forked from bartvdbraak/blender
281 lines
8.3 KiB
Python
281 lines
8.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from rna_prop_ui import PropertyPanel
|
|
|
|
narrowui = 180
|
|
|
|
|
|
class WorldButtonsPanel(bpy.types.Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "world"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
def poll(self, context):
|
|
rd = context.scene.render_data
|
|
return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
|
|
|
|
|
|
class WORLD_PT_preview(WorldButtonsPanel):
|
|
bl_label = "Preview"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
self.layout.template_preview(context.world)
|
|
|
|
|
|
class WORLD_PT_context_world(WorldButtonsPanel):
|
|
bl_label = ""
|
|
bl_show_header = False
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def poll(self, context):
|
|
rd = context.scene.render_data
|
|
return (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
world = context.world
|
|
space = context.space_data
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
|
|
if wide_ui:
|
|
split = layout.split(percentage=0.65)
|
|
if scene:
|
|
split.template_ID(scene, "world", new="world.new")
|
|
elif world:
|
|
split.template_ID(space, "pin_id")
|
|
else:
|
|
layout.template_ID(scene, "world", new="world.new")
|
|
|
|
|
|
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
_context_path = "world"
|
|
|
|
|
|
class WORLD_PT_world(WorldButtonsPanel):
|
|
bl_label = "World"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wide_ui = context.region.width > narrowui
|
|
world = context.world
|
|
|
|
if wide_ui:
|
|
row = layout.row()
|
|
row.prop(world, "paper_sky")
|
|
row.prop(world, "blend_sky")
|
|
row.prop(world, "real_sky")
|
|
else:
|
|
col = layout.column()
|
|
col.prop(world, "paper_sky")
|
|
col.prop(world, "blend_sky")
|
|
col.prop(world, "real_sky")
|
|
|
|
row = layout.row()
|
|
row.column().prop(world, "horizon_color")
|
|
col = row.column()
|
|
col.prop(world, "zenith_color")
|
|
col.active = world.blend_sky
|
|
row.column().prop(world, "ambient_color")
|
|
|
|
|
|
class WORLD_PT_mist(WorldButtonsPanel):
|
|
bl_label = "Mist"
|
|
bl_default_closed = True
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
world = context.world
|
|
|
|
self.layout.prop(world.mist, "enabled", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wide_ui = context.region.width > narrowui
|
|
world = context.world
|
|
|
|
layout.active = world.mist.enabled
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(world.mist, "intensity", slider=True)
|
|
col.prop(world.mist, "start")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(world.mist, "depth")
|
|
col.prop(world.mist, "height")
|
|
|
|
layout.prop(world.mist, "falloff")
|
|
|
|
|
|
class WORLD_PT_stars(WorldButtonsPanel):
|
|
bl_label = "Stars"
|
|
bl_default_closed = True
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
world = context.world
|
|
|
|
self.layout.prop(world.stars, "enabled", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wide_ui = context.region.width > narrowui
|
|
world = context.world
|
|
|
|
layout.active = world.stars.enabled
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(world.stars, "size")
|
|
col.prop(world.stars, "color_randomization", text="Colors")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(world.stars, "min_distance", text="Min. Dist")
|
|
col.prop(world.stars, "average_separation", text="Separation")
|
|
|
|
|
|
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
|
|
bl_label = "Ambient Occlusion"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
light = context.world.lighting
|
|
self.layout.prop(light, "use_ambient_occlusion", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
light = context.world.lighting
|
|
|
|
layout.active = light.use_ambient_occlusion
|
|
|
|
split = layout.split()
|
|
split.prop(light, "ao_factor", text="Factor")
|
|
split.prop(light, "ao_blend_mode", text="")
|
|
|
|
|
|
class WORLD_PT_environment_lighting(WorldButtonsPanel):
|
|
bl_label = "Environment Lighting"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
light = context.world.lighting
|
|
self.layout.prop(light, "use_environment_lighting", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
light = context.world.lighting
|
|
|
|
layout.active = light.use_environment_lighting
|
|
|
|
split = layout.split()
|
|
split.prop(light, "environment_energy", text="Energy")
|
|
split.prop(light, "environment_color", text="")
|
|
|
|
|
|
class WORLD_PT_indirect_lighting(WorldButtonsPanel):
|
|
bl_label = "Indirect Lighting"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
light = context.world.lighting
|
|
self.layout.prop(light, "use_indirect_lighting", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
light = context.world.lighting
|
|
|
|
layout.active = light.use_indirect_lighting
|
|
|
|
split = layout.split()
|
|
split.prop(light, "indirect_factor", text="Factor")
|
|
split.prop(light, "indirect_bounces", text="Bounces")
|
|
|
|
|
|
class WORLD_PT_gather(WorldButtonsPanel):
|
|
bl_label = "Gather"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
light = context.world.lighting
|
|
|
|
layout.active = light.use_ambient_occlusion or light.use_environment_lighting or light.use_indirect_lighting
|
|
|
|
layout.prop(light, "gather_method", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Attenuation:")
|
|
if light.gather_method == 'RAYTRACE':
|
|
col.prop(light, "distance")
|
|
col.prop(light, "falloff")
|
|
sub = col.row()
|
|
sub.active = light.falloff
|
|
sub.prop(light, "falloff_strength", text="Strength")
|
|
|
|
if light.gather_method == 'RAYTRACE':
|
|
col = split.column()
|
|
|
|
col.label(text="Sampling:")
|
|
col.prop(light, "sample_method", text="")
|
|
|
|
sub = col.column()
|
|
sub.prop(light, "samples")
|
|
|
|
if light.sample_method == 'ADAPTIVE_QMC':
|
|
sub.prop(light, "threshold")
|
|
sub.prop(light, "adapt_to_speed", slider=True)
|
|
elif light.sample_method == 'CONSTANT_JITTERED':
|
|
sub.prop(light, "bias")
|
|
|
|
if light.gather_method == 'APPROXIMATE':
|
|
col = split.column()
|
|
|
|
col.label(text="Sampling:")
|
|
col.prop(light, "passes")
|
|
col.prop(light, "error_tolerance", text="Error")
|
|
col.prop(light, "pixel_cache")
|
|
col.prop(light, "correction")
|
|
|
|
bpy.types.register(WORLD_PT_context_world)
|
|
bpy.types.register(WORLD_PT_preview)
|
|
bpy.types.register(WORLD_PT_world)
|
|
bpy.types.register(WORLD_PT_ambient_occlusion)
|
|
bpy.types.register(WORLD_PT_environment_lighting)
|
|
bpy.types.register(WORLD_PT_indirect_lighting)
|
|
bpy.types.register(WORLD_PT_gather)
|
|
bpy.types.register(WORLD_PT_mist)
|
|
bpy.types.register(WORLD_PT_stars)
|
|
|
|
bpy.types.register(WORLD_PT_custom_props)
|