forked from bartvdbraak/blender
78ea4f3564
Blender FLT I/O scripts have been updated to have more features.In addition several utility scripts/applets have been added to aid in working with FLT databases within Blender. Documentation can be found here: http://wiki.blender.org/index.php/Scripts/Manual/Import/openflight_flt http://wiki.blender.org/index.php/Scripts/Manual/Export/openflight_flt http://wiki.blender.org/index.php/Scripts/Manual/FLTools
286 lines
8.3 KiB
Python
286 lines
8.3 KiB
Python
#!BPY
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# flt_filewalker.py is an utility module for OpenFlight IO scripts for blender.
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# Copyright (C) 2005 Greg MacDonald
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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__bpydoc__ ="""\
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File read/write module used by OpenFlight I/O and tool scripts. OpenFlight is a
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registered trademark of MultiGen-Paradigm, Inc.
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"""
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import Blender
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from struct import *
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import re
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class FltIn:
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def __init__(self, filename):
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self.file = open(filename, 'rb')
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self.position = 0
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self.next_position = 100000
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self.opcode = 0
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self.length = 0
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self.level = 0
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self.repeat = False # Repeat the last record.
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def begin_record(self):
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if self.repeat == True:
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self.repeat = False
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else:
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self.position += self.length
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try:
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self.file.seek(self.position)
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input = self.file.read(4)
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except:
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print 'Parse Error!'
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return False
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if not input:
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self.close_file()
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return False
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self.opcode = unpack('>h', input[:2])[0]
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self.length = unpack('>H', input[-2:])[0]
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self.next_position = self.position + self.length
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return True
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def repeat_record(self):
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self.repeat = True
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def get_opcode(self):
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return self.opcode
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def get_level(self):
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return self.level
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def up_level(self):
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self.level += 1
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def down_level(self):
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self.level -= 1
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def read_string(self, length):
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s = ''
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if self.file.tell() + length <= self.next_position:
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start = self.file.tell()
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for i in xrange(length):
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char = self.file.read(1)
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if char == '\x00':
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break
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s = s + char
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self.file.seek(start+length)
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# else:
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# print 'Warning: string truncated'
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return s
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def read_int(self):
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if self.file.tell() + 4 <= self.next_position:
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return unpack('>i', self.file.read(4))[0]
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else:
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#print 'Warning: int truncated'
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return 0
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def read_uint(self):
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if self.file.tell() + 4 <= self.next_position:
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return unpack('>I', self.file.read(4))[0]
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else:
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#print 'Warning: uint truncated'
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return 0
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def read_double(self):
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if self.file.tell() + 8 <= self.next_position:
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return unpack('>d', self.file.read(8))[0]
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else:
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#print 'Warning: double truncated'
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return 0.0
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def read_float(self):
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if self.file.tell() + 4 <= self.next_position:
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return unpack('>f', self.file.read(4))[0]
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else:
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#print 'Warning: float truncated'
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return 0.0
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def read_ushort(self):
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if self.file.tell() + 2 <= self.next_position:
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return unpack('>H', self.file.read(2))[0]
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else:
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#print 'Warning: ushort truncated'
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return 0
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def read_short(self):
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if self.file.tell() + 2 <= self.next_position:
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return unpack('>h', self.file.read(2))[0]
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else:
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#print 'Warning: short trunated'
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return 0
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def read_uchar(self):
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if self.file.tell() + 1 <= self.next_position:
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return unpack('>B', self.file.read(1))[0]
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else:
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#print 'Warning: uchar truncated'
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return 0
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def read_char(self):
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if self.file.tell() + 1 <= self.next_position:
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return unpack('>b', self.file.read(1))[0]
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else:
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#print 'Warning: char truncated'
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return 0
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def read_ahead(self, i):
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if self.file.tell() + i <= self.next_position:
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self.file.seek(i, 1)
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# else:
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# print 'Warning: attempt to seek past record'
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def get_length(self):
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return self.length
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def close_file(self):
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self.file.close()
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class FltOut:
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# Length includes terminating null
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def write_string(self, string, length):
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if len(string) > length - 1:
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str_len = length - 1
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else:
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str_len = len(string)
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pad_len = length - str_len
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self.file.write(string[:str_len])
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self.pad(pad_len)
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def write_int(self, a):
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self.file.write( pack('>i', a) )
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def write_uint(self, a):
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self.file.write( pack('>I', a) )
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def write_double(self, a):
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self.file.write( pack('>d', a) )
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def write_float(self, a):
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self.file.write( pack('>f', a) )
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def write_ushort(self, a):
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self.file.write( pack('>H', a) )
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def write_short(self, a):
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self.file.write( pack('>h', a) )
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def write_uchar(self, a):
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self.file.write( pack('>B', a) )
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def write_char(self, a):
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self.file.write( pack('>b', a) )
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def pad(self, reps):
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for i in xrange(reps):
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self.file.write('\x00')
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def close_file(self):
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self.file.close()
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def __init__(self, filename):
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self.file = open(filename, 'wb')
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self.filename = filename
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class FileFinder:
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def add_file_to_search_path(self, filename):
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dir = Blender.sys.dirname(filename)
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if dir != None and dir != '':
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self.search_dirs.append(dir)
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def strip_path(self, full_path):
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# One of my flt files had a windows path with unix seperation. Basename
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# returned the whole path + filename, which isn't expected. So my
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# attempt to fix it is to replace all / or \ with the platform specific
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# dir seperator.
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#
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# note: \\\\ is actually just one \ indirected twice, once for python
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# then again for re.sub
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if Blender.sys.sep == '\\':
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full_path = re.sub('/', '\\\\', full_path)
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elif Blender.sys.sep == '/':
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full_path = re.sub('\\\\', '/', full_path)
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filename = Blender.sys.basename(full_path)
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return filename
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def find(self, full_path):
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if full_path == '':
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return None
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# Seperate out the path.
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dirname = Blender.sys.dirname(full_path)
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# Try it first.
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if Blender.sys.exists(full_path):
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if not dirname in self.search_dirs:
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self.search_dirs.append(dirname)
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return full_path
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# Maybe it's relative.
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for path in self.search_dirs:
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rel_full_path = Blender.sys.join(path, full_path)
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if Blender.sys.exists(rel_full_path):
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return rel_full_path
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# Search previous directories that have worked.
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filename = self.strip_path(full_path)
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for path in self.search_dirs:
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t = Blender.sys.join(path, filename)
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if Blender.sys.exists(t):
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return t
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# Ask user where it is.
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self.user_input = Blender.Draw.PupStrInput(filename + "? ", '', 100)
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#self.user_input = None
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if self.user_input != None:
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t = Blender.sys.join(self.user_input, filename)
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if Blender.sys.exists(t):
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user_dirname = Blender.sys.dirname(t)
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if not user_dirname in self.search_dirs:
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self.search_dirs.append(user_dirname)
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return t
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# Couldn't find it.
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return None
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def __init__(self):
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self.user_input = ''
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self.current_file = ''
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self.search_dirs = []
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dir = Blender.Get('texturesdir')
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if dir != None and dir != '':
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self.search_dirs.append(dir)
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dir = Blender.sys.dirname(Blender.Get('filename'))
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if dir != None and dir != '':
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print dir
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self.search_dirs.append(dir)
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