blender/intern/cycles/kernel/shaders
Thomas Dinges 9dfd2823c4 Code cleanup / Cycles:
* Remove unused "PathThroughput" variable.
* Don't compile unused voronoi code, we only use Distance Squared atm. 
* Various typo and comment fixes.
2013-08-11 16:55:24 +00:00
..
CMakeLists.txt Cycles / Vector Transform node: 2013-07-31 21:18:23 +00:00
node_add_closure.osl
node_ambient_occlusion.osl
node_attribute.osl
node_background.osl
node_blackbody.osl Cycles / Blackbody to RGB node: 2013-07-31 20:56:32 +00:00
node_brick_texture.osl Cycles / Brick texture: 2013-06-26 23:08:18 +00:00
node_brightness.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_bump.osl style cleanup 2013-06-22 10:59:30 +00:00
node_camera.osl
node_checker_texture.osl
node_color.h style cleanup 2013-06-22 10:59:30 +00:00
node_combine_hsv.osl Cycles: 2013-07-03 23:46:56 +00:00
node_combine_rgb.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_string.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_emission.osl
node_environment_texture.osl Fix #35812: cycles image texture node not doing proper alpha handling of PNG 2013-06-21 13:05:10 +00:00
node_fresnel.h Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_fresnel.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_gamma.osl
node_geometry.osl
node_glass_bsdf.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_glossy_bsdf.osl
node_gradient_texture.osl Code cleanup / Cycles: 2013-05-21 13:22:11 +00:00
node_hair_info.osl
node_holdout.osl
node_hsv.osl
node_image_texture.osl Fix #35812: cycles image texture node not doing proper alpha handling of PNG 2013-06-21 13:05:10 +00:00
node_invert.osl
node_layer_weight.osl Cycles / OSL: 2013-05-26 17:10:22 +00:00
node_light_falloff.osl
node_light_path.osl Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
node_magic_texture.osl
node_mapping.osl
node_math.osl Math Node: 2013-05-20 14:38:47 +00:00
node_mix_closure.osl
node_mix.osl
node_musgrave_texture.osl
node_noise_texture.osl
node_normal_map.osl Fix #35729: cycles normal maps not showing properly in preview render. 2013-06-13 13:55:05 +00:00
node_normal.osl
node_object_info.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_particle_info.osl
node_refraction_bsdf.osl
node_rgb_curves.osl
node_rgb_ramp.osl Fix #35282: cycles color ramp set to constant interpolation did not work well. 2013-05-10 11:44:24 +00:00
node_separate_hsv.osl Cycles: 2013-07-03 23:46:56 +00:00
node_separate_rgb.osl
node_set_normal.osl
node_sky_texture.osl Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
node_subsurface_scattering.osl Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_tangent.osl
node_texture_coordinate.osl Cycles: window texture coordinates now work with orthographic cameras, this 2013-06-08 10:51:33 +00:00
node_texture.h Code cleanup / Cycles: 2013-08-11 16:55:24 +00:00
node_toon_bsdf.osl Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_curves.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_vector_math.osl
node_vector_transform.osl Cycles / Vector Transform node: 2013-07-31 21:18:23 +00:00
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_wave_texture.osl Code cleanup / Cycles: 2013-08-10 00:52:57 +00:00
node_wavelength.osl Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00
node_wireframe.osl Cycles / Wireframe node: 2013-05-20 15:58:37 +00:00
oslutil.h
SConscript Code cleanup: cycles 2013-06-26 23:29:33 +00:00
stdosl.h Fix cycles backwards compatibility for specular_toon shader this actually needs 2013-06-10 20:10:03 +00:00