blender/intern/SoundSystem/sdl/SND_SDLCDDevice.h
Campbell Barton 570b48aae6 BGE Py API
print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
2009-02-22 10:22:49 +00:00

59 lines
1.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef SND_SDLCDDEVICE
#define SND_SDLCDDEVICE
struct SDL_CD;
class SND_SDLCDDevice
{
public:
SND_SDLCDDevice();
~SND_SDLCDDevice();
void NextFrame();
void PlayCD(int track);
void PauseCD(bool pause);
void StopCD();
void SetCDPlaymode(int playmode);
void SetCDGain(MT_Scalar gain);
private:
void init();
/* CD Audio */
SDL_CD* m_cdrom;
bool m_cdplaying;
int m_cdtrack;
unsigned char m_cdplaymode;
unsigned char m_frame;
};
#endif