blender/release/scripts/op/mesh.py
Campbell Barton be4ceb5fdf Select interior faces, access from the mesh select menu
new mesh functions, remove duplicates in uvproject and mesh_skin
- face.edge_keys()
- edge.key()
- mesh.edge_face_count()
- mesh.edge_face_count_dict()
2009-11-05 12:37:49 +00:00

72 lines
2.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
def main(context):
ob = context.active_object
bpy.ops.mesh.selection_type(type='FACE')
is_editmode = (ob.mode=='EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mesh = ob.data
face_list = [face for face in mesh.faces]
face_edge_keys = [face.edge_keys() for face in face_list]
edge_face_count = mesh.edge_face_count_dict(face_edge_keys)
def test_interior(index):
for key in face_edge_keys[index]:
if edge_face_count[key] < 3:
return False
return True
for index, face in enumerate(face_list):
if(test_interior(index)):
face.selected = True
else:
face.selected = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
class MeshSelectInteriorFaces(bpy.types.Operator):
'''Select faces where all edges have more then 2 face users.'''
bl_idname = "mesh.faces_select_interior"
bl_label = "Select Interior Faces"
bl_register = True
bl_undo = True
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
main(context)
return ('FINISHED',)
# Register the operator
bpy.ops.add(MeshSelectInteriorFaces)
if __name__ == "__main__":
bpy.ops.mesh.faces_select_interior()