blender/intern/cycles/util/util_string.h
Lukas Stockner cfa101c228 Cycles: Add command line option for overriding the compute device
The current way of setting the compute device makes sense for local
use, but for headless rendering it it a massive pain to get Cycles
to use the correct device, usually involving entire Python scripts.

Therefore, this patch adds a simple command-line option to Blender
for specifying the type of device that should be used. If the option
is present, the settings in the user preferences and the scene are
ignored, and instead all devices matching the specified type are used.

Differential Revision: https://developer.blender.org/D9086
2020-10-02 19:26:35 +02:00

77 lines
2.4 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_STRING_H__
#define __UTIL_STRING_H__
#include <sstream>
#include <string.h>
#include <string>
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
using std::istringstream;
using std::ostringstream;
using std::string;
using std::stringstream;
using std::to_string;
#ifdef __GNUC__
# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
#else
# define PRINTF_ATTRIBUTE
#endif
string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
bool string_iequals(const string &a, const string &b);
void string_split(vector<string> &tokens,
const string &str,
const string &separators = "\t ",
bool skip_empty_tokens = true);
void string_replace(string &haystack, const string &needle, const string &other);
bool string_startswith(const string &s, const char *start);
bool string_endswith(const string &s, const string &end);
string string_strip(const string &s);
string string_remove_trademark(const string &s);
string string_from_bool(const bool var);
string to_string(const char *str);
/* Wide char strings are only used on Windows to deal with non-ascii
* characters in file names and such. No reason to use such strings
* for something else at this moment.
*
* Please note that strings are expected to be in UTF-8 codepage, and
* if ANSI is needed then explicit conversion required.
*/
#ifdef _WIN32
using std::wstring;
wstring string_to_wstring(const string &path);
string string_from_wstring(const wstring &path);
string string_to_ansi(const string &str);
#endif
/* Make a string from a size in bytes in human readable form */
string string_human_readable_size(size_t size);
/* Make a string from a unitless quantity in human readable form */
string string_human_readable_number(size_t num);
CCL_NAMESPACE_END
#endif /* __UTIL_STRING_H__ */