blender/source/gameengine/Ketsji
Campbell Barton 1c2ce9535c use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
eg.
 if 'prop' in gameOb: ...
 if 'GameOb' in sce.objects: ...
2009-06-12 12:56:12 +00:00
..
KXNetwork BGE build probs with CMake: directory "source/gameengine/SceneGraph" 2009-05-26 17:15:29 +00:00
BL_BlenderShader.cpp BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_BlenderShader.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_Material.cpp BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Material.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Shader.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
BL_Shader.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
KX_BlenderMaterial.cpp BGE: fix refcount bug causing crash with Object texture coordinates. 2009-05-31 14:54:31 +00:00
KX_BlenderMaterial.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_BulletPhysicsController.cpp BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement. 2009-06-01 09:44:41 +00:00
KX_BulletPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_Camera.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_Camera.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_CameraActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CameraActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CDActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_ConstraintActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_ConstraintActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
KX_ConstraintWrapper.h #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
KX_ConvertPhysicsObject.h Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
KX_ConvertPhysicsObjects.cpp BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement. 2009-06-01 09:44:41 +00:00
KX_Dome.cpp BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_Dome.h BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_GameActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_GameObject.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_GameObject.h use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_IInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPO_SGController.cpp BGE bug #18596: No ipo dynamics is 2.49rc1. 2009-05-11 23:05:13 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_IpoActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp fix for bug #18898: GE perspective 3D View not working properly (missing LENS) 2009-06-09 22:56:43 +00:00
KX_KetsjiEngine.h fix for bug #18898: GE perspective 3D View not working properly (missing LENS) 2009-06-09 22:56:43 +00:00
KX_Light.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_Light.h Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp Misc warnings 2009-05-26 10:44:14 +00:00
KX_MeshProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_MotionState.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MotionState.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MouseFocusSensor.cpp KX_MouseFocusSensor - bug reported by Micro27 on blenderartist 2009-06-03 20:06:40 +00:00
KX_MouseFocusSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_NearSensor.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_NearSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_ObjectActuator.h BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_ParentActuator.h BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_PhysicsObjectWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_PolygonMaterial.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
KX_PolyProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PolyProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp PhysicsConstraints.createConstraint: 2009-05-24 01:55:24 +00:00
KX_PyConstraintBinding.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.cpp [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_PyMath.h BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
KX_PythonInit.cpp BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
KX_PythonInit.h BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
KX_PythonInitTypes.cpp BGE Py API Bugfixes 2009-05-16 00:49:28 +00:00
KX_PythonInitTypes.h SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_PythonSeq.cpp use the same sequence mapping types as CListValue, hopefully this means it will build on different python versions 2009-05-10 22:33:21 +00:00
KX_PythonSeq.h deprecate controller.getActuator(name) and controller.getSensor(name) for 2009-05-10 01:48:14 +00:00
KX_RadarSensor.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_RadarSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_RaySensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_SCA_AddObjectActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SCA_AddObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_SCA_DynamicActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_SCA_EndObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SCA_ReplaceMeshActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Scene.cpp bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work. 2009-06-05 19:22:23 +00:00
KX_Scene.h bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work. 2009-06-05 19:22:23 +00:00
KX_SceneActuator.cpp BGE Py API 2009-05-14 07:59:44 +00:00
KX_SceneActuator.h BGE Py API 2009-05-14 07:59:44 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp Sound actuator bug reported by zapman on blenderartist. 2009-06-11 10:26:53 +00:00
KX_SoundActuator.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_StateActuator.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
KX_StateActuator.h BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_TrackToActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_TrackToActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00
KX_VehicleWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VertexProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VisibilityActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_VisibilityActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00