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Campbell Barton 31aa43da97 Adding GameObject setLinearVelocity(), without this interacting with objects requires them to have logic bricks to apply force which doesn't work well when the character is in a seperate blend file to the levels. (its also messy to have a script & multiple motion actuators on each object you can pickup and throw).
This is also needed for removing any force that existed before suspending dynamics - In the case of franky hanging, resuming dynamics when he fell would apply the velocity he had when grabbing making dropping to the ground work unpredictably. 

Also note in pydocs that enable/disable rigidbody physics doesn't work with bullet yet.
2008-07-03 01:34:50 +00:00
bin/.blender Update of the Urainian translation 2008-04-21 20:57:23 +00:00
blenderplayer Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
CMake CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
config == RED one (redcode) == 2008-06-02 21:35:57 +00:00
doc * add small bit of docs about BF_CONFIG 2008-04-28 09:41:51 +00:00
extern == Redcode == 2008-06-22 15:48:12 +00:00
intern Fix for bug #8680: GameLogic.getRandomFloat() returns very small 2008-06-29 20:53:17 +00:00
po Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
projectfiles == Sequencer == 2007-10-02 12:36:53 +00:00
projectfiles_vc7 BGE patch 15044 approved: Edit Object Dynamics Actuator. 2008-06-25 14:09:15 +00:00
release [#13635] DirectX8Exporter with vertex colors 2008-06-23 00:21:49 +00:00
source Adding GameObject setLinearVelocity(), without this interacting with objects requires them to have logic bricks to apply force which doesn't work well when the character is in a seperate blend file to the levels. (its also messy to have a script & multiple motion actuators on each object you can pickup and throw). 2008-07-03 01:34:50 +00:00
tools == redcode == 2008-06-02 21:39:45 +00:00
CMakeLists.txt * add MSVC9 check for lib_vs2008. (CMake users, please verify. Provided by zebulon). 2008-05-01 18:20:00 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Change plugin.def to pluging.DEF for case sensitive operating systems. 2008-05-01 14:22:21 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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Feature request tracker:
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