blender/intern/cycles/kernel/closure
Thomas Dinges 5fc6f04fc8 Cycles / SSS:
* Render Passes are now available for Subsurface Scattering (Direct, Indirect and Color pass). 

This is part of my GSoC project, SVN merge of r58587, r58828 and r58835.
2013-08-03 13:12:09 +00:00
..
bsdf_ashikhmin_velvet.h Code cleanup / Cycles: 2013-05-15 20:38:17 +00:00
bsdf_diffuse_ramp.h Cycles / Ramp closures: 2013-06-27 16:08:06 +00:00
bsdf_diffuse.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_microfacet.h Cycles / Math: 2013-05-12 14:13:29 +00:00
bsdf_oren_nayar.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_phong_ramp.h Cycles / Ramp closures: 2013-06-27 16:08:06 +00:00
bsdf_reflection.h Cycles / OSL: 2013-05-26 17:10:22 +00:00
bsdf_refraction.h Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very 2013-04-09 15:24:20 +00:00
bsdf_toon.h Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
bsdf_transparent.h Cycles OSL: most closure code is now shared between OSL and SVM. Also fix 2012-10-20 12:18:00 +00:00
bsdf_util.h Cycles / Fresnel: 2013-05-26 22:34:45 +00:00
bsdf_ward.h Cycles / Math: 2013-05-12 14:13:29 +00:00
bsdf_westin.h Cycles / OSL: 2013-05-18 14:36:03 +00:00
bsdf.h Cycles / SSS: 2013-08-03 13:12:09 +00:00
bssrdf.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
emissive.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
volume.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00