blender/source/gameengine
Dalai Felinto 8fd81ab9e6 BGE: frame start/end in action/fcurves/shapekey to support floats
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float.

Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
2011-02-11 00:03:26 +00:00
..
BlenderRoutines remove nan-makefiles 2011-01-30 15:29:22 +00:00
Converter remove nan-makefiles 2011-01-30 15:29:22 +00:00
Expressions remove nan-makefiles 2011-01-30 15:29:22 +00:00
GameLogic remove nan-makefiles 2011-01-30 15:29:22 +00:00
GamePlayer remove nan-makefiles 2011-01-30 15:29:22 +00:00
Ketsji BGE: frame start/end in action/fcurves/shapekey to support floats 2011-02-11 00:03:26 +00:00
Network remove nan-makefiles 2011-01-30 15:29:22 +00:00
Physics remove nan-makefiles 2011-01-30 15:29:22 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer minor edits, no functional changes. 2011-02-07 22:48:23 +00:00
SceneGraph remove nan-makefiles 2011-01-30 15:29:22 +00:00
VideoTexture remove nan-makefiles 2011-01-30 15:29:22 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00