forked from bartvdbraak/blender
77 lines
1.7 KiB
Python
77 lines
1.7 KiB
Python
#!BPY
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"""
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Name: 'Metaball Generation'
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Blender: 245
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Group: 'ScriptTemplate'
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Tooltip: 'Script template to make metaballs from a mesh'
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"""
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from Blender import Window
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import bpy
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script_data = \
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'''#!BPY
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"""
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Name: 'My Metaball Script'
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Blender: 245
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Group: 'Misc'
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Tooltip: 'Put some useful info here'
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"""
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# Add a license here if you wish to re-disribute, we recommend the GPL
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from Blender import Metaball, Mesh, Window
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import bpy
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def makeMetaSculpture(sce):
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#Create a base mesh for our sculpture to use
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monkey = Mesh.Primitives.Monkey()
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#Create a new meta datablock to use and give it a name
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metaObj = Metaball.New()
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metaObj.name = "MetaSuzanne"
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#Increase the resolution so it looks better
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metaObj.wiresize = 0.2
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metaObj.rendersize = 0.1
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#The radius for our new meta objects to take
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metaRadius = 2.0
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for f in monkey.faces:
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#Create a new metaball as part of the Meta Object Data
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newBall = metaObj.elements.add()
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#Make the new ball have the same coordinates as a vertex on our Mesh
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newBall.co = f.cent
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#Assign the same radius to all balls
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newBall.radius = f.area * metaRadius
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#Create the new object and put our meta data there
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sce.objects.new(metaObj, "MetaSuzanne")
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def main():
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scene = bpy.data.scenes.active #Get the active scene
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Window.WaitCursor(1)
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#Call the sculpture making function
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makeMetaSculpture(scene)
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Window.WaitCursor(0)
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#Redraw the Screen When Finished
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Window.RedrawAll(1)
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if __name__ == '__main__':
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main()
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'''
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new_text = bpy.data.texts.new('metaball_template.py')
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new_text.write(script_data)
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bpy.data.texts.active = new_text
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Window.RedrawAll()
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