blender/source
Campbell Barton 3511f8ef9f BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.

Also made copy properties from an object with no properties work (in case you want to clear all props)
2009-04-14 12:34:39 +00:00
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blender BGE Physics 2009-04-14 12:34:39 +00:00
creator [#18477] Prevent .svn directories being included in OS X app bundles 2009-04-02 06:46:56 +00:00
darwin [#18477] Prevent .svn directories being included in OS X app bundles 2009-04-02 06:46:56 +00:00
gameengine BGE Physics 2009-04-14 12:34:39 +00:00
icons
kernel Merge from trunk 2008-09-19 14:15:36 +00:00
CMakeLists.txt
Makefile [#18260] FMOD Removal 2009-03-24 09:09:10 +00:00
nan_compile.mk Added BF_PROFILE (same name as in scons files) option. 2009-03-23 19:52:49 +00:00
nan_definitions.mk Moved EXR settings to OS related zone. 2009-03-28 19:31:22 +00:00
nan_link.mk patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00