blender/extern/bullet2
Campbell Barton a72f02c025 fix for using un-initialized stack memory with bullet triangle mesh collisions.
the 4th component of the vector is used later when copying the vector.
2011-01-16 06:16:28 +00:00
..
src fix for using un-initialized stack memory with bullet triangle mesh collisions. 2011-01-16 06:16:28 +00:00
CMakeLists.txt rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Makefile Revert changes back to original state, before 29506. 2010-06-17 03:29:16 +00:00
readme.txt Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch 2008-09-11 20:09:07 +00:00
uninitialized_stack_vec.patch fix for using un-initialized stack memory with bullet triangle mesh collisions. 2011-01-16 06:16:28 +00:00

***
Apply bullet_compound_raycast.patch if not already applied in Bullet source
This patch is needed to return correct raycast results on compound shape.
/ben


*** These files in extern/bullet2 are NOT part of the Blender build yet ***

This is the new refactored version of Bullet physics library version 2.x

Soon this will replace the old Bullet version in extern/bullet.
First the integration in Blender Game Engine needs to be updated.
Once that is done all build systems can be updated to use/build extern/bullet2 files.

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin