecLink();
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}
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*actit = m_linkedactuators.back();
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m_linkedactuators.pop_back();
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return;
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}
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}
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printf("Missing link from controller %s:%s to actuator %s:%s\n",
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m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
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actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr());
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}
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void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
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{
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m_linkedsensors.push_back(sensor);
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if (IsActive())
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{
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sensor->IncLink();
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}
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}
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void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
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{
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std::vector<class SCA_ISensor*>::iterator sensit;
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for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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{
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if ((*sensit) == sensor)
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{
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if (IsActive())
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{
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sensor->DecLink();
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}
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*sensit = m_linkedsensors.back();
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m_linkedsensors.pop_back();
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return;
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}
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}
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printf("Missing link from controller %s:%s to sensor %s:%s\n",
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m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
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sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr());
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}
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void SCA_IController::ApplyState(unsigned int state)
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{
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std::vector<class SCA_IActuator*>::iterator actit;
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std::vector<class SCA_ISensor*>::iterator sensit;
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if (m_statemask & state)
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{
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if (!IsActive())
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{
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// reactive the controller, all the links to actuator are valid again
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for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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{
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(*actit)->IncLink();
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}
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for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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{
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(*sensit)->IncLink();
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}
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SetActive(true);
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m_justActivated = true;
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}
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} else if (IsActive())
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{
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for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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{
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(*actit)->DecLink();
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}
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for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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{
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(*sensit)->DecLink();
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}
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SetActive(false);
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m_justActivated = false;
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}
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}
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#ifdef WITH_PYTHON
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/* Python api */
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PyTypeObject SCA_IController::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SCA_IController",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_ILogicBrick::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef SCA_IController::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_IController::Attributes[] = {
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KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_IController, pyattr_get_state),
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KX_PYATTRIBUTE_RO_FUNCTION("sensors", SCA_IController, pyattr_get_sensors),
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KX_PYATTRIBUTE_RO_FUNCTION("actuators", SCA_IController, pyattr_get_actuators),
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KX_PYATTRIBUTE_BOOL_RW("useHighPriority",SCA_IController,m_bookmark),
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{ NULL } //Sentinel
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};
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PyObject* SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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SCA_IController* self= static_cast<SCA_IController*>(self_v);
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return PyLong_FromSsize_t(self->m_statemask);
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}
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PyObject* SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS);
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}
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PyObject* SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS);
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}
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#endif // WITH_PYTHON
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