blender/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
Jeroen Bakker 6d09fa3577 DynamicPaint: Remove Previews
Modifier previews should be implemented by a more generic system.
The current system is already a hack and needed a lot of work
to get it working again in 2.80 and even so that would be replaced by
another system in the near future.

For Vertex Colors we have a work around in place by using Workbench
Vertex Colors. For Vertex Weights we loose the previewing. Not sure
targetting weight is working (even for 279).

Reviewed By: brecht

Maniphest Tasks: T63857

Differential Revision: https://developer.blender.org/D4734
2019-04-25 08:02:18 +02:00

935 lines
31 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.types import (
Panel,
UIList,
)
from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
class PHYSICS_UL_dynapaint_surfaces(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
# assert(isinstance(item, bpy.types.DynamicPaintSurface)
surf = item
sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.label(text="", icon_value=icon)
row.prop(surf, "name", text="", emboss=False, icon_value=sticon)
row = layout.row(align=True)
row.prop(surf, "is_active", text="")
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
row = layout.row(align=True)
row.label(text="", icon_value=icon)
row.label(text="", icon_value=sticon)
class PhysicButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@staticmethod
def poll_dyn_paint(context):
ob = context.object
return (ob and ob.type == 'MESH') and context.dynamic_paint
@staticmethod
def poll_dyn_canvas(context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
md = context.dynamic_paint
return (md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active)
@staticmethod
def poll_dyn_canvas_paint(context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_type == 'PAINT')
@staticmethod
def poll_dyn_canvas_brush(context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
md = context.dynamic_paint
return (md and md.ui_type == 'BRUSH' and md.brush_settings)
@staticmethod
def poll_dyn_output(context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'})))
@staticmethod
def poll_dyn_output_maps(context):
if not PhysicButtonsPanel.poll_dyn_output(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_format == 'IMAGE' and surface.surface_type == 'PAINT')
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.dynamic_paint
layout.prop(md, "ui_type")
class PHYSICS_PT_dynamic_paint_settings(PhysicButtonsPanel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_dynamic_paint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
md = context.dynamic_paint
if md.ui_type == 'CANVAS':
canvas = md.canvas_settings
if canvas is None:
layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
return # do nothing.
layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
surface = canvas.canvas_surfaces.active
row = layout.row()
row.template_list(
"PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
canvas.canvas_surfaces, "active_index", rows=1
)
col = row.column(align=True)
col.operator("dpaint.surface_slot_add", icon='ADD', text="")
col.operator("dpaint.surface_slot_remove", icon='REMOVE', text="")
layout.separator()
layout.use_property_split = True
if surface:
flow = layout.grid_flow(
row_major=True, columns=0, even_columns=True, even_rows=False, align=False
)
col = flow.column()
col.prop(surface, "surface_format")
if surface.surface_format != 'VERTEX':
col.prop(surface, "image_resolution")
col.prop(surface, "use_antialiasing")
col = flow.column(align=True)
col.prop(surface, "frame_start", text="Frame Start")
col.prop(surface, "frame_end", text="End")
col.prop(surface, "frame_substeps")
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
return # do nothing.
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
layout.use_property_split = True
flow = layout.grid_flow(
row_major=True, columns=0, even_columns=True, even_rows=False, align=False
)
col = flow.column()
col.prop(brush, "paint_color")
col.prop(brush, "paint_alpha", text="Alpha", slider=True)
col = flow.column()
col.prop(brush, "paint_wetness", text="Wetness", slider=True)
col.prop(brush, "use_absolute_alpha")
col.prop(brush, "use_paint_erase")
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
bl_label = "Advanced"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
surface_type = surface.surface_type
layout.prop(surface, "surface_type")
layout.separator()
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
# per type settings
if surface_type == 'DISPLACE':
col = flow.column()
if surface.surface_format == 'VERTEX':
col.prop(surface, "depth_clamp")
col.prop(surface, "displace_factor")
col.prop(surface, "use_incremental_displace")
col.separator()
elif surface_type == 'WAVE':
col = flow.column()
col.prop(surface, "use_wave_open_border")
col.prop(surface, "wave_timescale")
col.prop(surface, "wave_speed")
col.separator()
col = flow.column()
col.prop(surface, "wave_damping")
col.prop(surface, "wave_spring")
col.prop(surface, "wave_smoothness")
col.separator()
col = flow.column()
col.prop(surface, "brush_collection")
if surface_type not in {'DISPLACE', 'WAVE'}:
col = flow.column() # flow the layout otherwise.
col.prop(surface, "brush_influence_scale", text="Scale Influence")
col.prop(surface, "brush_radius_scale", text="Radius")
class PHYSICS_PT_dp_advanced_canvas_paint_dry(PhysicButtonsPanel, Panel):
bl_label = "Dry"
bl_parent_id = "PHYSICS_PT_dp_advanced_canvas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_drying", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_drying
col = flow.column()
col.prop(surface, "dry_speed", text="Time")
col = flow.column()
col.prop(surface, "color_dry_threshold", text="Color")
col.prop(surface, "use_dry_log", text="Slow")
class PHYSICS_PT_dp_advanced_canvas_paint_dissolve(PhysicButtonsPanel, Panel):
bl_label = "Dissolve"
bl_parent_id = "PHYSICS_PT_dp_advanced_canvas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_type != 'WAVE' and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_dissolve", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_dissolve
col = flow.column()
col.prop(surface, "dissolve_speed", text="Time")
col = flow.column()
col.prop(surface, "use_dissolve_log", text="Slow")
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
bl_label = "Output"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
ob = context.object
surface_type = surface.surface_type
# vertex format outputs.
if surface.surface_format == 'VERTEX':
if surface_type == 'PAINT':
# paint-map output.
row = layout.row()
row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap Layer")
icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
# wet-map output.
row = layout.row()
row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap Layer")
icons = 'REMOVE' if surface.output_exists(object=ob, index=1) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'B'
elif surface_type == 'WEIGHT':
row = layout.row()
row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
# image format outputs.
if surface.surface_format == 'IMAGE':
# layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
col = flow.column()
col.prop(surface, "image_fileformat")
col.prop(surface, "use_premultiply", text="Premultiply Alpha")
if surface_type != 'PAINT':
col = col.column()
col.prop(surface, "output_name_a", text="Filename")
if surface_type == 'DISPLACE':
col.prop(surface, "displace_type", text="Displace Type")
col.prop(surface, "depth_clamp")
elif surface_type == 'WAVE':
col.prop(surface, "depth_clamp", text="Wave Clamp")
class PHYSICS_PT_dp_canvas_output_paintmaps(PhysicButtonsPanel, Panel):
bl_label = "Paintmaps"
bl_parent_id = "PHYSICS_PT_dp_canvas_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output_maps(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_output_a", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
sub = layout.column()
sub.active = surface.use_output_a
sub.prop(surface, "output_name_a", text="Name")
class PHYSICS_PT_dp_canvas_output_bake(PhysicButtonsPanel, Panel):
bl_label = "Bake"
bl_parent_id = "PHYSICS_PT_dp_canvas_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output_maps(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
row = layout.row(align=True)
row.alignment = 'RIGHT'
row.label(text="Cache Path")
layout.prop(surface, "image_output_path", text="")
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
class PHYSICS_PT_dp_canvas_output_wetmaps(PhysicButtonsPanel, Panel):
bl_label = "Wetmaps"
bl_parent_id = "PHYSICS_PT_dp_canvas_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output_maps(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_output_b", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
sub = layout.column()
sub.active = surface.use_output_b
sub.prop(surface, "output_name_b", text="Name")
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
bl_label = "Initial Color"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
ob = context.object
layout.use_property_split = True
col = layout.column()
col.prop(surface, "init_color_type", text="Type", expand=False)
if surface.init_color_type != 'NONE':
col.separator()
# dissolve
if surface.init_color_type == 'COLOR':
layout.prop(surface, "init_color")
elif surface.init_color_type == 'TEXTURE':
col.prop(surface, "init_texture")
col.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
elif surface.init_color_type == 'VERTEX_COLOR':
col.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
bl_label = "Effects"
bl_parent_id = 'PHYSICS_PT_dynamic_paint'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_dp_effects_spread(PhysicButtonsPanel, Panel):
bl_label = "Spread"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_spread", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_spread
col = flow.column()
col.prop(surface, "spread_speed", text="Speed")
col = flow.column()
col.prop(surface, "color_spread_speed", text="Color")
class PHYSICS_PT_dp_effects_drip(PhysicButtonsPanel, Panel):
bl_label = "Drip"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_drip", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_drip
col = flow.column()
col.prop(surface, "drip_velocity", slider=True)
col = flow.column()
col.prop(surface, "drip_acceleration", slider=True)
class PHYSICS_PT_dp_effects_drip_weights(PhysicButtonsPanel, Panel):
bl_label = "Weights"
bl_parent_id = "PHYSICS_PT_dp_effects_drip"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_drip
effector_weights_ui(self, surface.effector_weights, 'DYNAMIC_PAINT')
class PHYSICS_PT_dp_effects_shrink(PhysicButtonsPanel, Panel):
bl_label = "Shrink"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_shrink", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_shrink
layout.prop(surface, "shrink_speed", text="Speed")
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
bl_label = "Cache"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.is_cache_user and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
cache = surface.point_cache
point_cache_ui(self, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
bl_label = "Source"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
ob = context.object
layout.prop(brush, "paint_source", text="Paint")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
if brush.paint_source == 'PARTICLE_SYSTEM':
col = flow.column()
col.separator()
col.prop_search(brush, "particle_system", ob, "particle_systems")
if brush.particle_system:
col = flow.column()
sub = col.column()
sub.active = not brush.use_particle_radius
sub.prop(brush, "solid_radius", text="Effect Solid Radius")
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
col.prop(brush, "smooth_radius", text="Smooth Radius")
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
col = flow.column()
col.separator()
col.prop(brush, "paint_distance", text="Distance")
col.prop(brush, "proximity_falloff")
if brush.paint_source == 'VOLUME_DISTANCE':
col.prop(brush, "invert_proximity")
col = flow.column()
col.prop(brush, "use_negative_volume")
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
col = flow.column() if brush.paint_source != 'VOLUME_DISTANCE' else col.column()
col.prop(brush, "use_proximity_project")
sub = col.column()
sub.active = brush.use_proximity_project
sub.prop(brush, "ray_direction")
class PHYSICS_PT_dp_brush_source_color_ramp(PhysicButtonsPanel, Panel):
bl_label = "Falloff Ramp"
bl_parent_id = "PHYSICS_PT_dp_brush_source"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
brush = context.dynamic_paint.brush_settings
return ((brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'})
and (brush.proximity_falloff == 'RAMP')
and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
layout.use_property_split = False
layout.template_color_ramp(brush, "paint_ramp", expand=True)
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
bl_label = "Velocity"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
brush = context.dynamic_paint.brush_settings
col = flow.column()
col.prop(brush, "use_velocity_alpha")
col.prop(brush, "use_velocity_color")
col = flow.column()
col.prop(brush, "use_velocity_depth")
sub = col.column()
sub.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
sub.prop(brush, "velocity_max")
class PHYSICS_PT_dp_brush_velocity_color_ramp(PhysicButtonsPanel, Panel):
bl_label = "Ramp"
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
brush = context.dynamic_paint.brush_settings
layout.template_color_ramp(brush, "velocity_ramp", expand=True)
class PHYSICS_PT_dp_brush_velocity_smudge(PhysicButtonsPanel, Panel):
bl_label = "Smudge"
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
brush = context.dynamic_paint.brush_settings
self.layout.prop(brush, "use_smudge", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.active = brush.use_smudge
layout.prop(brush, "smudge_strength", text="Strength", slider=True)
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
bl_label = "Waves"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.prop(brush, "wave_type", text="Type")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
if brush.wave_type != 'REFLECT':
col = flow.column()
col.prop(brush, "wave_factor")
col = flow.column()
col.prop(brush, "wave_clamp")
classes = (
PHYSICS_UL_dynapaint_surfaces,
PHYSICS_PT_dynamic_paint,
PHYSICS_PT_dynamic_paint_settings,
PHYSICS_PT_dp_advanced_canvas,
PHYSICS_PT_dp_advanced_canvas_paint_dissolve,
PHYSICS_PT_dp_advanced_canvas_paint_dry,
PHYSICS_PT_dp_cache,
PHYSICS_PT_dp_effects,
PHYSICS_PT_dp_effects_spread,
PHYSICS_PT_dp_effects_drip,
PHYSICS_PT_dp_effects_drip_weights,
PHYSICS_PT_dp_effects_shrink,
PHYSICS_PT_dp_canvas_initial_color,
PHYSICS_PT_dp_brush_source,
PHYSICS_PT_dp_brush_source_color_ramp,
PHYSICS_PT_dp_brush_velocity,
PHYSICS_PT_dp_brush_velocity_color_ramp,
PHYSICS_PT_dp_brush_velocity_smudge,
PHYSICS_PT_dp_brush_wave,
PHYSICS_PT_dp_canvas_output,
PHYSICS_PT_dp_canvas_output_bake,
PHYSICS_PT_dp_canvas_output_paintmaps,
PHYSICS_PT_dp_canvas_output_wetmaps,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)