blender/intern/cycles/kernel/kernel.cu
Brecht Van Lommel 66b1dfae89 Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
2011-09-16 13:14:02 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* CUDA kernel entry points */
#include "kernel_compat_cuda.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_displace.h"
extern "C" __global__ void kernel_cuda_path_trace(float4 *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_path_trace(NULL, buffer, rng_state, sample, x, y);
}
extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float4 *buffer, int sample, int resolution, int sx, int sy, int sw, int sh)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
if(x < sx + sw && y < sy + sh)
kernel_film_tonemap(NULL, rgba, buffer, sample, resolution, x, y);
}
extern "C" __global__ void kernel_cuda_displace(uint4 *input, float3 *offset, int sx)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
kernel_displace(NULL, input, offset, x);
}