blender/source
Stuart Broadfoot 3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
..
blender Cycles Hair: Two basic bair shaders added 2013-09-15 23:58:00 +00:00
blenderplayer Usual blenderplayer stub fix... ;) 2013-09-07 12:46:48 +00:00
creator OSX: Compilefix for ndof symbols get magled when used extern C, now use discrete c files embedded, patch by Jake Kauth 2013-09-13 15:18:17 +00:00
gameengine BGE: Adding a Python collision API. The initial patch was provided by agoose77, with some edits by me. 2013-09-14 02:02:58 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests - update bl_run_operators.py for change in blender. 2013-09-15 01:46:25 +00:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00