blender/intern/cycles/util/util_half.h
Harley Acheson 3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00

170 lines
3.9 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_HALF_H__
#define __UTIL_HALF_H__
#include "util/util_math.h"
#include "util/util_types.h"
#ifdef __KERNEL_SSE2__
# include "util/util_simd.h"
#endif
CCL_NAMESPACE_BEGIN
/* Half Floats */
#ifdef __KERNEL_OPENCL__
# define float4_store_half(h, f, scale) vstore_half4(f *(scale), 0, h);
#else
/* CUDA has its own half data type, no need to define then */
# ifndef __KERNEL_CUDA__
/* Implementing this as a class rather than a typedef so that the compiler can tell it apart from
* unsigned shorts. */
class half {
public:
half() : v(0)
{
}
half(const unsigned short &i) : v(i)
{
}
operator unsigned short()
{
return v;
}
half &operator=(const unsigned short &i)
{
v = i;
return *this;
}
private:
unsigned short v;
};
# endif
struct half4 {
half x, y, z, w;
};
# ifdef __KERNEL_CUDA__
ccl_device_inline void float4_store_half(half *h, float4 f, float scale)
{
h[0] = __float2half(f.x * scale);
h[1] = __float2half(f.y * scale);
h[2] = __float2half(f.z * scale);
h[3] = __float2half(f.w * scale);
}
# else
ccl_device_inline void float4_store_half(half *h, float4 f, float scale)
{
# ifndef __KERNEL_SSE2__
for (int i = 0; i < 4; i++) {
/* optimized float to half for pixels:
* assumes no negative, no nan, no inf, and sets denormal to 0 */
union {
uint i;
float f;
} in;
float fscale = f[i] * scale;
in.f = (fscale > 0.0f) ? ((fscale < 65504.0f) ? fscale : 65504.0f) : 0.0f;
int x = in.i;
int absolute = x & 0x7FFFFFFF;
int Z = absolute + 0xC8000000;
int result = (absolute < 0x38800000) ? 0 : Z;
int rshift = (result >> 13);
h[i] = (rshift & 0x7FFF);
}
# else
/* same as above with SSE */
ssef fscale = load4f(f) * scale;
ssef x = min(max(fscale, 0.0f), 65504.0f);
# ifdef __KERNEL_AVX2__
ssei rpack = _mm_cvtps_ph(x, 0);
# else
ssei absolute = cast(x) & 0x7FFFFFFF;
ssei Z = absolute + 0xC8000000;
ssei result = andnot(absolute < 0x38800000, Z);
ssei rshift = (result >> 13) & 0x7FFF;
ssei rpack = _mm_packs_epi32(rshift, rshift);
# endif
_mm_storel_pi((__m64 *)h, _mm_castsi128_ps(rpack));
# endif
}
ccl_device_inline float half_to_float(half h)
{
float f;
*((int *)&f) = ((h & 0x8000) << 16) | (((h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
return f;
}
ccl_device_inline float4 half4_to_float4(half4 h)
{
float4 f;
f.x = half_to_float(h.x);
f.y = half_to_float(h.y);
f.z = half_to_float(h.z);
f.w = half_to_float(h.w);
return f;
}
ccl_device_inline half float_to_half(float f)
{
const uint u = __float_as_uint(f);
/* Sign bit, shifted to its position. */
uint sign_bit = u & 0x80000000;
sign_bit >>= 16;
/* Exponent. */
uint exponent_bits = u & 0x7f800000;
/* Non-sign bits. */
uint value_bits = u & 0x7fffffff;
value_bits >>= 13; /* Align mantissa on MSB. */
value_bits -= 0x1c000; /* Adjust bias. */
/* Flush-to-zero. */
value_bits = (exponent_bits < 0x38800000) ? 0 : value_bits;
/* Clamp-to-max. */
value_bits = (exponent_bits > 0x47000000) ? 0x7bff : value_bits;
/* Denormals-as-zero. */
value_bits = (exponent_bits == 0 ? 0 : value_bits);
/* Re-insert sign bit and return. */
return (value_bits | sign_bit);
}
# endif
#endif
CCL_NAMESPACE_END
#endif /* __UTIL_HALF_H__ */