blender/release/scripts/ui/space_console.py
Campbell Barton bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00

214 lines
6.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import *
class CONSOLE_HT_header(bpy.types.Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
sc = context.space_data
# text = sc.text
layout = self.layout
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
if sc.console_type == 'REPORT':
sub.menu("CONSOLE_MT_report")
else:
sub.menu("CONSOLE_MT_console")
layout.separator()
layout.prop(sc, "console_type", expand=True)
if sc.console_type == 'REPORT':
row = layout.row(align=True)
row.prop(sc, "show_report_debug", text="Debug")
row.prop(sc, "show_report_info", text="Info")
row.prop(sc, "show_report_operator", text="Operators")
row.prop(sc, "show_report_warn", text="Warnings")
row.prop(sc, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sc.show_report_operator
row.operator("console.report_replay")
else:
row = layout.row(align=True)
row.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(bpy.types.Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
layout.menu("CONSOLE_MT_language")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class CONSOLE_MT_report(bpy.types.Menu):
bl_label = "Report"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
class CONSOLE_MT_language(bpy.types.Menu):
bl_label = "Languages..."
def draw(self, context):
import sys
layout = self.layout
layout.column()
# Collect modules with 'console_*.execute'
languages = []
for modname, mod in sys.modules.items():
if modname.startswith("console_") and hasattr(mod, "execute"):
languages.append(modname.split('_', 1)[-1])
languages.sort()
for language in languages:
layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
class ConsoleExec(bpy.types.Operator):
'''Execute the current console line as a python expression.'''
bl_idname = "console.execute"
bl_label = "Console Execute"
bl_register = False
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleAutocomplete(bpy.types.Operator):
'''Evaluate the namespace up until the cursor and give a list of
options or complete the name if there is only one.'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
bl_register = False
def poll(self, context):
return context.space_data.console_type != 'REPORT'
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleBanner(bpy.types.Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleLanguage(bpy.types.Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
language = StringProperty(name="Language", maxlen=32, default="")
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.properties.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}
bpy.types.register(CONSOLE_HT_header)
bpy.types.register(CONSOLE_MT_console)
bpy.types.register(CONSOLE_MT_report)
bpy.types.register(CONSOLE_MT_language)
# Stubs that call the language operators
bpy.types.register(ConsoleExec)
bpy.types.register(ConsoleAutocomplete)
bpy.types.register(ConsoleBanner)
# Set the language and call the banner
bpy.types.register(ConsoleLanguage)