forked from bartvdbraak/blender
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_NetworkMessageActuator.h
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* \ingroup ketsjinet
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* \brief Ketsji Logic Extenstion: Network Message Actuator class
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*/
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#ifndef __KX_NETWORKMESSAGEACTUATOR_H
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#define __KX_NETWORKMESSAGEACTUATOR_H
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#include "STR_String.h"
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#include "SCA_IActuator.h"
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#include "NG_NetworkMessage.h"
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class KX_NetworkMessageActuator : public SCA_IActuator
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{
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Py_Header;
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bool m_lastEvent;
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class NG_NetworkScene* m_networkscene; // needed for replication
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STR_String m_toPropName;
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STR_String m_subject;
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bool m_bPropBody;
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STR_String m_body;
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public:
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KX_NetworkMessageActuator(
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SCA_IObject* gameobj,
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NG_NetworkScene* networkscene,
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const STR_String &toPropName,
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const STR_String &subject,
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int bodyType,
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const STR_String &body);
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virtual ~KX_NetworkMessageActuator();
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virtual bool Update();
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virtual CValue* GetReplica();
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virtual void Replace_NetworkScene(NG_NetworkScene *val)
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{
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m_networkscene= val;
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};
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/* ------------------------------------------------------------ */
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/* Python interface ------------------------------------------- */
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/* ------------------------------------------------------------ */
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};
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#endif //__KX_NETWORKMESSAGEACTUATOR_H
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