blender/intern/cycles/kernel/osl/nodes
Brecht Van Lommel 7503a7edfb Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.

This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
2011-10-12 15:42:35 +00:00
..
CMakeLists.txt Cycles: replace surface/volume sockets in output nodes with a single shader socket, 2011-10-12 15:42:35 +00:00
node_add_closure.osl
node_attribute.osl
node_background.osl
node_blend_texture.osl
node_blend_weight.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_bump.osl
node_clouds_texture.osl
node_color.h Cycles: OSL build fixes, based on patch from erwin94. 2011-05-14 09:42:02 +00:00
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_distorted_noise_texture.osl
node_emission.osl
node_environment_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_fresnel.h
node_fresnel.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_geometry.osl Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates. 2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_holdout.osl Cycles: preview passes setting to set the max number of passes to render in 2011-08-29 10:21:10 +00:00
node_image_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_light_path.osl Cycles: 2011-09-01 15:53:36 +00:00
node_magic_texture.osl
node_mapping.osl
node_marble_texture.osl
node_math.osl
node_mix_closure.osl
node_mix.osl
node_musgrave_texture.osl
node_noise_texture.osl
node_output_closure.osl Cycles: replace surface/volume sockets in output nodes with a single shader socket, 2011-10-12 15:42:35 +00:00
node_output_displacement.osl
node_sky_texture.osl
node_stucci_texture.osl
node_texture_coordinate.osl
node_texture.h
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl Cycles: fix vector math subtract not working correct, patch by Sanne. 2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wood_texture.osl
stdosl.h