forked from bartvdbraak/blender
159806140f
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
385 lines
12 KiB
Python
385 lines
12 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel, Menu
|
|
from rna_prop_ui import PropertyPanel
|
|
|
|
|
|
class ObjectButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "object"
|
|
|
|
|
|
class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
space = context.space_data
|
|
|
|
if space.use_pin_id:
|
|
layout.template_ID(space, "pin_id")
|
|
else:
|
|
row = layout.row()
|
|
row.template_ID(context.view_layer.objects, "active", filter='AVAILABLE')
|
|
|
|
|
|
class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
|
|
bl_label = "Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
|
|
row.column().prop(ob, "location")
|
|
if ob.rotation_mode == 'QUATERNION':
|
|
row.column().prop(ob, "rotation_quaternion", text="Rotation")
|
|
elif ob.rotation_mode == 'AXIS_ANGLE':
|
|
#row.column().label(text="Rotation")
|
|
#row.column().prop(pchan, "rotation_angle", text="Angle")
|
|
#row.column().prop(pchan, "rotation_axis", text="Axis")
|
|
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
|
|
else:
|
|
row.column().prop(ob, "rotation_euler", text="Rotation")
|
|
|
|
row.column().prop(ob, "scale")
|
|
|
|
layout.prop(ob, "rotation_mode")
|
|
|
|
|
|
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
|
|
bl_label = "Delta Transform"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
row = layout.row()
|
|
|
|
row.column().prop(ob, "delta_location")
|
|
if ob.rotation_mode == 'QUATERNION':
|
|
row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
|
|
elif ob.rotation_mode == 'AXIS_ANGLE':
|
|
#row.column().label(text="Rotation")
|
|
#row.column().prop(pchan, "delta_rotation_angle", text="Angle")
|
|
#row.column().prop(pchan, "delta_rotation_axis", text="Axis")
|
|
#row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
|
|
row.column().label(text="Not for Axis-Angle")
|
|
else:
|
|
row.column().prop(ob, "delta_rotation_euler", text="Delta Rotation")
|
|
|
|
row.column().prop(ob, "delta_scale")
|
|
|
|
|
|
class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel):
|
|
bl_label = "Transform Locks"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split(percentage=0.1)
|
|
|
|
col = split.column(align=True)
|
|
col.label(text="")
|
|
col.label(text="X:")
|
|
col.label(text="Y:")
|
|
col.label(text="Z:")
|
|
|
|
split.column().prop(ob, "lock_location", text="Location")
|
|
split.column().prop(ob, "lock_rotation", text="Rotation")
|
|
split.column().prop(ob, "lock_scale", text="Scale")
|
|
|
|
if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
|
|
row = layout.row()
|
|
row.prop(ob, "lock_rotations_4d", text="Lock Rotation")
|
|
|
|
sub = row.row()
|
|
sub.active = ob.lock_rotations_4d
|
|
sub.prop(ob, "lock_rotation_w", text="W")
|
|
|
|
|
|
class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
|
|
bl_label = "Relations"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(ob, "pass_index")
|
|
|
|
col = split.column()
|
|
col.label(text="Parent:")
|
|
col.prop(ob, "parent", text="")
|
|
|
|
sub = col.column()
|
|
sub.prop(ob, "parent_type", text="")
|
|
parent = ob.parent
|
|
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
|
|
sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
|
|
sub.active = (parent is not None)
|
|
|
|
|
|
class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
|
|
bl_label = "Relations Extras"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Tracking Axes:")
|
|
col.prop(ob, "track_axis", text="Axis")
|
|
col.prop(ob, "up_axis", text="Up Axis")
|
|
|
|
col = split.column()
|
|
col.prop(ob, "use_slow_parent")
|
|
row = col.row()
|
|
row.active = ((ob.parent is not None) and (ob.use_slow_parent))
|
|
row.prop(ob, "slow_parent_offset", text="Offset")
|
|
|
|
|
|
class GROUP_MT_specials(Menu):
|
|
bl_label = "Group Specials"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.group_unlink", icon='X')
|
|
layout.operator("object.grouped_select")
|
|
layout.operator("object.dupli_offset_from_cursor")
|
|
|
|
|
|
class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
|
|
bl_label = "Groups"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
obj = context.object
|
|
|
|
row = layout.row(align=True)
|
|
if bpy.data.groups:
|
|
row.operator("object.group_link", text="Add to Group")
|
|
else:
|
|
row.operator("object.group_add", text="Add to Group")
|
|
row.operator("object.group_add", text="", icon='ZOOMIN')
|
|
|
|
obj_name = obj.name
|
|
for group in bpy.data.groups:
|
|
# XXX this is slow and stupid!, we need 2 checks, one thats fast
|
|
# and another that we can be sure its not a name collision
|
|
# from linked library data
|
|
group_objects = group.objects
|
|
if obj_name in group.objects and obj in group_objects[:]:
|
|
col = layout.column(align=True)
|
|
|
|
col.context_pointer_set("group", group)
|
|
|
|
row = col.box().row()
|
|
row.prop(group, "name", text="")
|
|
row.operator("object.group_remove", text="", icon='X', emboss=False)
|
|
row.menu("GROUP_MT_specials", icon='DOWNARROW_HLT', text="")
|
|
|
|
row = col.box().row()
|
|
row.prop(group, "dupli_offset", text="")
|
|
|
|
|
|
class OBJECT_PT_display(ObjectButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
obj = context.object
|
|
obj_type = obj.type
|
|
is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'})
|
|
is_wire = (obj_type in {'CAMERA', 'EMPTY'})
|
|
is_empty_image = (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE')
|
|
is_dupli = (obj.dupli_type != 'NONE')
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(obj, "show_name", text="Name")
|
|
col.prop(obj, "show_axis", text="Axis")
|
|
# Makes no sense for cameras, armatures, etc.!
|
|
# but these settings do apply to dupli instances
|
|
if is_geometry or is_dupli:
|
|
col.prop(obj, "show_wire", text="Wire")
|
|
if obj_type == 'MESH' or is_dupli:
|
|
col.prop(obj, "show_all_edges")
|
|
|
|
col = split.column()
|
|
row = col.row()
|
|
row.prop(obj, "show_bounds", text="Bounds")
|
|
sub = row.row()
|
|
sub.active = obj.show_bounds
|
|
sub.prop(obj, "draw_bounds_type", text="")
|
|
|
|
if is_geometry:
|
|
col.prop(obj, "show_texture_space", text="Texture Space")
|
|
col.prop(obj, "show_x_ray", text="X-Ray")
|
|
if obj_type == 'MESH' or is_empty_image:
|
|
col.prop(obj, "show_transparent", text="Transparency")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
if is_wire:
|
|
# wire objects only use the max. draw type for duplis
|
|
col.active = is_dupli
|
|
col.label(text="Maximum Dupli Draw Type:")
|
|
else:
|
|
col.label(text="Maximum Draw Type:")
|
|
col.prop(obj, "draw_type", text="")
|
|
|
|
col = split.column()
|
|
if is_geometry or is_empty_image:
|
|
# Only useful with object having faces/materials...
|
|
col.label(text="Object Color:")
|
|
col.prop(obj, "color", text="")
|
|
|
|
col = layout.column()
|
|
col.active = bool(is_dupli or obj.particle_systems)
|
|
col.label(text="Duplicator Visibility:")
|
|
row = col.row(align=True)
|
|
row.prop(obj, "show_duplicator_for_viewport", text="Viewport")
|
|
row.prop(obj, "show_duplicator_for_render", text="Render")
|
|
|
|
|
|
class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
|
|
bl_label = "Duplication"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
|
|
layout.row().prop(ob, "dupli_type", expand=True)
|
|
|
|
if ob.dupli_type == 'FRAMES':
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(ob, "dupli_frames_start", text="Start")
|
|
col.prop(ob, "dupli_frames_end", text="End")
|
|
|
|
col = split.column(align=True)
|
|
col.prop(ob, "dupli_frames_on", text="On")
|
|
col.prop(ob, "dupli_frames_off", text="Off")
|
|
|
|
layout.prop(ob, "use_dupli_frames_speed", text="Speed")
|
|
|
|
elif ob.dupli_type == 'VERTS':
|
|
layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
|
|
|
|
elif ob.dupli_type == 'FACES':
|
|
row = layout.row()
|
|
row.prop(ob, "use_dupli_faces_scale", text="Scale")
|
|
sub = row.row()
|
|
sub.active = ob.use_dupli_faces_scale
|
|
sub.prop(ob, "dupli_faces_scale", text="Inherit Scale")
|
|
|
|
elif ob.dupli_type == 'GROUP':
|
|
layout.prop(ob, "dupli_group", text="Group")
|
|
|
|
|
|
from .properties_animviz import (
|
|
MotionPathButtonsPanel,
|
|
OnionSkinButtonsPanel,
|
|
)
|
|
|
|
|
|
class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
|
|
#bl_label = "Object Motion Paths"
|
|
bl_context = "object"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object)
|
|
|
|
def draw(self, context):
|
|
# layout = self.layout
|
|
|
|
ob = context.object
|
|
avs = ob.animation_visualization
|
|
mpath = ob.motion_path
|
|
|
|
self.draw_settings(context, avs, mpath)
|
|
|
|
|
|
class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
|
|
#bl_label = "Object Onion Skinning"
|
|
bl_context = "object"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object)
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
|
|
self.draw_settings(context, ob.animation_visualization)
|
|
|
|
|
|
class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
_context_path = "object"
|
|
_property_type = bpy.types.Object
|
|
|
|
|
|
classes = (
|
|
OBJECT_PT_context_object,
|
|
OBJECT_PT_transform,
|
|
OBJECT_PT_delta_transform,
|
|
OBJECT_PT_transform_locks,
|
|
OBJECT_PT_relations,
|
|
OBJECT_PT_relations_extras,
|
|
GROUP_MT_specials,
|
|
OBJECT_PT_groups,
|
|
OBJECT_PT_display,
|
|
OBJECT_PT_duplication,
|
|
OBJECT_PT_motion_paths,
|
|
OBJECT_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|