.. |
RAS_OpenGLRasterizer
|
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|
2006-11-17 02:27:12 +00:00 |
CMakeLists.txt
|
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
|
2006-11-17 02:27:12 +00:00 |
Makefile
|
after much suffering, got GE build and work almost cleanly on Os X
|
2006-01-16 22:27:30 +00:00 |
RAS_BucketManager.cpp
|
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
|
2006-04-11 05:57:30 +00:00 |
RAS_BucketManager.h
|
Port a few rasterizer changes from tuhopuu2:
|
2004-07-17 05:23:17 +00:00 |
RAS_CameraData.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
RAS_Deformer.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_FramingManager.cpp
|
More warning cleanups...
|
2005-01-03 18:05:24 +00:00 |
RAS_FramingManager.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_ICanvas.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_IPolygonMaterial.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
RAS_IPolygonMaterial.h
|
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
|
2006-04-11 05:57:30 +00:00 |
RAS_IRasterizer.h
|
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
|
2006-04-11 05:57:30 +00:00 |
RAS_IRenderTools.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
RAS_IRenderTools.h
|
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
|
2004-05-26 12:01:08 +00:00 |
RAS_LightObject.h
|
Lighting updates:
|
2004-06-07 11:01:31 +00:00 |
RAS_MaterialBucket.cpp
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
RAS_MaterialBucket.h
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
RAS_MeshObject.cpp
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
RAS_MeshObject.h
|
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
|
2006-04-02 21:04:20 +00:00 |
RAS_ObjectColor.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_Polygon.cpp
|
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
|
2005-08-22 15:47:56 +00:00 |
RAS_Polygon.h
|
Port a few rasterizer changes from tuhopuu2:
|
2004-07-17 05:23:17 +00:00 |
RAS_Rect.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_texmatrix.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
RAS_TexMatrix.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
RAS_TexVert.cpp
|
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
|
2006-02-13 05:45:32 +00:00 |
RAS_TexVert.h
|
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
|
2006-02-13 05:45:32 +00:00 |
SConscript
|
==SCons==
|
2006-02-07 21:24:36 +00:00 |