blender/release/scripts/ui/space_view3d.py
2009-11-19 18:48:31 +00:00

1785 lines
52 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import dynamic_menu
class VIEW3D_HT_header(bpy.types.Header):
bl_space_type = 'VIEW_3D'
def draw(self, context):
layout = self.layout
# view = context.space_data
mode_string = context.mode
edit_object = context.edit_object
object = context.active_object
row = layout.row(align=True)
row.template_header()
# Menus
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("VIEW3D_MT_view")
# Select Menu
if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'):
sub.itemM("VIEW3D_MT_select_%s" % mode_string.lower())
if edit_object:
sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type.lower())
elif object:
if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
sub.itemM("VIEW3D_MT_%s" % mode_string.lower())
else:
sub.itemM("VIEW3D_MT_object")
layout.template_header_3D()
# ********** Menu **********
# ********** Utilities **********
class VIEW3D_MT_showhide(bpy.types.Menu):
bl_label = "Show/Hide"
_operator_name = ""
def draw(self, context):
layout = self.layout
layout.itemO("%s.reveal" % self._operator_name, text="Show Hidden")
layout.itemO("%s.hide" % self._operator_name, text="Hide Selected")
layout.item_booleanO("%s.hide" % self._operator_name, "unselected", True, text="Hide Unselected")
class VIEW3D_MT_snap(bpy.types.Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.snap_selected_to_grid", text="Selection to Grid")
layout.itemO("view3d.snap_selected_to_cursor", text="Selection to Cursor")
layout.itemO("view3d.snap_selected_to_center", text="Selection to Center")
layout.itemS()
layout.itemO("view3d.snap_cursor_to_selected", text="Cursor to Selected")
layout.itemO("view3d.snap_cursor_to_grid", text="Cursor to Grid")
layout.itemO("view3d.snap_cursor_to_active", text="Cursor to Active")
class VIEW3D_MT_uv_map(dynamic_menu.DynMenu):
bl_label = "UV Mapping"
def draw(self, context):
layout = self.layout
layout.itemO("uv.unwrap")
layout.itemO("uv.cube_project")
layout.itemO("uv.cylinder_project")
layout.itemO("uv.sphere_project")
layout.itemO("uv.project_from_view")
layout.itemS()
layout.itemO("uv.reset")
# ********** View menus **********
class VIEW3D_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.properties", icon='ICON_MENU_PANEL')
layout.itemO("view3d.toolbar", icon='ICON_MENU_PANEL')
layout.itemS()
layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA')
layout.item_enumO("view3d.viewnumpad", "type", 'TOP')
layout.item_enumO("view3d.viewnumpad", "type", 'FRONT')
layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT')
layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
layout.itemO("view3d.view_persportho")
layout.itemS()
layout.itemM("VIEW3D_MT_view_navigation")
layout.itemM("VIEW3D_MT_view_align")
layout.itemS()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("view3d.clip_border", text="Clipping Border...")
layout.itemO("view3d.zoom_border", text="Zoom Border...")
layout.itemS()
layout.item_intO("view3d.layers", "nr", 0, text="Show All Layers")
layout.itemS()
layout.itemO("view3d.localview", text="View Global/Local")
layout.itemO("view3d.view_center")
layout.itemO("view3d.view_all")
layout.itemS()
layout.itemO("screen.region_foursplit", text="Toggle Quad View")
layout.itemO("screen.screen_full_area", text="Toggle Full Screen")
layout.itemS()
layout.itemO("screen.animation_play", text="Playback Animation", icon='ICON_PLAY')
class VIEW3D_MT_view_navigation(bpy.types.Menu):
bl_label = "Navigation"
def draw(self, context):
layout = self.layout
layout.items_enumO("view3d.view_orbit", "type")
layout.itemS()
layout.items_enumO("view3d.view_pan", "type")
layout.itemS()
layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out")
layout.itemS()
layout.itemO("view3d.fly")
class VIEW3D_MT_view_align(bpy.types.Menu):
bl_label = "Align View"
def draw(self, context):
layout = self.layout
layout.itemM("VIEW3D_MT_view_align_selected")
layout.itemS()
layout.item_booleanO("view3d.view_all", "center", True, text="Center Cursor and View All")
layout.itemO("view3d.camera_to_view", text="Align Active Camera to View")
layout.itemO("view3d.view_center")
class VIEW3D_MT_view_align_selected(bpy.types.Menu):
bl_label = "Align View to Selected"
def draw(self, context):
layout = self.layout
props = layout.itemO("view3d.viewnumpad", properties=True, text="Top")
props.align_active = True
props.type = 'TOP'
props = layout.itemO("view3d.viewnumpad", properties=True, text="Bottom")
props.align_active = True
props.type = 'BOTTOM'
props = layout.itemO("view3d.viewnumpad", properties=True, text="Front")
props.align_active = True
props.type = 'FRONT'
props = layout.itemO("view3d.viewnumpad", properties=True, text="Back")
props.align_active = True
props.type = 'BACK'
props = layout.itemO("view3d.viewnumpad", properties=True, text="Right")
props.align_active = True
props.type = 'RIGHT'
props = layout.itemO("view3d.viewnumpad", properties=True, text="Left")
props.align_active = True
props.type = 'LEFT'
class VIEW3D_MT_view_cameras(bpy.types.Menu):
bl_label = "Cameras"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.object_as_camera")
layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA', text="Active Camera")
# ********** Select menus, suffix from context.mode **********
class VIEW3D_MT_select_object(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("object.select_all_toggle", text="Select/Deselect All")
layout.itemO("object.select_inverse", text="Inverse")
layout.itemO("object.select_random", text="Random")
layout.itemO("object.select_mirror", text="Mirror")
layout.itemO("object.select_by_layer", text="Select All by Layer")
layout.item_menu_enumO("object.select_by_type", "type", "", text="Select All by Type...")
layout.itemS()
layout.item_menu_enumO("object.select_grouped", "type", text="Grouped")
layout.item_menu_enumO("object.select_linked", "type", text="Linked")
layout.itemO("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_select_pose(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("pose.select_all_toggle", text="Select/Deselect All")
layout.itemO("pose.select_inverse", text="Inverse")
layout.itemO("pose.select_constraint_target", text="Constraint Target")
layout.itemO("pose.select_linked", text="Linked")
layout.itemS()
layout.item_enumO("pose.select_hierarchy", "direction", 'PARENT')
layout.item_enumO("pose.select_hierarchy", "direction", 'CHILD')
layout.itemS()
props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_particle(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("particle.select_all_toggle", text="Select/Deselect All")
layout.itemO("particle.select_linked")
layout.itemO("particle.select_inverse")
layout.itemS()
layout.itemO("particle.select_more")
layout.itemO("particle.select_less")
layout.itemS()
layout.itemO("particle.select_first", text="Roots")
layout.itemO("particle.select_last", text="Tips")
class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("mesh.select_all_toggle", text="Select/Deselect All")
layout.itemO("mesh.select_inverse", text="Inverse")
layout.itemS()
layout.itemO("mesh.select_random", text="Random...")
layout.itemO("mesh.edges_select_sharp", text="Sharp Edges")
layout.itemO("mesh.faces_select_linked_flat", text="Linked Flat Faces")
layout.itemO("mesh.faces_select_interior", text="Interior Faces")
layout.itemO("mesh.select_axis", text="Side of Active")
layout.itemS()
layout.item_enumO("mesh.select_by_number_vertices", "type", 'TRIANGLES', text="Triangles")
layout.item_enumO("mesh.select_by_number_vertices", "type", 'QUADS', text="Quads")
layout.item_enumO("mesh.select_by_number_vertices", "type", 'OTHER', text="Loose Verts/Edges")
layout.itemO("mesh.select_similar", text="Similar...")
layout.itemS()
layout.itemO("mesh.select_less", text="Less")
layout.itemO("mesh.select_more", text="More")
layout.itemS()
layout.itemO("mesh.select_mirror", text="Mirror")
layout.itemO("mesh.select_linked", text="Linked")
layout.itemO("mesh.select_vertex_path", text="Vertex Path")
layout.itemO("mesh.loop_multi_select", text="Edge Loop")
layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring")
layout.itemS()
layout.itemO("mesh.loop_to_region")
layout.itemO("mesh.region_to_loop")
class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.de_select_first")
layout.itemO("curve.de_select_last")
layout.itemO("curve.select_next")
layout.itemO("curve.select_previous")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.select_row")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("mball.select_deselect_all_metaelems")
layout.itemO("mball.select_inverse_metaelems")
layout.itemS()
layout.itemO("mball.select_random_metaelems")
class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("lattice.select_all_toggle", text="Select/Deselect All")
class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("armature.select_all_toggle", text="Select/Deselect All")
layout.itemO("armature.select_inverse", text="Inverse")
layout.itemS()
layout.item_enumO("armature.select_hierarchy", "direction", 'PARENT', text="Parent")
layout.item_enumO("armature.select_hierarchy", "direction", 'CHILD', text="Child")
layout.itemS()
props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_face(bpy.types.Menu):# XXX no matching enum
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.view3d_select_faceselmenu()
# ********** Object menu **********
class VIEW3D_MT_object(bpy.types.Menu):
bl_context = "objectmode"
bl_label = "Object"
def draw(self, context):
layout = self.layout
layout.itemM("VIEW3D_MT_object_clear")
layout.itemM("VIEW3D_MT_object_apply")
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
layout.itemS()
layout.itemO("object.duplicate_move")
layout.item_booleanO("object.duplicate", "linked", True, text="Duplicate Linked")
layout.itemO("object.delete", text="Delete...")
layout.itemO("object.proxy_make", text="Make Proxy...")
layout.itemM("VIEW3D_MT_make_links", text="Make Links...")
layout.item_menu_enumO("object.make_local", "type", text="Make Local...")
layout.itemM("VIEW3D_MT_make_single_user")
layout.itemM("VIEW3D_MT_make_links")
layout.itemS()
layout.itemM("VIEW3D_MT_object_parent")
layout.itemM("VIEW3D_MT_object_track")
layout.itemM("VIEW3D_MT_object_group")
layout.itemM("VIEW3D_MT_object_constraints")
layout.itemS()
layout.itemO("object.join")
layout.itemS()
layout.itemO("object.move_to_layer", text="Move to Layer...")
layout.itemM("VIEW3D_MT_object_showhide")
layout.item_menu_enumO("object.convert", "target")
class VIEW3D_MT_object_clear(bpy.types.Menu):
bl_label = "Clear"
def draw(self, context):
layout = self.layout
layout.itemO("object.location_clear", text="Location")
layout.itemO("object.rotation_clear", text="Rotation")
layout.itemO("object.scale_clear", text="Scale")
layout.itemO("object.origin_clear", text="Origin")
class VIEW3D_MT_object_apply(bpy.types.Menu):
bl_label = "Apply"
def draw(self, context):
layout = self.layout
layout.itemO("object.location_apply", text="Location")
layout.itemO("object.rotation_apply", text="Rotation")
layout.itemO("object.scale_apply", text="Scale")
layout.itemS()
layout.itemO("object.visual_transform_apply", text="Visual Transform")
layout.itemO("object.duplicates_make_real")
class VIEW3D_MT_object_parent(bpy.types.Menu):
bl_label = "Parent"
def draw(self, context):
layout = self.layout
layout.itemO("object.parent_set", text="Set")
layout.itemO("object.parent_clear", text="Clear")
class VIEW3D_MT_object_track(bpy.types.Menu):
bl_label = "Track"
def draw(self, context):
layout = self.layout
layout.itemO("object.track_set", text="Set")
layout.itemO("object.track_clear", text="Clear")
class VIEW3D_MT_object_group(bpy.types.Menu):
bl_label = "Group"
def draw(self, context):
layout = self.layout
layout.itemO("group.create")
layout.itemO("group.objects_remove")
layout.itemS()
layout.itemO("group.objects_add_active")
layout.itemO("group.objects_remove_active")
class VIEW3D_MT_object_constraints(bpy.types.Menu):
bl_label = "Constraints"
def draw(self, context):
layout = self.layout
layout.itemO("object.constraint_add_with_targets")
layout.itemO("object.constraints_clear")
class VIEW3D_MT_object_showhide(bpy.types.Menu):
bl_label = "Show/Hide"
def draw(self, context):
layout = self.layout
layout.itemO("object.restrictview_clear", text="Show Hidden")
layout.itemO("object.restrictview_set", text="Hide Selected")
layout.item_booleanO("object.restrictview_set", "unselected", True, text="Hide Unselected")
class VIEW3D_MT_make_single_user(bpy.types.Menu):
bl_label = "Make Single User"
def draw(self, context):
layout = self.layout
props = layout.itemO("object.make_single_user", properties=True, text="Object")
props.object = True
props = layout.itemO("object.make_single_user", properties=True, text="Object & ObData")
props.object = props.obdata = True
props = layout.itemO("object.make_single_user", properties=True, text="Object & ObData & Materials+Tex")
props.object = props.obdata = props.material = props.texture = True
props = layout.itemO("object.make_single_user", properties=True, text="Materials+Tex")
props.material = props.texture = True
props = layout.itemO("object.make_single_user", properties=True, text="Animation")
props.animation = True
class VIEW3D_MT_make_links(bpy.types.Menu):
bl_label = "Make Links"
def draw(self, context):
layout = self.layout
layout.item_menu_enumO("object.make_links_scene", "type", text="Objects to Scene...")
layout.items_enumO("object.make_links_data", property="type") # inline
# ********** Vertex paint menu **********
class VIEW3D_MT_paint_vertex(bpy.types.Menu):
bl_label = "Paint"
def draw(self, context):
layout = self.layout
layout.itemO("paint.vertex_color_set")
props = layout.itemO("paint.vertex_color_set", text="Set Selected Vertex Colors", properties=True)
props.selected = True
class VIEW3D_MT_hook(bpy.types.Menu):
bl_label = "Hooks"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.items_enumO("object.hook_add", "type")
# layout.itemS()
# Other operators still need porting
# ********** Sculpt menu **********
class VIEW3D_MT_sculpt(bpy.types.Menu):
bl_label = "Sculpt"
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
brush = context.tool_settings.sculpt.brush
layout.itemR(sculpt, "symmetry_x")
layout.itemR(sculpt, "symmetry_y")
layout.itemR(sculpt, "symmetry_z")
layout.itemS()
layout.itemR(sculpt, "lock_x")
layout.itemR(sculpt, "lock_y")
layout.itemR(sculpt, "lock_z")
layout.itemS()
layout.item_menu_enumO("brush.curve_preset", property="shape")
layout.itemS()
sculpt_tool = brush.sculpt_tool
if sculpt_tool != 'GRAB':
layout.itemR(brush, "use_airbrush")
if sculpt_tool != 'LAYER':
layout.itemR(brush, "use_anchor")
if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
layout.itemR(brush, "flip_direction")
if sculpt_tool == 'LAYER':
layout.itemR(brush, "use_persistent")
layout.itemO("sculpt.set_persistent_base")
# ********** Particle menu **********
class VIEW3D_MT_particle(bpy.types.Menu):
bl_label = "Particle"
def draw(self, context):
layout = self.layout
particle_edit = context.tool_settings.particle_edit
layout.itemO("particle.mirror")
layout.itemS()
layout.itemO("particle.remove_doubles")
layout.itemO("particle.delete")
if particle_edit.selection_mode == 'POINT':
layout.itemO("particle.subdivide")
layout.itemO("particle.rekey")
layout.itemS()
layout.itemM("VIEW3D_MT_particle_showhide")
class VIEW3D_MT_particle_showhide(VIEW3D_MT_showhide):
_operator_name = "particle"
# ********** Pose Menu **********
class VIEW3D_MT_pose(bpy.types.Menu):
bl_label = "Pose"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
if arm.drawtype in ('BBONE', 'ENVELOPE'):
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance")
layout.itemM("VIEW3D_MT_pose_transform")
layout.itemS()
layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
layout.itemS()
layout.itemO("pose.apply")
layout.itemO("pose.relax")
layout.itemS()
layout.itemO("pose.copy")
layout.itemO("pose.paste")
layout.item_booleanO("pose.paste", "flipped", True, text="Paste X-Flipped Pose")
layout.itemS()
layout.itemM("VIEW3D_MT_pose_pose")
layout.itemM("VIEW3D_MT_pose_motion")
layout.itemM("VIEW3D_MT_pose_group")
layout.itemS()
layout.itemM("VIEW3D_MT_pose_ik")
layout.itemM("VIEW3D_MT_pose_constraints")
layout.itemS()
layout.operator_context = 'EXEC_AREA'
layout.item_enumO("pose.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right")
layout.item_enumO("pose.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back")
layout.item_enumO("pose.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom")
layout.itemO("pose.flip_names")
layout.itemS()
layout.operator_context = 'INVOKE_AREA'
layout.itemO("pose.armature_layers", text="Change Armature Layers...")
layout.itemO("pose.bone_layers", text="Change Bone Layers...")
layout.itemS()
layout.itemM("VIEW3D_MT_pose_showhide")
layout.item_menu_enumO("pose.flags_set", 'mode', text="Bone Settings")
class VIEW3D_MT_pose_transform(bpy.types.Menu):
bl_label = "Clear Transform"
def draw(self, context):
layout = self.layout
layout.itemL(text="User Transform")
layout.itemO("pose.loc_clear", text="Location")
layout.itemO("pose.rot_clear", text="Rotation")
layout.itemO("pose.scale_clear", text="Scale")
layout.itemL(text="Origin")
class VIEW3D_MT_pose_pose(bpy.types.Menu):
bl_label = "Pose Library"
def draw(self, context):
layout = self.layout
layout.itemO("poselib.browse_interactive", text="Browse Poses...")
layout.itemS()
layout.itemO("poselib.pose_add", text="Add Pose...")
layout.itemO("poselib.pose_rename", text="Rename Pose...")
layout.itemO("poselib.pose_remove", text="Remove Pose...")
class VIEW3D_MT_pose_motion(bpy.types.Menu):
bl_label = "Motion Paths"
def draw(self, context):
layout = self.layout
layout.itemO("pose.paths_calculate", text="Calculate")
layout.itemO("pose.paths_clear", text="Clear")
class VIEW3D_MT_pose_group(bpy.types.Menu):
bl_label = "Bone Groups"
def draw(self, context):
layout = self.layout
layout.itemO("pose.group_add")
layout.itemO("pose.group_remove")
layout.itemS()
layout.itemO("pose.group_assign")
layout.itemO("pose.group_unassign")
class VIEW3D_MT_pose_ik(bpy.types.Menu):
bl_label = "Inverse Kinematics"
def draw(self, context):
layout = self.layout
layout.itemO("pose.ik_add")
layout.itemO("pose.ik_clear")
class VIEW3D_MT_pose_constraints(bpy.types.Menu):
bl_label = "Constraints"
def draw(self, context):
layout = self.layout
layout.itemO("pose.constraint_add_with_targets", text="Add (With Targets)...")
layout.itemO("pose.constraints_clear")
class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide):
_operator_name = "pose"
# ********** Edit Menus, suffix from ob.type **********
class VIEW3D_MT_edit_mesh(bpy.types.Menu):
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemO("ed.undo")
layout.itemO("ed.redo")
layout.itemS()
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemM("VIEW3D_MT_uv_map", text="UV Unwrap...")
layout.itemS()
layout.itemO("mesh.extrude_move")
layout.itemO("mesh.duplicate_move")
layout.itemO("mesh.delete", text="Delete...")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_mesh_vertices")
layout.itemM("VIEW3D_MT_edit_mesh_edges")
layout.itemM("VIEW3D_MT_edit_mesh_faces")
layout.itemM("VIEW3D_MT_edit_mesh_normals")
layout.itemS()
layout.itemR(settings, "automerge_editing")
layout.item_menu_enumR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_mesh_showhide")
class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
bl_label = "Specials"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("mesh.subdivide", text="Subdivide")
layout.item_floatO("mesh.subdivide", "smoothness", 1.0, text="Subdivide Smooth")
layout.itemO("mesh.merge", text="Merge...")
layout.itemO("mesh.remove_doubles")
layout.itemO("mesh.hide", text="Hide")
layout.itemO("mesh.reveal", text="Reveal")
layout.itemO("mesh.select_inverse")
layout.itemO("mesh.flip_normals")
layout.itemO("mesh.vertices_smooth", text="Smooth")
# layout.itemO("mesh.bevel", text="Bevel")
layout.itemO("mesh.faces_shade_smooth")
layout.itemO("mesh.faces_shade_flat")
layout.itemO("mesh.blend_from_shape")
layout.itemO("mesh.shape_propagate_to_all")
layout.itemO("mesh.select_vertex_path")
class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
bl_label = "Vertices"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("mesh.merge")
layout.itemO("mesh.rip")
layout.itemO("mesh.split")
layout.itemO("mesh.separate")
layout.itemS()
layout.itemO("mesh.vertices_smooth")
layout.itemO("mesh.remove_doubles")
layout.itemO("mesh.select_vertex_path")
layout.itemO("mesh.blend_from_shape")
layout.itemO("object.vertex_group_blend")
layout.itemO("mesh.shape_propagate_to_all")
layout.itemS()
layout.itemM("VIEW3D_MT_hook")
class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
bl_label = "Edges"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.subdivide")
layout.itemS()
layout.itemO("mesh.mark_seam")
layout.item_booleanO("mesh.mark_seam", "clear", True, text="Clear Seam")
layout.itemS()
layout.itemO("mesh.mark_sharp")
layout.item_booleanO("mesh.mark_sharp", "clear", True, text="Clear Sharp")
layout.itemS()
layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW")
layout.item_enumO("mesh.edge_rotate", "direction", 'CCW', text="Rotate Edge CCW")
layout.itemS()
layout.itemO("TFM_OT_edge_slide", text="Edge Slide")
layout.itemO("mesh.loop_multi_select", text="Edge Loop")
# uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
# uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring")
layout.itemO("mesh.loop_to_region")
layout.itemO("mesh.region_to_loop")
class VIEW3D_MT_edit_mesh_faces(dynamic_menu.DynMenu):
bl_label = "Faces"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
# layout.itemO("mesh.bevel")
# layout.itemO("mesh.bevel")
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.fill")
layout.itemO("mesh.beauty_fill")
layout.itemS()
layout.itemO("mesh.quads_convert_to_tris")
layout.itemO("mesh.tris_convert_to_quads")
layout.itemO("mesh.edge_flip")
layout.itemS()
layout.itemO("mesh.faces_shade_smooth")
layout.itemO("mesh.faces_shade_flat")
layout.itemS()
# uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
# uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW")
layout.itemS()
layout.item_menu_enumO("mesh.uvs_rotate", "direction")
layout.item_menu_enumO("mesh.uvs_mirror", "axis")
layout.item_menu_enumO("mesh.colors_rotate", "direction")
layout.item_menu_enumO("mesh.colors_mirror", "axis")
class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
bl_label = "Normals"
def draw(self, context):
layout = self.layout
layout.itemO("mesh.normals_make_consistent", text="Recalculate Outside")
layout.item_booleanO("mesh.normals_make_consistent", "inside", True, text="Recalculate Inside")
layout.itemS()
layout.itemO("mesh.flip_normals")
class VIEW3D_MT_edit_mesh_showhide(VIEW3D_MT_showhide):
_operator_name = "mesh"
# Edit Curve
# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
def draw_curve(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("curve.extrude")
layout.itemO("curve.duplicate")
layout.itemO("curve.separate")
layout.itemO("curve.make_segment")
layout.itemO("curve.cyclic_toggle")
layout.itemO("curve.delete", text="Delete...")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_curve_ctrlpoints")
layout.itemM("VIEW3D_MT_edit_curve_segments")
layout.itemS()
layout.item_menu_enumR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_curve_showhide")
class VIEW3D_MT_edit_curve(bpy.types.Menu):
bl_label = "Curve"
draw = draw_curve
class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.item_enumO("tfm.transform", "mode", 'TILT')
layout.itemO("curve.tilt_clear")
layout.itemO("curve.separate")
layout.itemS()
layout.item_menu_enumO("curve.handle_type_set", "type")
layout.itemS()
layout.itemM("VIEW3D_MT_hook")
class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
bl_label = "Segments"
def draw(self, context):
layout = self.layout
layout.itemO("curve.subdivide")
layout.itemO("curve.switch_direction")
class VIEW3D_MT_edit_curve_showhide(VIEW3D_MT_showhide):
_operator_name = "curve"
class VIEW3D_MT_edit_surface(bpy.types.Menu):
bl_label = "Surface"
draw = draw_curve
class VIEW3D_MT_edit_text(bpy.types.Menu):
bl_label = "Text"
def draw(self, context):
layout = self.layout
layout.itemO("font.file_paste")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_text_chars")
class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
bl_label = "Special Characters"
def draw(self, context):
layout = self.layout
layout.item_stringO("font.text_insert", "text", b'\xC2\xA9'.decode(), text="Copyright|Alt C")
layout.item_stringO("font.text_insert", "text", b'\xC2\xAE'.decode(), text="Registered Trademark|Alt R")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC2\xB0'.decode(), text="Degree Sign|Alt G")
layout.item_stringO("font.text_insert", "text", b'\xC3\x97'.decode(), text="Multiplication Sign|Alt x")
layout.item_stringO("font.text_insert", "text", b'\xC2\x8A'.decode(), text="Circle|Alt .")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB9'.decode(), text="Superscript 1|Alt 1")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB2'.decode(), text="Superscript 2|Alt 2")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB3'.decode(), text="Superscript 3|Alt 3")
layout.item_stringO("font.text_insert", "text", b'\xC2\xBB'.decode(), text="Double >>|Alt >")
layout.item_stringO("font.text_insert", "text", b'\xC2\xAB'.decode(), text="Double <<|Alt <")
layout.item_stringO("font.text_insert", "text", b'\xE2\x80\xB0'.decode(), text="Promillage|Alt %")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC2\xA4'.decode(), text="Dutch Florin|Alt F")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA3'.decode(), text="British Pound|Alt L")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA5'.decode(), text="Japanese Yen|Alt Y")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC3\x9F'.decode(), text="German S|Alt S")
layout.item_stringO("font.text_insert", "text", b'\xC2\xBF'.decode(), text="Spanish Question Mark|Alt ?")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA1'.decode(), text="Spanish Exclamation Mark|Alt !")
class VIEW3D_MT_edit_meta(bpy.types.Menu):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemO("ed.undo")
layout.itemO("ed.redo")
layout.itemS()
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("mball.delete_metaelems", text="Delete...")
layout.itemO("mball.duplicate_metaelems")
layout.itemS()
layout.item_menu_enumR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_meta_showhide")
class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
bl_label = "Show/Hide"
def draw(self, context):
layout = self.layout
layout.itemO("mball.reveal_metaelems", text="Show Hidden")
layout.itemO("mball.hide_metaelems", text="Hide Selected")
layout.item_booleanO("mball.hide_metaelems", "unselected", True, text="Hide Unselected")
class VIEW3D_MT_edit_lattice(bpy.types.Menu):
bl_label = "Lattice"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("lattice.make_regular")
layout.itemS()
layout.item_menu_enumR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
class VIEW3D_MT_edit_armature(bpy.types.Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.itemM("VIEW3D_MT_snap")
layout.itemM("VIEW3D_MT_edit_armature_roll")
if arm.drawtype == 'ENVELOPE':
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance")
else:
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale B-Bone Width")
layout.itemS()
layout.itemO("armature.extrude_move")
# EXTRUDE FORKED DOESN'T WORK YET
# if arm.x_axis_mirror:
# layout.item_booleanO("armature.extrude_move", "forked", True, text="Extrude Forked")
layout.itemO("armature.duplicate_move")
layout.itemO("armature.merge")
layout.itemO("armature.fill")
layout.itemO("armature.delete")
layout.itemO("armature.separate")
layout.itemS()
layout.itemO("armature.subdivide_multi", text="Subdivide")
layout.itemS()
layout.operator_context = 'EXEC_AREA'
layout.item_enumO("armature.autoside_names", "type", 'XAXIS', text="AutoName Left/Right")
layout.item_enumO("armature.autoside_names", "type", 'YAXIS', text="AutoName Front/Back")
layout.item_enumO("armature.autoside_names", "type", 'ZAXIS', text="AutoName Top/Bottom")
layout.itemO("armature.flip_names")
layout.itemS()
layout.operator_context = 'INVOKE_DEFAULT'
layout.itemO("armature.armature_layers")
layout.itemO("armature.bone_layers")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_armature_parent")
layout.itemS()
layout.item_menu_enumO("armature.flags_set", "mode", text="Bone Settings")
class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
bl_label = "Parent"
def draw(self, context):
layout = self.layout
layout.itemO("armature.parent_set", text="Make")
layout.itemO("armature.parent_clear", text="Clear")
class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
bl_label = "Bone Roll"
def draw(self, context):
layout = self.layout
layout.item_enumO("armature.calculate_roll", "type", 'GLOBALUP', text="Clear Roll (Z-Axis Up)")
layout.item_enumO("armature.calculate_roll", "type", 'CURSOR', text="Roll to Cursor")
layout.itemS()
layout.item_enumO("tfm.transform", "mode", 'BONE_ROLL', text="Set Roll")
# ********** Panel **********
class VIEW3D_PT_3dview_properties(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "View"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
col = layout.column()
col.itemL(text="Camera:")
col.itemR(view, "camera", text="")
col.itemR(view, "lens")
col = layout.column(align=True)
col.itemL(text="Clip:")
col.itemR(view, "clip_start", text="Start")
col.itemR(view, "clip_end", text="End")
col = layout.column(align=True)
col.itemL(text="Grid:")
col.itemR(view, "grid_lines", text="Lines")
col.itemR(view, "grid_spacing", text="Spacing")
col.itemR(view, "grid_subdivisions", text="Subdivisions")
layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
class VIEW3D_PT_3dview_name(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Item"
def poll(self, context):
return (context.space_data and context.active_object)
def draw(self, context):
layout = self.layout
ob = context.active_object
row = layout.row()
row.itemL(text="", icon='ICON_OBJECT_DATA')
row.itemR(ob, "name", text="")
if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'):
bone = context.active_bone
if bone:
row = layout.row()
row.itemL(text="", icon='ICON_BONE_DATA')
row.itemR(bone, "name", text="")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Display"
bl_default_closed = True
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
gs = context.scene.game_data
ob = context.object
col = layout.column()
col.itemR(view, "display_floor", text="Grid Floor")
col.itemR(view, "display_x_axis", text="X Axis")
col.itemR(view, "display_y_axis", text="Y Axis")
col.itemR(view, "display_z_axis", text="Z Axis")
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
if ob and ob.type == 'MESH':
mesh = ob.data
col.itemR(mesh, "all_edges")
col = layout.column()
col.itemL(text="Shading:")
col.itemR(gs, "material_mode", text="")
col.itemR(view, "textured_solid")
# XXX - the Quad View options don't work yet
# layout.itemS()
#
# layout.itemO("screen.region_foursplit", text="Toggle Quad View")
# col = layout.column()
# col.itemR(view, "lock_rotation")
# col.itemR(view, "box_preview")
# col.itemR(view, "box_clip")
class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Mesh Display"
def poll(self, context):
# The active object check is needed because of localmode
return (context.active_object and (context.mode == 'EDIT_MESH'))
def draw(self, context):
layout = self.layout
mesh = context.active_object.data
col = layout.column()
col.itemL(text="Overlays:")
col.itemR(mesh, "draw_edges", text="Edges")
col.itemR(mesh, "draw_faces", text="Faces")
col.itemR(mesh, "draw_creases", text="Creases")
col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")
col.itemR(mesh, "draw_seams", text="Seams")
col.itemR(mesh, "draw_sharp", text="Sharp")
col.itemS()
col.itemL(text="Normals:")
col.itemR(mesh, "draw_normals", text="Face")
col.itemR(mesh, "draw_vertex_normals", text="Vertex")
col.itemR(context.scene.tool_settings, "normal_size", text="Normal Size")
col.itemS()
col.itemL(text="Numerics:")
col.itemR(mesh, "draw_edge_lenght")
col.itemR(mesh, "draw_edge_angle")
col.itemR(mesh, "draw_face_area")
class VIEW3D_PT_3dview_curvedisplay(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Curve Display"
def poll(self, context):
editmesh = context.mode == 'EDIT_CURVE'
return (editmesh)
def draw(self, context):
layout = self.layout
curve = context.active_object.data
col = layout.column()
col.itemL(text="Overlays:")
col.itemR(curve, "draw_handles", text="Handles")
col.itemR(curve, "draw_normals", text="Normals")
col.itemR(context.scene.tool_settings, "normal_size", text="Normal Size")
class VIEW3D_PT_background_image(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Background Image"
bl_default_closed = True
def poll(self, context):
view = context.space_data
# bg = context.space_data.background_image
return (view)
def draw_header(self, context):
layout = self.layout
view = context.space_data
layout.itemR(view, "display_background_image", text="")
def draw(self, context):
layout = self.layout
view = context.space_data
bg = view.background_image
if bg:
layout.active = view.display_background_image
col = layout.column()
col.itemR(bg, "image", text="")
#col.itemR(bg, "image_user")
col.itemR(bg, "size")
col.itemR(bg, "transparency", slider=True)
col = layout.column(align=True)
col.itemL(text="Offset:")
col.itemR(bg, "offset_x", text="X")
col.itemR(bg, "offset_y", text="Y")
class VIEW3D_PT_transform_orientations(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Transform Orientations"
bl_default_closed = True
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
col = layout.column()
col.itemR(view, "transform_orientation")
col.itemO("tfm.create_orientation", text="Create")
orientation = view.current_orientation
if orientation:
col.itemR(orientation, "name")
col.itemO("tfm.delete_orientation", text="Delete")
class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Skeleton Sketching"
bl_default_closed = True
def poll(self, context):
scene = context.space_data
ob = context.active_object
return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
def draw_header(self, context):
layout = self.layout
toolsettings = context.scene.tool_settings
layout.itemR(toolsettings, "bone_sketching", text="")
def draw(self, context):
layout = self.layout
toolsettings = context.scene.tool_settings
col = layout.column()
col.itemR(toolsettings, "etch_quick")
col.itemR(toolsettings, "etch_overdraw")
col.itemR(toolsettings, "etch_convert_mode")
if toolsettings.etch_convert_mode == 'LENGTH':
col.itemR(toolsettings, "etch_length_limit")
elif toolsettings.etch_convert_mode == 'ADAPTIVE':
col.itemR(toolsettings, "etch_adaptive_limit")
elif toolsettings.etch_convert_mode == 'FIXED':
col.itemR(toolsettings, "etch_subdivision_number")
elif toolsettings.etch_convert_mode == 'RETARGET':
col.itemR(toolsettings, "etch_template")
col.itemR(toolsettings, "etch_roll_mode")
col.itemR(toolsettings, "etch_autoname")
col.itemR(toolsettings, "etch_number")
col.itemR(toolsettings, "etch_side")
class VIEW3D_PT_context_properties(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Properties"
bl_default_closed = True
def draw(self, context):
import rna_prop_ui
# reload(rna_prop_ui)
obj = context.object
if obj:
mode = obj.mode
if mode == 'POSE':
item = "active_pchan"
elif mode == 'EDIT' and obj.type == 'ARMATURE':
item = "active_bone"
else:
item = "object"
# Draw with no edit button
rna_prop_ui.draw(self.layout, context, item, False)
# Operators
from bpy.props import *
class OBJECT_OT_select_pattern(bpy.types.Operator):
'''Select object matching a naming pattern.'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_register = True
bl_undo = True
pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*")
case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False)
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True)
def execute(self, context):
import fnmatch
if self.properties.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
for ob in context.visible_objects:
if pattern_match(ob.name, self.properties.pattern):
ob.selected = True
elif not self.properties.extend:
ob.selected = False
return ('FINISHED',)
# TODO - python cant do popups yet
'''
def invoke(self, context, event):
wm = context.manager
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
'''
bpy.types.register(VIEW3D_HT_header) # Header
bpy.types.register(VIEW3D_MT_view) #View Menus
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_view_align)
bpy.types.register(VIEW3D_MT_view_align_selected)
bpy.types.register(VIEW3D_MT_view_cameras)
bpy.types.register(VIEW3D_MT_select_object) # Select Menus
bpy.types.register(VIEW3D_MT_select_pose)
bpy.types.register(VIEW3D_MT_select_particle)
bpy.types.register(VIEW3D_MT_select_edit_mesh)
bpy.types.register(VIEW3D_MT_select_edit_curve)
bpy.types.register(VIEW3D_MT_select_edit_surface)
bpy.types.register(VIEW3D_MT_select_edit_metaball)
bpy.types.register(VIEW3D_MT_select_edit_lattice)
bpy.types.register(VIEW3D_MT_select_edit_armature)
bpy.types.register(VIEW3D_MT_select_face) # XXX todo
bpy.types.register(VIEW3D_MT_object) # Object Menu
bpy.types.register(VIEW3D_MT_object_apply)
bpy.types.register(VIEW3D_MT_object_clear)
bpy.types.register(VIEW3D_MT_object_parent)
bpy.types.register(VIEW3D_MT_object_track)
bpy.types.register(VIEW3D_MT_object_group)
bpy.types.register(VIEW3D_MT_object_constraints)
bpy.types.register(VIEW3D_MT_object_showhide)
bpy.types.register(VIEW3D_MT_make_single_user)
bpy.types.register(VIEW3D_MT_make_links)
bpy.types.register(VIEW3D_MT_hook)
bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu
bpy.types.register(VIEW3D_MT_paint_vertex)
bpy.types.register(VIEW3D_MT_particle) # Particle Menu
bpy.types.register(VIEW3D_MT_particle_showhide)
bpy.types.register(VIEW3D_MT_pose) # POSE Menu
bpy.types.register(VIEW3D_MT_pose_transform)
bpy.types.register(VIEW3D_MT_pose_pose)
bpy.types.register(VIEW3D_MT_pose_motion)
bpy.types.register(VIEW3D_MT_pose_group)
bpy.types.register(VIEW3D_MT_pose_ik)
bpy.types.register(VIEW3D_MT_pose_constraints)
bpy.types.register(VIEW3D_MT_pose_showhide)
bpy.types.register(VIEW3D_MT_snap) # Edit Menus
bpy.types.register(VIEW3D_MT_uv_map) # Edit Menus
bpy.types.register(VIEW3D_MT_edit_mesh)
bpy.types.register(VIEW3D_MT_edit_mesh_specials) # Only as a menu for keybindings
bpy.types.register(VIEW3D_MT_edit_mesh_vertices)
bpy.types.register(VIEW3D_MT_edit_mesh_edges)
bpy.types.register(VIEW3D_MT_edit_mesh_faces)
bpy.types.register(VIEW3D_MT_edit_mesh_normals)
bpy.types.register(VIEW3D_MT_edit_mesh_showhide)
bpy.types.register(VIEW3D_MT_edit_curve)
bpy.types.register(VIEW3D_MT_edit_curve_ctrlpoints)
bpy.types.register(VIEW3D_MT_edit_curve_segments)
bpy.types.register(VIEW3D_MT_edit_curve_showhide)
bpy.types.register(VIEW3D_MT_edit_surface)
bpy.types.register(VIEW3D_MT_edit_text)
bpy.types.register(VIEW3D_MT_edit_text_chars)
bpy.types.register(VIEW3D_MT_edit_meta)
bpy.types.register(VIEW3D_MT_edit_meta_showhide)
bpy.types.register(VIEW3D_MT_edit_lattice)
bpy.types.register(VIEW3D_MT_edit_armature)
bpy.types.register(VIEW3D_MT_edit_armature_parent)
bpy.types.register(VIEW3D_MT_edit_armature_roll)
# Panels
bpy.types.register(VIEW3D_PT_3dview_properties)
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_3dview_name)
bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
bpy.types.register(VIEW3D_PT_3dview_curvedisplay)
bpy.types.register(VIEW3D_PT_background_image)
bpy.types.register(VIEW3D_PT_transform_orientations)
bpy.types.register(VIEW3D_PT_etch_a_ton)
bpy.types.register(VIEW3D_PT_context_properties)
bpy.ops.add(OBJECT_OT_select_pattern)