forked from bartvdbraak/blender
b2a8019f16
Looks like in some languages common generic parent/child relationship does notn apply well to those. Part of T43295.
2114 lines
70 KiB
Python
2114 lines
70 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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from bpy.app.translations import pgettext_iface as iface_
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.utils import PresetPanel
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from .properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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def particle_panel_enabled(context, psys):
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if psys is None:
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return True
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phystype = psys.settings.physics_type
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if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
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return True
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else:
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return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
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def particle_panel_poll(cls, context):
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psys = context.particle_system
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engine = context.engine
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settings = 0
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if psys:
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settings = psys.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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settings = context.space_data.pin_id
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if not settings:
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return False
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return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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if context.particle_system:
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return context.particle_system.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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return context.space_data.pin_id
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return None
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class PARTICLE_MT_context_menu(Menu):
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bl_label = "Particle Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, _context):
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layout = self.layout
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props = layout.operator(
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"particle.copy_particle_systems",
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text="Copy Active to Selected Objects",
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icon='COPYDOWN',
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)
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props.use_active = True
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props.remove_target_particles = False
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props = layout.operator(
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"particle.copy_particle_systems",
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text="Copy All to Selected Objects",
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)
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props.use_active = False
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props.remove_target_particles = True
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layout.separator()
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layout.operator(
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"particle.duplicate_particle_system",
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icon='DUPLICATE',
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)
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class PARTICLE_PT_hair_dynamics_presets(PresetPanel, Panel):
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bl_label = "Hair Dynamics Presets"
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preset_subdir = "hair_dynamics"
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preset_operator = "script.execute_preset"
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preset_add_operator = "particle.hair_dynamics_preset_add"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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class ParticleButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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@classmethod
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def poll(cls, context):
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return particle_panel_poll(cls, context)
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def find_modifier(ob, psys):
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for md in ob.modifiers:
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if md.type == 'PARTICLE_SYSTEM':
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if md.particle_system == psys:
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return md
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class PARTICLE_UL_particle_systems(bpy.types.UIList):
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def draw_item(self, _context, layout, data, item, icon, _active_data, _active_propname, _index, _flt_flag):
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ob = data
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psys = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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md = find_modifier(ob, psys)
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row = layout.row(align=True)
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row.prop(psys, "name", text="", emboss=False, icon_value=icon)
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if md:
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row.prop(
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md,
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"show_viewport",
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emboss=False,
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icon_only=True,
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)
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row.prop(
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md,
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"show_render",
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emboss=False,
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icon_only=True,
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)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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psys = context.particle_system
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part = 0
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if ob:
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row = layout.row()
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row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems",
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ob.particle_systems, "active_index", rows=3)
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col = row.column(align=True)
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col.operator("object.particle_system_add", icon='ADD', text="")
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col.operator("object.particle_system_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("PARTICLE_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if psys is None:
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part = particle_get_settings(context)
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if part is None:
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return
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layout.template_ID(context.space_data, "pin_id")
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if part.is_fluid:
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layout.label(text="Settings used for fluid")
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return
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layout.prop(part, "type", text="Type")
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elif not psys.settings:
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col.template_ID(psys, "settings", new="particle.new")
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else:
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part = psys.settings
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col = layout.column()
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if part.is_fluid is False:
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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if part.is_fluid:
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layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
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return
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row = layout.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "type", expand=True)
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if part:
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split = layout.split()
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if part.type == 'HAIR':
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if psys is not None and psys.is_edited:
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split.operator("particle.edited_clear", text="Delete Edit")
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else:
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "use_regrow_hair")
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row.prop(part, "use_advanced_hair")
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if psys is not None and psys.is_edited:
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if psys.is_global_hair:
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row = layout.row(align=True)
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row.operator("particle.connect_hair").all = False
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row.operator("particle.connect_hair", text="Connect All").all = True
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else:
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row = layout.row(align=True)
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row.operator("particle.disconnect_hair").all = False
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row.operator("particle.disconnect_hair", text="Disconnect All").all = True
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elif psys is not None and part.type == 'REACTOR':
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split.enabled = particle_panel_enabled(context, psys)
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split.prop(psys, "reactor_target_object")
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings is None:
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return False
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if settings.is_fluid:
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return False
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if particle_panel_poll(PARTICLE_PT_emission, context):
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return psys is None or not context.particle_system.point_cache.use_external
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = particle_get_settings(context)
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layout.use_property_split = True
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layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
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col = layout.column()
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col.active = part.emit_from == 'VERT' or part.distribution != 'GRID'
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col.prop(part, "count")
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col.prop(psys, "seed")
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if part.type == 'HAIR':
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col.prop(part, "hair_length")
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col.prop(part, "hair_step")
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if part.type != 'HAIR':
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(part, "frame_start", text="Frame Start")
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sub.prop(part, "frame_end", text="End")
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col.prop(part, "lifetime")
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col.prop(part, "lifetime_random", slider=True, text="Lifetime Randomness")
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class PARTICLE_PT_emission_source(ParticleButtonsPanel, Panel):
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bl_label = "Source"
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bl_parent_id = "PARTICLE_PT_emission"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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part = particle_get_settings(context)
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layout.use_property_split = True
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col = layout.column()
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col.prop(part, "emit_from")
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col.prop(part, "use_modifier_stack")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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col.prop(part, "distribution")
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if part.emit_from == 'VERT':
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col.prop(part, "use_emit_random", text="Random Order")
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elif part.distribution == 'GRID':
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col.prop(part, "invert_grid")
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col.prop(part, "hexagonal_grid")
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else:
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col.prop(part, "use_emit_random")
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col.prop(part, "use_even_distribution")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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if part.distribution == 'JIT':
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col.prop(part, "userjit", text="Particles/Face")
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col.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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elif part.distribution == 'GRID':
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col.prop(part, "grid_resolution")
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col.prop(part, "grid_random", text="Random", slider=True)
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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bl_label = "Hair Dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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engine = context.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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psys = context.particle_system
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self.layout.prop(psys, "use_hair_dynamics", text="")
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def draw_header_preset(self, context):
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psys = context.particle_system
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if not psys.cloth:
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return
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layout = self.layout
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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PARTICLE_PT_hair_dynamics_presets.draw_panel_header(layout)
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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if not psys.cloth:
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layout.label(text="Hair dynamics disabled")
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return
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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result = cloth_md.solver_result
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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layout.separator()
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col = layout.column()
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col.prop(cloth, "quality", text="Quality Steps", slider=True)
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col.prop(psys.settings, "show_hair_grid", text="Display Hair Grid")
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layout.separator()
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col = layout.column()
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col.prop(cloth, "pin_stiffness", text="Pin Goal Strength")
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layout.separator()
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if result:
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box = layout.box()
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if not result.status:
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label = " "
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icon = 'NONE'
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elif result.status == {'SUCCESS'}:
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label = "Success"
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icon = 'NONE'
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elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}:
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label = "No Convergence"
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icon = 'ERROR'
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else:
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label = "ERROR"
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icon = 'ERROR'
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box.label(text=label, icon=icon)
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box.label(text="Iterations: %d .. %d (avg. %d)" %
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(result.min_iterations, result.max_iterations, result.avg_iterations))
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box.label(text="Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
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class PARTICLE_PT_hair_dynamics_structure(ParticleButtonsPanel, Panel):
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bl_label = "Structure"
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bl_parent_id = "PARTICLE_PT_hair_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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return context.particle_system.cloth is not None
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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col = layout.column()
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col.prop(cloth, "mass")
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sub = col.column(align=True)
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sub.prop(cloth, "bending_stiffness", text="Stiffness")
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sub.prop(psys.settings, "bending_random", text="Random")
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col.prop(cloth, "bending_damping", text="Damping")
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# XXX has no noticeable effect with stiff hair structure springs
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#col.prop(cloth, "spring_damping", text="Damping")
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class PARTICLE_PT_hair_dynamics_volume(ParticleButtonsPanel, Panel):
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bl_label = "Volume"
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bl_parent_id = "PARTICLE_PT_hair_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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return context.particle_system.cloth is not None
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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cloth_md = psys.cloth
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cloth = cloth_md.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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layout.use_property_split = True
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col = layout.column()
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col.prop(cloth, "air_damping", text="Air Drag")
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col.prop(cloth, "internal_friction", slider=True)
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col.prop(cloth, "voxel_cell_size")
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col.separator()
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col.prop(cloth, "density_target", text="Density Target")
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col.prop(cloth, "density_strength", slider=True, text="Density Strength")
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class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
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bl_label = "Cache"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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engine = context.engine
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if engine not in cls.COMPAT_ENGINES:
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return False
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psys = context.particle_system
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if psys is None:
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return False
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if psys.settings is None:
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return False
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if psys.settings.is_fluid:
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return False
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phystype = psys.settings.physics_type
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if phystype in {'NO', 'KEYED'}:
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return False
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return (
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psys.settings.type in {'EMITTER', 'REACTOR'} or (
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(psys.settings.type == 'HAIR') and
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(psys.use_hair_dynamics or psys.point_cache.is_baked)
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)
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)
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def draw(self, context):
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psys = context.particle_system
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point_cache_ui(self, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
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class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
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bl_label = "Velocity"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_velocity, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
col.prop(part, "normal_factor")
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "tangent_factor", text="Tangent")
|
|
sub.prop(part, "tangent_phase", slider=True, text="Tangent Phase")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "object_align_factor")
|
|
|
|
col.separator()
|
|
|
|
if part.emit_from == 'PARTICLE':
|
|
col.prop(part, "particle_factor")
|
|
else:
|
|
col.prop(part, "object_factor", slider=True)
|
|
col.prop(part, "factor_random", text="Randomize")
|
|
|
|
# if part.type=='REACTOR':
|
|
# sub.prop(part, "reactor_factor")
|
|
# sub.prop(part, "reaction_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
|
|
bl_label = "Rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_rotation, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw_header(self, context):
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
self.layout.prop(part, "use_rotations", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "rotation_mode")
|
|
col.prop(part, "rotation_factor_random", slider=True, text="Randomize")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "phase_factor", slider=True)
|
|
col.prop(part, "phase_factor_random", text="Randomize Phase ", slider=True)
|
|
|
|
if part.type != 'HAIR':
|
|
col.prop(part, "use_dynamic_rotation")
|
|
|
|
|
|
class PARTICLE_PT_rotation_angular_velocity(ParticleButtonsPanel, Panel):
|
|
bl_label = "Angular Velocity"
|
|
bl_parent_id = "PARTICLE_PT_rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "angular_velocity_mode", text="Axis")
|
|
sub = col.column(align=True)
|
|
sub.active = part.angular_velocity_mode != 'NONE'
|
|
sub.prop(part, "angular_velocity_factor", text="Amount")
|
|
|
|
|
|
class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
|
|
bl_label = "Physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_physics, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return psys is None or not psys.point_cache.use_external
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
layout.prop(part, "physics_type")
|
|
|
|
col = layout.column()
|
|
if part.physics_type != 'NO':
|
|
col = col.column()
|
|
col.prop(part, "mass")
|
|
col.prop(part, "use_multiply_size_mass", text="Multiply Mass with Size")
|
|
|
|
if part.physics_type == 'FLUID':
|
|
fluid = part.fluid
|
|
|
|
col.separator()
|
|
col.prop(fluid, "solver")
|
|
col.prop(fluid, "stiffness", text="Stiffness")
|
|
col.prop(fluid, "linear_viscosity", text="Viscosity")
|
|
col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
|
|
|
|
elif part.physics_type == 'KEYED':
|
|
|
|
sub = col.column()
|
|
sub.active = not psys or not psys.use_keyed_timing
|
|
sub.prop(part, "keyed_loops", text="Loops")
|
|
if psys:
|
|
col.prop(psys, "use_keyed_timing", text="Use Timing")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_advanced(ParticleButtonsPanel, Panel):
|
|
bl_label = "Advanced"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'FLUID'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
|
|
if fluid.solver == 'DDR':
|
|
sub = col.column()
|
|
sub.prop(fluid, "repulsion", slider=fluid.use_factor_repulsion)
|
|
sub.prop(fluid, "use_factor_repulsion")
|
|
|
|
sub.prop(fluid, "stiff_viscosity", slider=fluid.use_factor_stiff_viscosity)
|
|
sub.prop(fluid, "use_factor_stiff_viscosity")
|
|
|
|
sub = col.column()
|
|
sub.prop(fluid, "fluid_radius", slider=fluid.use_factor_radius)
|
|
sub.prop(fluid, "use_factor_radius")
|
|
|
|
sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
|
|
sub.prop(fluid, "use_factor_density")
|
|
|
|
if fluid.solver == 'CLASSICAL':
|
|
# With the classical solver, it is possible to calculate the
|
|
# spacing between particles when the fluid is at rest. This
|
|
# makes it easier to set stable initial conditions.
|
|
particle_volume = part.mass / fluid.rest_density
|
|
spacing = pow(particle_volume, 1.0 / 3.0)
|
|
|
|
sub.label(text="Spacing: %g" % spacing)
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs(ParticleButtonsPanel, Panel):
|
|
bl_label = "Springs"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(fluid, "spring_force", text="Force")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs_viscoelastic(ParticleButtonsPanel, Panel):
|
|
bl_label = "Viscoelastic Springs"
|
|
bl_parent_id = "PARTICLE_PT_physics_fluid_springs"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw_header(self, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
self.layout.prop(fluid, "use_viscoelastic_springs", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
col = layout.column()
|
|
col.active = fluid.use_viscoelastic_springs
|
|
col.prop(fluid, "yield_ratio", slider=True)
|
|
col.prop(fluid, "plasticity", slider=True)
|
|
|
|
col.separator()
|
|
|
|
col.prop(fluid, "use_initial_rest_length")
|
|
col.prop(fluid, "spring_frames", text="Frames")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_springs_advanced(ParticleButtonsPanel, Panel):
|
|
bl_label = "Advanced"
|
|
bl_parent_id = "PARTICLE_PT_physics_fluid_springs"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
return part.physics_type == 'FLUID' and fluid.solver == 'DDR'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
fluid = part.fluid
|
|
|
|
sub = layout.column()
|
|
sub.prop(fluid, "rest_length", slider=fluid.use_factor_rest_length)
|
|
sub.prop(fluid, "use_factor_rest_length")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_movement(ParticleButtonsPanel, Panel):
|
|
bl_label = "Movement"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'BOIDS'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "use_flight")
|
|
col.prop(boids, "use_land")
|
|
col.prop(boids, "use_climb")
|
|
|
|
col = layout.column()
|
|
|
|
col.active = boids.use_flight
|
|
sub = col.column()
|
|
sub.prop(boids, "air_speed_max")
|
|
sub.prop(boids, "air_speed_min", slider=True)
|
|
col.prop(boids, "air_acc_max", slider=True)
|
|
col.prop(boids, "air_ave_max", slider=True)
|
|
col.prop(boids, "air_personal_space")
|
|
row = col.row(align=True)
|
|
row.active = (boids.use_land or boids.use_climb) and boids.use_flight
|
|
row.prop(boids, "land_smooth")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.active = boids.use_land or boids.use_climb
|
|
col.prop(boids, "land_speed_max")
|
|
col.prop(boids, "land_jump_speed")
|
|
col.prop(boids, "land_acc_max", slider=True)
|
|
col.prop(boids, "land_ave_max", slider=True)
|
|
col.prop(boids, "land_personal_space")
|
|
col.prop(boids, "land_stick_force")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(part, "collision_collection")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_battle(ParticleButtonsPanel, Panel):
|
|
bl_label = "Battle"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'BOIDS'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "health")
|
|
col.prop(boids, "strength")
|
|
col.prop(boids, "aggression")
|
|
col.prop(boids, "accuracy")
|
|
col.prop(boids, "range")
|
|
|
|
|
|
class PARTICLE_PT_physics_boids_misc(ParticleButtonsPanel, Panel):
|
|
bl_label = "Misc"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'BOIDS'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
boids = part.boids
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(boids, "bank", slider=True)
|
|
col.prop(boids, "pitch", slider=True)
|
|
col.prop(boids, "height", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_physics_relations(ParticleButtonsPanel, Panel):
|
|
bl_label = "Relations"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
return psys and part.physics_type in {'KEYED', 'BOIDS'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets",
|
|
psys, "active_particle_target_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ADD', text="")
|
|
subsub.operator("particle.target_remove", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
key = psys.active_particle_target
|
|
|
|
if key:
|
|
if part.physics_type == 'KEYED':
|
|
col = layout.column()
|
|
# doesn't work yet
|
|
#col.alert = key.valid
|
|
col.prop(key, "object")
|
|
col.prop(key, "system", text="System")
|
|
|
|
col.active = psys.use_keyed_timing
|
|
col.prop(key, "time")
|
|
col.prop(key, "duration")
|
|
elif part.physics_type == 'BOIDS':
|
|
sub = layout.column()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object")
|
|
sub.prop(key, "system", text="System")
|
|
layout.prop(key, "alliance")
|
|
|
|
|
|
class PARTICLE_PT_physics_fluid_interaction(ParticleButtonsPanel, Panel):
|
|
bl_label = "Fluid Interaction"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type == 'FLUID'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets",
|
|
psys, "active_particle_target_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ADD', text="")
|
|
subsub.operator("particle.target_remove", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
key = psys.active_particle_target
|
|
|
|
if key:
|
|
sub = layout.column()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
|
|
class PARTICLE_PT_physics_deflection(ParticleButtonsPanel, Panel):
|
|
bl_label = "Deflection"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_size_deflect")
|
|
col.prop(part, "use_die_on_collision")
|
|
|
|
col.prop(part, "collision_collection")
|
|
|
|
|
|
class PARTICLE_PT_physics_forces(ParticleButtonsPanel, Panel):
|
|
bl_label = "Forces"
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "brownian_factor")
|
|
col.prop(part, "drag_factor", slider=True)
|
|
col.prop(part, "damping", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_physics_integration(ParticleButtonsPanel, Panel):
|
|
bl_label = "Integration"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.physics_type in {'NEWTON', 'FLUID'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "integrator")
|
|
col.prop(part, "timestep")
|
|
sub = col.row()
|
|
sub.prop(part, "subframes")
|
|
supports_courant = part.physics_type == 'FLUID'
|
|
subsub = sub.row()
|
|
subsub.enabled = supports_courant
|
|
subsub.prop(part, "use_adaptive_subframes", text="")
|
|
if supports_courant and part.use_adaptive_subframes:
|
|
col.prop(part, "courant_target", text="Threshold")
|
|
|
|
|
|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
|
|
bl_label = "Boid Brain"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_physics"
|
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
|
|
if settings is None:
|
|
return False
|
|
if psys is not None and psys.point_cache.use_external:
|
|
return False
|
|
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
boids = particle_get_settings(context).boids
|
|
|
|
layout.enabled = particle_panel_enabled(context, context.particle_system)
|
|
|
|
# Currently boids can only use the first state so these are commented out for now.
|
|
#row = layout.row()
|
|
# row.template_list("UI_UL_list", "particle_boids", boids, "states",
|
|
# boids, "active_boid_state_index", compact="True")
|
|
#col = row.row()
|
|
#sub = col.row(align=True)
|
|
#sub.operator("boid.state_add", icon='ADD', text="")
|
|
#sub.operator("boid.state_del", icon='REMOVE', text="")
|
|
#sub = row.row(align=True)
|
|
#sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
|
|
#sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
state = boids.active_boid_state
|
|
|
|
#layout.prop(state, "name", text="State name")
|
|
|
|
row = layout.row()
|
|
row.prop(state, "ruleset_type")
|
|
if state.ruleset_type == 'FUZZY':
|
|
row.prop(state, "rule_fuzzy", slider=True)
|
|
else:
|
|
row.label(text="")
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_boids_rules", state,
|
|
"rules", state, "active_boid_rule_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ADD', text="")
|
|
subsub.operator("boid.rule_del", icon='REMOVE', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
if rule:
|
|
row = layout.row()
|
|
row.prop(rule, "name", text="")
|
|
# somebody make nice icons for boids here please! -jahka
|
|
row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
|
|
row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
|
|
|
|
row = layout.row()
|
|
|
|
if rule.type == 'GOAL':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
elif rule.type == 'AVOID':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
row.prop(rule, "fear_factor")
|
|
elif rule.type == 'FOLLOW_PATH':
|
|
row.label(text="Not yet functional")
|
|
elif rule.type == 'AVOID_COLLISION':
|
|
row.prop(rule, "use_avoid")
|
|
row.prop(rule, "use_avoid_collision")
|
|
row.prop(rule, "look_ahead")
|
|
elif rule.type == 'FOLLOW_LEADER':
|
|
row.prop(rule, "object", text="")
|
|
row.prop(rule, "distance")
|
|
row = layout.row()
|
|
row.prop(rule, "use_line")
|
|
sub = row.row()
|
|
sub.active = rule.line
|
|
sub.prop(rule, "queue_count")
|
|
elif rule.type == 'AVERAGE_SPEED':
|
|
row.prop(rule, "speed", slider=True)
|
|
row.prop(rule, "wander", slider=True)
|
|
row.prop(rule, "level", slider=True)
|
|
elif rule.type == 'FIGHT':
|
|
row.prop(rule, "distance")
|
|
row.prop(rule, "flee_distance")
|
|
|
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.prop(part, "render_type", text="Render As")
|
|
|
|
if (
|
|
part.type == 'EMITTER' or
|
|
(part.render_type in {'OBJECT', 'COLLECTION'} and part.type == 'HAIR')
|
|
):
|
|
if part.render_type not in {'NONE'}:
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(part, "particle_size", text="Scale")
|
|
col.prop(part, "size_random", slider=True, text="Scale Randomness")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
if part.render_type not in {'OBJECT', 'COLLECTION', 'NONE'}:
|
|
# col.enabled = False
|
|
col.prop(part, "material_slot", text="Material")
|
|
col.prop(psys, "parent", text="Coordinate System")
|
|
|
|
if context.object:
|
|
layout.separator()
|
|
layout.prop(context.object, "show_instancer_for_render", text="Show Emitter")
|
|
|
|
|
|
class PARTICLE_PT_render_extra(ParticleButtonsPanel, Panel):
|
|
bl_label = "Extra"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_parent_particles", text="Parent Particles")
|
|
col.prop(part, "show_unborn", text="Unborn")
|
|
col.prop(part, "use_dead", text="Dead")
|
|
|
|
|
|
class PARTICLE_PT_render_line(ParticleButtonsPanel, Panel):
|
|
bl_label = "Line"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'LINE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.separator()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "line_length_tail", text="Length Tail")
|
|
sub.prop(part, "line_length_head", text="Head")
|
|
col.prop(part, "use_velocity_length", text="Velocity Length")
|
|
|
|
|
|
class PARTICLE_PT_render_path(ParticleButtonsPanel, Panel):
|
|
bl_label = "Path"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'PATH'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "use_strand_primitive")
|
|
sub = col.column()
|
|
sub.active = (part.use_strand_primitive is False)
|
|
sub.prop(part, "use_render_adaptive")
|
|
sub = col.column()
|
|
sub.active = part.use_render_adaptive or part.use_strand_primitive is True
|
|
sub.prop(part, "adaptive_angle")
|
|
sub = col.column()
|
|
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
|
|
sub.prop(part, "adaptive_pixel")
|
|
col.prop(part, "use_hair_bspline")
|
|
col.prop(part, "render_step", text="Steps")
|
|
|
|
|
|
class PARTICLE_PT_render_path_timing(ParticleButtonsPanel, Panel):
|
|
bl_label = "Timing"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'PATH'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "use_absolute_path_time")
|
|
|
|
if part.type == 'HAIR' or psys.point_cache.is_baked:
|
|
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
|
|
else:
|
|
col.prop(part, "trail_count")
|
|
|
|
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel):
|
|
bl_label = "Object"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'OBJECT'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "instance_object", text="Instance Object")
|
|
sub = col.column()
|
|
sub.prop(part, "use_global_instance", text="Global Coordinates")
|
|
sub.prop(part, "use_rotation_instance", text="Object Rotation")
|
|
sub.prop(part, "use_scale_instance", text="Object Scale")
|
|
|
|
|
|
class PARTICLE_PT_render_collection(ParticleButtonsPanel, Panel):
|
|
bl_label = "Collection"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'COLLECTION'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "instance_collection", text="Instance Collection")
|
|
|
|
col.prop(part, "use_whole_collection")
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_collection is False)
|
|
sub.prop(part, "use_collection_pick_random")
|
|
sub.prop(part, "use_global_instance", text="Global Coordinates")
|
|
sub.prop(part, "use_rotation_instance", text="Object Rotation")
|
|
sub.prop(part, "use_scale_instance", text="Object Scale")
|
|
|
|
|
|
class PARTICLE_PT_render_collection_use_count(ParticleButtonsPanel, Panel):
|
|
bl_label = "Use Count"
|
|
bl_parent_id = "PARTICLE_PT_render_collection"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type == 'COLLECTION'
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
part = particle_get_settings(context)
|
|
|
|
layout.active = not part.use_whole_collection
|
|
|
|
layout.prop(part, "use_collection_count", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
layout.active = part.use_collection_count and not part.use_whole_collection
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_instance_weights", part, "instance_weights",
|
|
part, "active_instanceweight_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.dupliob_copy", icon='ADD', text="")
|
|
subsub.operator("particle.dupliob_remove", icon='REMOVE', text="")
|
|
subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
|
|
subsub.separator()
|
|
subsub.operator("particle.dupliob_refresh", icon='FILE_REFRESH', text="")
|
|
|
|
weight = part.active_instanceweight
|
|
if weight:
|
|
row = layout.row()
|
|
row.prop(weight, "count")
|
|
|
|
|
|
class PARTICLE_PT_render_trails(ParticleButtonsPanel, Panel):
|
|
bl_label = "Trails"
|
|
bl_parent_id = "PARTICLE_PT_render"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.render_type in {'HALO', 'LINE', 'BILLBOARD'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "trail_count")
|
|
|
|
sub = col.column()
|
|
sub.active = (part.trail_count > 1)
|
|
sub.prop(part, "use_absolute_path_time", text="Length in Frames")
|
|
sub.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
|
|
sub.prop(part, "length_random", text="Random Length", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
|
|
bl_label = "Viewport Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.prop(part, "display_method", text="Display As")
|
|
|
|
if part.display_method == 'NONE' or (part.render_type == 'NONE' and part.display_method == 'RENDER'):
|
|
return
|
|
|
|
path = (part.render_type == 'PATH' and part.display_method == 'RENDER') or part.display_method == 'PATH'
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.prop(part, "display_color", text="Color")
|
|
if part.display_color in {'VELOCITY', 'ACCELERATION'}:
|
|
col.prop(part, "color_maximum", text="Fade Distance")
|
|
|
|
col = layout.column()
|
|
|
|
if path:
|
|
col.prop(part, "display_step", text="Strand Steps")
|
|
col.prop(part, "display_percentage", slider=True, text="Amount")
|
|
if part.display_method != 'RENDER' or part.render_type == 'HALO':
|
|
col.prop(part, "display_size", text="Size")
|
|
|
|
if part.display_percentage != 100 and psys is not None:
|
|
if part.type == 'HAIR':
|
|
if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking")
|
|
else:
|
|
phystype = part.physics_type
|
|
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking")
|
|
else:
|
|
layout.separator()
|
|
|
|
col = layout.column()
|
|
col.prop(part, "show_guide_hairs", text="Guide Hairs")
|
|
col.prop(part, "show_size")
|
|
col.prop(part, "show_velocity")
|
|
col.prop(part, "show_number")
|
|
if part.physics_type == 'BOIDS':
|
|
col.prop(part, "show_health")
|
|
|
|
if context.object:
|
|
layout.separator()
|
|
layout.prop(context.object, "show_instancer_for_viewport", text="Show Emitter")
|
|
|
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
|
|
bl_label = "Children"
|
|
bl_translation_context = i18n_contexts.id_particlesettings
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
|
|
|
layout.use_property_split = True
|
|
|
|
if part.child_type == 'NONE':
|
|
return
|
|
|
|
col = layout.column()
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_nbr", text="Display Amount")
|
|
sub.prop(part, "rendered_child_count", text="Render Amount")
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "child_length", slider=True)
|
|
col.prop(part, "child_length_threshold", slider=True)
|
|
if psys:
|
|
col.prop(psys, "child_seed", text="Seed")
|
|
|
|
col.separator()
|
|
|
|
if part.child_type == 'INTERPOLATED':
|
|
col.prop(part, "virtual_parents", slider=True)
|
|
col.prop(part, "create_long_hair_children")
|
|
else:
|
|
col.separator()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_size", text="Size")
|
|
sub.prop(part, "child_size_random", text="Randomize Size", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
col.separator()
|
|
col.prop(part, "child_radius", text="Radius")
|
|
col.prop(part, "child_roundness", text="Roundness", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_children_parting(ParticleButtonsPanel, Panel):
|
|
bl_label = "Parting"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type == 'INTERPOLATED'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
is_virtual = part.virtual_parents > 0.0
|
|
|
|
layout.use_property_split = True
|
|
|
|
if is_virtual:
|
|
layout.label(text="Parting not available with virtual parents")
|
|
|
|
col = layout.column()
|
|
col.active = not is_virtual
|
|
col.prop(part, "child_parting_factor", text="Parting", slider=True)
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_parting_min", text="Min")
|
|
sub.prop(part, "child_parting_max", text="Max")
|
|
|
|
|
|
class PARTICLE_PT_children_clumping(ParticleButtonsPanel, Panel):
|
|
bl_label = "Clumping"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
sub = col.column()
|
|
|
|
sub.prop(part, "use_clump_curve")
|
|
if part.use_clump_curve:
|
|
sub.template_curve_mapping(part, "clump_curve")
|
|
else:
|
|
sub.prop(part, "clump_factor", slider=True)
|
|
sub.prop(part, "clump_shape", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
col.prop(part, "twist")
|
|
col.prop(part, "use_twist_curve")
|
|
if part.use_twist_curve:
|
|
col.template_curve_mapping(part, "twist_curve")
|
|
|
|
|
|
class PARTICLE_PT_children_clumping_noise(ParticleButtonsPanel, Panel):
|
|
bl_label = "Clump Noise"
|
|
bl_parent_id = "PARTICLE_PT_children_clumping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw_header(self, context):
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
self.layout.prop(part, "use_clump_noise", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
layout.enabled = part.use_clump_noise
|
|
|
|
layout.prop(part, "clump_noise_size")
|
|
|
|
|
|
class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel):
|
|
bl_label = "Roughness"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "use_roughness_curve")
|
|
if part.use_roughness_curve:
|
|
sub = col.column()
|
|
sub.template_curve_mapping(part, "roughness_curve")
|
|
sub.prop(part, "roughness_1", text="Roughness")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
else:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_1", text="Uniform")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_endpoint", text="Endpoint")
|
|
sub.prop(part, "roughness_end_shape")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_2", text="Random")
|
|
sub.prop(part, "roughness_2_size", text="Size")
|
|
sub.prop(part, "roughness_2_threshold", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_children_kink(ParticleButtonsPanel, Panel):
|
|
bl_label = "Kink"
|
|
bl_parent_id = "PARTICLE_PT_children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
part = particle_get_settings(context)
|
|
return part.child_type != 'NONE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(part, "kink", text="Kink Type")
|
|
col = layout.column()
|
|
col.active = part.kink != 'NO'
|
|
|
|
if part.kink == 'SPIRAL':
|
|
|
|
sub = col.column()
|
|
sub.prop(part, "kink_amplitude", text="Amplitude")
|
|
sub.prop(part, "kink_amplitude_random", text="Randomize Amplitude", slider=True)
|
|
|
|
col.separator()
|
|
|
|
sub = col.column()
|
|
sub.prop(part, "kink_axis")
|
|
sub.prop(part, "kink_axis_random", text="Randomize Axis", slider=True)
|
|
|
|
col.separator()
|
|
|
|
col.prop(part, "kink_frequency", text="Frequency")
|
|
col.prop(part, "kink_shape", text="Shape", slider=True)
|
|
col.prop(part, "kink_extra_steps", text="Steps")
|
|
|
|
elif part.kink in {'CURL', 'RADIAL', 'WAVE', 'BRAID', 'WAVE'}:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_amplitude")
|
|
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
|
|
col.prop(part, "kink_flat", slider=True)
|
|
col.prop(part, "kink_frequency")
|
|
col.prop(part, "kink_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
|
|
bl_label = "Field Weights"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
part = particle_get_settings(context)
|
|
effector_weights_ui(self, part.effector_weights, 'PSYS')
|
|
|
|
if part.type == 'HAIR':
|
|
row = self.layout.row()
|
|
row.prop(part.effector_weights, "apply_to_hair_growing")
|
|
row.prop(part, "apply_effector_to_children")
|
|
row = self.layout.row()
|
|
row.prop(part, "effect_hair", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
|
|
bl_label = "Force Field Settings"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
col.prop(part, "use_self_effect")
|
|
col.prop(part, "effector_amount", text="Effector Amount")
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type1(ParticleButtonsPanel, Panel):
|
|
bl_label = "Type 1"
|
|
bl_parent_id = "PARTICLE_PT_force_fields"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
col.prop(part.force_field_1, "type", text="Type 1")
|
|
basic_force_field_settings_ui(self, part.force_field_1)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type2(ParticleButtonsPanel, Panel):
|
|
bl_label = "Type 2"
|
|
bl_parent_id = "PARTICLE_PT_force_fields"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
col = layout.column()
|
|
col.prop(part.force_field_2, "type", text="Type 2")
|
|
basic_force_field_settings_ui(self, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type1_falloff(ParticleButtonsPanel, Panel):
|
|
bl_label = "Falloff"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_force_fields_type1"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
basic_force_field_falloff_ui(self, part.force_field_1)
|
|
|
|
|
|
class PARTICLE_PT_force_fields_type2_falloff(ParticleButtonsPanel, Panel):
|
|
bl_label = "Falloff"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "PARTICLE_PT_force_fields_type2"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
basic_force_field_falloff_ui(self, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
|
|
bl_label = "Vertex Groups"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
|
|
col = layout.column()
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
|
|
row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
|
|
row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
|
|
row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
|
|
row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
|
|
row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
|
|
row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
|
|
row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.use_property_decorate = False
|
|
sub.prop_search(psys, "vertex_group_twist", ob, "vertex_groups", text="Twist")
|
|
row.prop(psys, "invert_vertex_group_twist", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
# Commented out vertex groups don't work and are still waiting for better implementation
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
|
|
# row.prop(psys, "invert_vertex_group_velocity", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
|
# row.prop(psys, "invert_vertex_group_size", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
|
# row.prop(psys, "invert_vertex_group_tangent", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
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# row.prop(psys, "invert_vertex_group_rotation", text="")
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# row = layout.row()
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# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
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# row.prop(psys, "invert_vertex_group_field", text="")
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|
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class PARTICLE_PT_textures(ParticleButtonsPanel, Panel):
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bl_label = "Textures"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if context.particle_system is None:
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return False
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return particle_panel_poll(cls, context)
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|
|
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def draw(self, context):
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layout = self.layout
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|
|
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psys = context.particle_system
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part = psys.settings
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|
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row = layout.row()
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row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
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col = row.column(align=True)
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col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
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col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
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col.menu("TEXTURE_MT_context_menu", icon='DOWNARROW_HLT', text="")
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|
|
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if not part.active_texture:
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layout.template_ID(part, "active_texture", new="texture.new")
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else:
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slot = part.texture_slots[part.active_texture_index]
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layout.template_ID(slot, "texture", new="texture.new")
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|
|
|
|
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class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel):
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bl_label = "Hair Shape"
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|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
layout.prop(part, "shape", text="Strand Shape")
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(part, "root_radius", text="Radius Root")
|
|
col.prop(part, "tip_radius", text="Tip")
|
|
|
|
col = layout.column()
|
|
col.prop(part, "radius_scale")
|
|
col.prop(part, "use_close_tip")
|
|
|
|
|
|
class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
_context_path = "particle_system.settings"
|
|
_property_type = bpy.types.ParticleSettings
|
|
|
|
|
|
classes = (
|
|
PARTICLE_MT_context_menu,
|
|
PARTICLE_PT_hair_dynamics_presets,
|
|
PARTICLE_UL_particle_systems,
|
|
PARTICLE_PT_context_particles,
|
|
PARTICLE_PT_emission,
|
|
PARTICLE_PT_emission_source,
|
|
PARTICLE_PT_hair_dynamics,
|
|
PARTICLE_PT_hair_dynamics_structure,
|
|
PARTICLE_PT_hair_dynamics_volume,
|
|
PARTICLE_PT_cache,
|
|
PARTICLE_PT_velocity,
|
|
PARTICLE_PT_rotation,
|
|
PARTICLE_PT_rotation_angular_velocity,
|
|
PARTICLE_PT_physics,
|
|
PARTICLE_PT_physics_boids_movement,
|
|
PARTICLE_PT_physics_boids_battle,
|
|
PARTICLE_PT_physics_boids_misc,
|
|
PARTICLE_PT_physics_forces,
|
|
PARTICLE_PT_physics_deflection,
|
|
PARTICLE_PT_physics_integration,
|
|
PARTICLE_PT_physics_relations,
|
|
PARTICLE_PT_physics_fluid_springs,
|
|
PARTICLE_PT_physics_fluid_springs_viscoelastic,
|
|
PARTICLE_PT_physics_fluid_springs_advanced,
|
|
PARTICLE_PT_physics_fluid_advanced,
|
|
PARTICLE_PT_physics_fluid_interaction,
|
|
PARTICLE_PT_boidbrain,
|
|
PARTICLE_PT_render,
|
|
PARTICLE_PT_render_line,
|
|
PARTICLE_PT_render_path,
|
|
PARTICLE_PT_render_path_timing,
|
|
PARTICLE_PT_render_object,
|
|
PARTICLE_PT_render_collection,
|
|
PARTICLE_PT_render_collection_use_count,
|
|
PARTICLE_PT_render_trails,
|
|
PARTICLE_PT_render_extra,
|
|
PARTICLE_PT_draw,
|
|
PARTICLE_PT_children,
|
|
PARTICLE_PT_children_parting,
|
|
PARTICLE_PT_children_clumping,
|
|
PARTICLE_PT_children_clumping_noise,
|
|
PARTICLE_PT_children_roughness,
|
|
PARTICLE_PT_children_kink,
|
|
PARTICLE_PT_hair_shape,
|
|
PARTICLE_PT_field_weights,
|
|
PARTICLE_PT_force_fields,
|
|
PARTICLE_PT_force_fields_type1,
|
|
PARTICLE_PT_force_fields_type1_falloff,
|
|
PARTICLE_PT_force_fields_type2,
|
|
PARTICLE_PT_force_fields_type2_falloff,
|
|
PARTICLE_PT_vertexgroups,
|
|
PARTICLE_PT_textures,
|
|
PARTICLE_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|