forked from bartvdbraak/blender
293 lines
7.2 KiB
Plaintext
293 lines
7.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=ghost - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ghost.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ghost - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying GHOST files library (release target) to lib tree.
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PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "ghost - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying GHOST files library (debug target) to lib tree.
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PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "ghost - Win32 Release"
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# Name "ghost - Win32 Debug"
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# Begin Group "Header Files"
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# PROP Default_Filter ""
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# Begin Group "intern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Buttons.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Debug.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_DisplayManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Event.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventButton.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventCursor.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventKey.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventPrinter.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventWheel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventWindow.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_ModifierKeys.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_System.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_SystemWin32.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_TimerManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_TimerTask.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Window.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_WindowManager.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_WindowWin32.h
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# End Source File
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# End Group
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# Begin Group "extern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE="..\..\GHOST_C-api.h"
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_IEvent.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_IEventConsumer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_ISystem.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_ITimerTask.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_IWindow.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_Rect.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\GHOST_Types.h
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# End Source File
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# End Group
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# End Group
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# Begin Group "Source Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Buttons.cpp
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# End Source File
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# Begin Source File
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SOURCE="..\..\intern\GHOST_C-api.cpp"
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_DisplayManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_EventPrinter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_ISystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_ModifierKeys.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Rect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_System.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_SystemWin32.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_TimerManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_Window.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_WindowManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\GHOST_WindowWin32.cpp
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# End Source File
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# End Group
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# End Target
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# End Project
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