blender/release/scripts
Joshua Leung 2f72b91a54 Operator Execution Contexts Bugfix:
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. 

Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer.

Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to.


Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-07 23:39:44 +00:00
..
io mat/lamp/world.textures -> texture_slots 2010-02-07 12:51:47 +00:00
modules Eh... stupid me. Left a duplicate main function in the rig type. 2010-02-03 15:44:19 +00:00
op Patch #21011: Tweaks to Sky/Atmosphere presets 2010-02-07 22:26:37 +00:00
presets Patch #21011: Tweaks to Sky/Atmosphere presets 2010-02-07 22:26:37 +00:00
templates pep8 changes 2010-01-31 14:46:28 +00:00
ui Operator Execution Contexts Bugfix: 2010-02-07 23:39:44 +00:00