forked from bartvdbraak/blender
470b5c0366
- the link order for Blender has changed, the libradiosity.a has to be moved after the librender.a (obviously for a new dependency!). Check blender/source/Makefile - there's a new file: blender/source/radiosity/intern/source/radrender.c Here's what the new code does: Using the core routines of the Radiosity tool, each renderface with 'emit material' and each renderface with 'radio material flag' set will be used to itterate to a global illumination solution. Per face with high energy (emit) little images are rendered (hemicubes) which makes up lookup tables to 'shoot' its energy to other faces. In the end this energy - color - then is directly added to the pixel colors while rendering, Gouraud shaded. Since it's done with renderfaces, it works for all primitives in Blender. What is doesn't do yet: - take into account textured color of faces. Currently it uses the material RGB color for filtering distributed energy. - do some smart pre-subdividing. I don't know yet if this is useful... Right now it means that you'll have to balance the models yourself, to deliver small faces where you want a high accuracy for shadowing. - unified render (is at my todo list) User notes: - per Material you want to have included in radiosity render: set the 'radio' flag. For newly added Materials it is ON by default now. - the Ambient slider in Material controls the amount of radiosity color. - for enabling radiosity rendering, set the F10 "Radio" button. - the Radiosity buttons now only show the relevant radiosity rendering options. Pressing "collect meshes" will show all buttons again. - for meshes, the faces who use Radio material always call the 'autosmooth' routine, this to make sure sharp angles (like corners in a room) do not have shared vertices. For some smooth models (like the raptor example) you might increase the standard smoothing angle from 30 to 45 degree. Technical notes: - I had to expand the renderface and rendervertices for it... shame on me! Faces have one pointer extra, render vertices four floats... - The size of the hemicubes is now based at the boundbox of the entire scene (0.002 of it). This should be more reliable... to be done - I fixed a bug in radiosity render, where sometimes backfaces where lit In general: I'd like everyone to play a bit with this system. It's not easy to get good results with it. A simple "hit and go" isn't there... maybe some good suggestions?
630 lines
24 KiB
Makefile
630 lines
24 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Top level makefile. Start looping through subdirs and link....
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#
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ifndef NANENV
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export NANENV := $(shell env | grep NAN_)
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endif
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include nan_definitions.mk
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DIRS = creator blender kernel gameengine
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ifeq ($(OS),windows)
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DIRS += icons
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endif
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########## buildinfo kludge ###################
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CPPFLAGS += -I../Physics/common
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CPPFLAGS += -I../Physics/Dummy
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ifdef NAN_BUILDINFO
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BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
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BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
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BUILD_DATE := $(shell date "+%Y-%m-%d")
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BUILD_TIME := $(shell date "+%H:%M:%S")
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endif
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############# set pyplayerlib ##################
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PYPLAYERLIB ?= $(PYLIB)
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############# libraries ##################
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# COMLIB COMmon LIBraries for all targets
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# BPLIB Browser Plugin LIBraries
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# SPLIB1 Standalone Player LIBraries (pre COMLIB)
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# SPLIB Standalone Player LIBraries (post COMLIB)
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# PULIB PUblisher LIBraries
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# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
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# SADD Static OpenGL libraries
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# DADD Dynamic OpenGL libraries
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# NSPLUGLIB PLUGin LIBraries for ns-style api
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# PLUGAPPLIB libs that form the application to be plugged in
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# Note: the order is important here
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GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
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GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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GRPLIB += $(NAN_DECIMATION)/lib/libdecimation.a
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GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
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GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
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GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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GRPLIB += $(OCGDIR)/blender/img/$(DEBUG_DIR)libimg.a
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GRPLIB += $(OCGDIR)/blender/renderconverter/$(DEBUG_DIR)librenderconverter.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
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GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
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GRPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
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# nlin: the reason that some libraries appear more than once below is
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# to handle circular dependencies in linking among libraries... some
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# linkers (e.g. under Linux) need libs to be specified multiple times
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# to properly resolve circular dependencies. ugly, but it works...
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# the repeat entries could probably be trimmed down.
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COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
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COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
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COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
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COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
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COMLIB += $(NAN_JPEG)/lib/libjpeg.a
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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COMLIB += $(NAN_ODE)/lib/libode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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COMLIB += $(NAN_SND_LIBS)
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COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
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COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
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COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
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COMLIB += $(NAN_PNG)/lib/libpng.a
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ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
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endif
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ifeq ($(WITH_FREETYPE2), true)
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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endif
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else
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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endif
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ifeq ($(INTERNATIONAL), true)
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COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_GETTEXT)/lib/freegettext.a
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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#COMLIB += $(NAN_ICONV)/lib/freeiconv.a
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else
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COMLIB += $(NAN_GETTEXT)/lib/gnu_gettext.lib
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COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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COMLIB += $(NAN_ICONV)/lib/iconv.lib
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endif
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else
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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COMLIB += $(NAN_FREETYPE)/lib32/libintl.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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ifeq ($(OS), darwin)
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COMLIB += $(NAN_GETTEXT)/lib/libintl.a
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endif
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endif
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ifeq ($(OS), irix)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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else
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COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
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endif
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PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
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PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
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# toggle 2 writestreamglue libs for the Uber-Publisher :)
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#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
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PULIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
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PULIB += $(OCGDIR)/blender/deflate/$(DEBUG_DIR)libdeflate.a
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PULIB += $(OCGDIR)/blender/writeblenfile/$(DEBUG_DIR)libwriteblenfile.a
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PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
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# toggle 2 writestreamglue libs for the Uber-Publisher :)
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#PULIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
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PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a # KEY_dependkludge fix.. Remove me
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PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
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SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
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SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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SPLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
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# this is used for the plugin. It uses some things from libz.a,
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# but somehow it consistently fails to resolve these symbols... or
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# can I just not check them? nm claims they aren't...
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SPLIB += $(OCGDIR)/blender/inflate/$(DEBUG_DIR)libinflate.a
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SPLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
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SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
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# These three need to be explicitly mentioned on the cl, because
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# if they are offered as a lib, they are optimized away. (nzc)
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NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
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PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
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endif
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endif
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PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
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ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
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endif
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ifeq ($(OS),$(findstring $(OS), "windows"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
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endif
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
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endif
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endif
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# A bit silly... but needed to resolve symbols.
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PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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######################## OS dependencies (alphabetic!) ################
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include nan_link.mk
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ifeq ($(OS),beos)
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BINTARGETS = blenderdynamic
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endif
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ifeq ($(OS),darwin)
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BINTARGETS = blenderdynamic.app
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BINTARGETS += blenderplayer.app
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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# Next line would enable MxTextTools (for VRML2 import)
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# but results in a link error
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# PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),freebsd)
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ifeq ($(OS_VERSION),$(findstring $(OS_VERSION), "3.4 4.0"))
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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else
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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|
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ifeq ($(OS),irix)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += plugin
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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ifeq ($(OS),linux)
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ifeq ($(CPU),alpha)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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endif
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ifeq ($(CPU),i386)
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BINTARGETS = plugin
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# BINTARGETS += ptest
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BINTARGETS += xplink
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BINTARGETS += blenderdynamic
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BINTARGETS += blenderplayer
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BINTARGETS += blenderstatic
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endif
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ifeq ($(CPU),powerpc)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderstatic
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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endif
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|
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ifeq ($(OS),openbsd)
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BINTARGETS = blenderstatic
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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endif
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|
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ifeq ($(OS),solaris)
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BINTARGETS = blenderdynamic
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BINTARGETS += blenderplayer
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ifeq ($(CPU),sparc)
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BINTARGETS += plugin
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endif
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PYLIB = $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
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PYLIB += $(NAN_MXTEXTTOOLS)
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PYLIB += $(NAN_ZLIB)/lib/libz.a
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PULIB += $(NAN_ZLIB)/lib/libz.a
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SPLIB += $(NAN_ZLIB)/lib/libz.a
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endif
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# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
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# Some vars to keep the rest of this section mostly readable
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# in an 80 char term
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SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
|
|
OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
|
|
|
|
# Some kooky logic going on here ...
|
|
ifeq ($(NAN_NO_OPENAL), true)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
|
|
ifeq ($(CPU),i386)
|
|
ifeq ($(OS),freebsd)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
else
|
|
ifeq ($(OS),windows)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
else
|
|
ifeq ($(OS),darwin)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),windows)
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
PYLIB = $(NAN_PYTHON)/lib/freepy.a
|
|
else
|
|
PYLIB = $(NAN_PYTHON)/lib/python22.lib
|
|
endif
|
|
|
|
PYPLAYERLIB = $(NAN_PYTHON)/static/*.obj
|
|
PYPLAYERLIB = $(PYLIB)
|
|
|
|
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
|
|
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
|
|
|
|
BINTARGETS = blenderdynamic
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
BINTARGETS += blenderplayer
|
|
BINTARGETS += blenderdynplayer
|
|
BINTARGETS += plugin
|
|
endif
|
|
|
|
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
|
|
ifdef NAN_PLAYERSTATIC
|
|
PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
|
|
BINTARGETS = blenderplayer
|
|
|
|
NAN_SND_LIBS = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
NAN_SND_LIBS += $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
|
|
|
|
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
|
|
ifneq (x$(PYINCLUDEOK),x)
|
|
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
|
|
endif
|
|
else
|
|
PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
|
|
ifneq (x$(PYINCLUDEOK),x)
|
|
DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
|
|
|
|
ifdef NAN_BUILDINFO
|
|
CSRCS =
|
|
ALLTARGETS =
|
|
include nan_compile.mk
|
|
endif
|
|
|
|
################## target rules ########################
|
|
|
|
all debug ::
|
|
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
DIR = $(OCGDIR)
|
|
SOURCEDIR = source
|
|
|
|
include nan_subdirs.mk
|
|
|
|
################## target rules ########################
|
|
|
|
all:: link
|
|
|
|
debug debuglink::
|
|
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
|
|
|
|
clean:: linkclean debuglinkclean
|
|
|
|
link: $(BINTARGETS)
|
|
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
linkclean:
|
|
@$(RM) $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
|
|
debuglinkclean:
|
|
@$(RM) $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
|
|
# Shortcut for Tinderbox release builds. Mortals don't use this.
|
|
release:
|
|
@$(MAKE) -C ../release/ all || exit 1;
|
|
|
|
############### Linker rules ###############
|
|
|
|
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
|
|
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
|
|
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
|
|
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
|
|
|
|
blenderplayer.app: blenderplayer
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
|
|
blenderdynamic.app: blenderdynamic
|
|
@$(MAKE) -C darwin/ APPLICATION=blender
|
|
|
|
# XPCOM connector only for linux so far...
|
|
ifeq ($(OS),linux)
|
|
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
|
|
endif
|
|
|
|
# Moz/NS plugin:
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
|
|
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
|
|
endif
|
|
# Windows needs a 8.3 name... Why? Dunno...
|
|
ifeq ($(OS),windows)
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
|
|
endif
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(SADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYPLAYERLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(PYLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
ifeq ($(OS),linux)
|
|
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
# Windows build needs a def file? Why? For exposing functions from the
|
|
# dll to the outside world. However, this is alsi done internally..
|
|
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
|
|
|
|
# Windows needs a specific name format for dll.s so we give it one.
|
|
ifeq ($(OS),windows)
|
|
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),$(findstring $(OS), "linux freebsd irix solaris"))
|
|
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PYLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
endif
|