blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
Mitchell Stokes 686ce92fe8 Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
2012-01-22 20:25:25 +00:00

140 lines
3.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp
* \ingroup player
*/
#include "GPG_Canvas.h"
#include <assert.h>
#include "GHOST_ISystem.h"
GPG_Canvas::GPG_Canvas(GHOST_IWindow* window)
: GPC_Canvas(0, 0), m_window(window)
{
if (m_window)
{
GHOST_Rect bnds;
m_window->getClientBounds(bnds);
this->Resize(bnds.getWidth(), bnds.getHeight());
}
}
GPG_Canvas::~GPG_Canvas(void)
{
}
void GPG_Canvas::Init()
{
if (m_window)
{
GHOST_TSuccess success;
success = m_window->setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);
assert(success == GHOST_kSuccess);
}
}
void GPG_Canvas::SetMousePosition(int x, int y)
{
GHOST_ISystem* system = GHOST_ISystem::getSystem();
if (system && m_window)
{
GHOST_TInt32 gx = (GHOST_TInt32)x;
GHOST_TInt32 gy = (GHOST_TInt32)y;
GHOST_TInt32 cx;
GHOST_TInt32 cy;
m_window->clientToScreen(gx, gy, cx, cy);
system->setCursorPosition(cx, cy);
}
}
void GPG_Canvas::SetMouseState(RAS_MouseState mousestate)
{
m_mousestate = mousestate;
if (m_window)
{
switch (mousestate)
{
case MOUSE_INVISIBLE:
m_window->setCursorVisibility(false);
break;
case MOUSE_WAIT:
m_window->setCursorShape(GHOST_kStandardCursorWait);
m_window->setCursorVisibility(true);
break;
case MOUSE_NORMAL:
m_window->setCursorShape(GHOST_kStandardCursorRightArrow);
m_window->setCursorVisibility(true);
break;
}
}
}
void GPG_Canvas::SwapBuffers()
{
if (m_window)
{
m_window->swapBuffers();
}
}
void GPG_Canvas::ResizeWindow(int width, int height)
{
if (m_window->getState() == GHOST_kWindowStateFullScreen)
{
GHOST_ISystem* system = GHOST_ISystem::getSystem();
GHOST_DisplaySetting setting;
setting.xPixels = width;
setting.yPixels = height;
//XXX allow these to be changed or kept from previous state
setting.bpp = 32;
setting.frequency = 60;
system->updateFullScreen(setting, &m_window);
}
m_window->setClientSize(width, height);
Resize(width, height);
}
float GPG_Canvas::GetMouseNormalizedX(int x)
{
return float(x)/this->GetWidth();
}
float GPG_Canvas::GetMouseNormalizedY(int y)
{
return float(y)/this->GetHeight();
}