forked from bartvdbraak/blender
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_PythonController.h
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* \ingroup gamelogic
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* \brief Execute Python scripts
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*/
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#ifndef KX_PYTHONCONTROLLER_H
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#define KX_PYTHONCONTROLLER_H
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "BoolValue.h"
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#include <vector>
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class SCA_IObject;
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class SCA_PythonController : public SCA_IController
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{
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Py_Header;
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#ifdef WITH_PYTHON
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struct _object * m_bytecode; /* SCA_PYEXEC_SCRIPT only */
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PyObject* m_function; /* SCA_PYEXEC_MODULE only */
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#endif
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int m_function_argc;
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bool m_bModified;
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bool m_debug; /* use with SCA_PYEXEC_MODULE for reloading every logic run */
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int m_mode;
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protected:
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STR_String m_scriptText;
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STR_String m_scriptName;
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#ifdef WITH_PYTHON
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PyObject* m_pythondictionary; /* for SCA_PYEXEC_SCRIPT only */
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PyObject* m_pythonfunction; /* for SCA_PYEXEC_MODULE only */
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#endif
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std::vector<class SCA_ISensor*> m_triggeredSensors;
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public:
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enum SCA_PyExecMode
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{
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SCA_PYEXEC_SCRIPT = 0,
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SCA_PYEXEC_MODULE,
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SCA_PYEXEC_MAX
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};
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static SCA_PythonController* m_sCurrentController; // protected !!!
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//for debugging
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//virtual CValue* AddRef();
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//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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SCA_PythonController(SCA_IObject* gameobj, int mode);
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virtual ~SCA_PythonController();
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virtual CValue* GetReplica();
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virtual void Trigger(class SCA_LogicManager* logicmgr);
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void SetScriptText(const STR_String& text);
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void SetScriptName(const STR_String& name);
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#ifdef WITH_PYTHON
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void SetNamespace(PyObject* pythondictionary);
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#endif
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void SetDebug(bool debug) { m_debug = debug; }
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void AddTriggeredSensor(class SCA_ISensor* sensor)
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{ m_triggeredSensors.push_back(sensor); }
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int IsTriggered(class SCA_ISensor* sensor);
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bool Compile();
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bool Import();
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void ErrorPrint(const char *error_msg);
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#ifdef WITH_PYTHON
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static const char* sPyGetCurrentController__doc__;
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static PyObject* sPyGetCurrentController(PyObject* self);
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static const char* sPyAddActiveActuator__doc__;
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static PyObject* sPyAddActiveActuator(PyObject* self,
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PyObject* args);
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static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
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KX_PYMETHOD_O(SCA_PythonController,Activate);
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KX_PYMETHOD_O(SCA_PythonController,DeActivate);
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KX_PYMETHOD_O(SCA_PythonController,SetScript);
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KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
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static PyObject* pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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#endif
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};
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#endif //KX_PYTHONCONTROLLER_H
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