blender/release/scripts/modules/nodeitems_utils.py
Lukas Toenne 32f35056af Fix #35633, Cannot Add Group Node In Blender 2.67a. The menu entry for the "make group" operator was missing in the new categories system. Added an alternative NodeItemCustom to the standard NodeItem to
allow custom draw functions such as this operator. Used in the group items callback to generate the basic group_make operator call.
2013-06-05 09:21:17 +00:00

170 lines
5.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
class NodeCategory():
@classmethod
def poll(cls, context):
return True
def __init__(self, identifier, name, description="", items=None):
self.identifier = identifier
self.name = name
self.description = description
if items is None:
self.items = lambda context: []
elif callable(items):
self.items = items
else:
def items_gen(context):
for item in items:
if item.poll is None or item.poll(context):
yield item
self.items = items_gen
class NodeItem():
def __init__(self, nodetype, label=None, settings={}, poll=None):
self.nodetype = nodetype
self._label = label
self.settings = settings
self.poll = poll
@property
def label(self):
if self._label:
return self._label
else:
# if no custom label is defined, fall back to the node type UI name
return getattr(bpy.types, self.nodetype).bl_rna.name
# NB: is a staticmethod because called with an explicit self argument
# NodeItemCustom sets this as a variable attribute in __init__
@staticmethod
def draw(self, layout, context):
default_context = bpy.app.translations.contexts.default
props = layout.operator("node.add_node", text=self.label, text_ctxt=default_context)
props.type = self.nodetype
props.use_transform = True
for setting in self.settings.items():
ops = props.settings.add()
ops.name = setting[0]
ops.value = setting[1]
class NodeItemCustom():
def __init__(self, poll=None, draw=None):
self.poll = poll
self.draw = draw
_node_categories = {}
def register_node_categories(identifier, cat_list):
if identifier in _node_categories:
raise KeyError("Node categories list '%s' already registered" % identifier)
return
# works as draw function for both menus and panels
def draw_node_item(self, context):
layout = self.layout
col = layout.column()
default_context = bpy.app.translations.contexts.default
for item in self.category.items(context):
item.draw(item, col, context)
menu_types = []
panel_types = []
for cat in cat_list:
menu_type = type("NODE_MT_category_"+cat.identifier, (bpy.types.Menu,), {
"bl_space_type" : 'NODE_EDITOR',
"bl_label" : cat.name,
"category" : cat,
"poll" : cat.poll,
"draw" : draw_node_item,
})
panel_type = type("NODE_PT_category_"+cat.identifier, (bpy.types.Panel,), {
"bl_space_type" : 'NODE_EDITOR',
"bl_region_type" : 'TOOLS',
"bl_label" : cat.name,
"bl_options" : {'DEFAULT_CLOSED'},
"category" : cat,
"poll" : cat.poll,
"draw" : draw_node_item,
})
menu_types.append(menu_type)
panel_types.append(panel_type)
bpy.utils.register_class(menu_type)
bpy.utils.register_class(panel_type)
def draw_add_menu(self, context):
layout = self.layout
for cat in cat_list:
if cat.poll(context):
layout.menu("NODE_MT_category_%s" % cat.identifier)
bpy.types.NODE_MT_add.append(draw_add_menu)
# stores: (categories list, menu draw function, submenu types, panel types)
_node_categories[identifier] = (cat_list, draw_add_menu, menu_types, panel_types)
def node_categories_iter(context):
for cat_type in _node_categories.values():
for cat in cat_type[0]:
if cat.poll and cat.poll(context):
yield cat
def node_items_iter(context):
for cat in node_categories_iter(context):
for item in cat.items(context):
yield item
def unregister_node_cat_types(cats):
bpy.types.NODE_MT_add.remove(cats[1])
for mt in cats[2]:
bpy.utils.unregister_class(mt)
for pt in cats[3]:
bpy.utils.unregister_class(pt)
def unregister_node_categories(identifier=None):
# unregister existing UI classes
if identifier:
cat_types = _node_categories.get(identifier, None)
if cat_types:
unregister_node_cat_types(cat_types)
del _node_categories[identifier]
else:
for cat_types in _node_categories.values():
unregister_node_cat_types(cat_types)
_node_categories.clear()