forked from bartvdbraak/blender
c3d74547be
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
26 lines
628 B
Python
26 lines
628 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
|
|
|
|
incs = '. #/source/kernel/gen_system #/intern/string'
|
|
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
|
|
incs += ' #/source/gameengine/Rasterizer'
|
|
|
|
incs += ' ' + env['BF_PYTHON_INC']
|
|
|
|
|
|
defs = ''
|
|
|
|
if env['WITH_BF_SDL']:
|
|
incs += ' ' + env['BF_SDL_INC']
|
|
else:
|
|
defs += ' DISABLE_SDL'
|
|
|
|
cxxflags = []
|
|
if env['OURPLATFORM']=='win32-vc':
|
|
cxxflags.append ('/GR')
|
|
cxxflags.append ('/O2')
|
|
|
|
env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 110], cxx_compileflags=cxxflags )
|