forked from bartvdbraak/blender
e74e622776
After CUDA dynload changes having CUDA toolkit became required in order to compile Cycles. This only happened due to wrong default value to the option.
148 lines
4.2 KiB
CMake
148 lines
4.2 KiB
CMake
###########################################################################
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# Precompiled libraries tips and hints, for find_package().
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if(CYCLES_STANDALONE_REPOSITORY)
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if(APPLE OR WIN32)
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include(precompiled_libs)
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endif()
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endif()
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###########################################################################
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# GLUT
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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set(GLUT_ROOT_PATH ${CYCLES_GLUT})
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find_package(GLUT)
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message(STATUS "GLUT_FOUND=${GLUT_FOUND}")
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include_directories(
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SYSTEM
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${GLUT_INCLUDE_DIR}
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)
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endif()
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###########################################################################
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# GLEW
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# Workaround for unconventional variable name use in Blender.
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if(NOT CYCLES_STANDALONE_REPOSITORY)
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set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
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endif()
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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set(CYCLES_APP_GLEW_LIBRARY ${BLENDER_GLEW_LIBRARIES})
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endif()
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###########################################################################
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# CUDA
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if(WITH_CYCLES_CUDA_BINARIES OR NOT WITH_CUDA_DYNLOAD)
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find_package(CUDA) # Try to auto locate CUDA toolkit
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if(CUDA_FOUND)
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message(STATUS "CUDA nvcc = ${CUDA_NVCC_EXECUTABLE}")
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else()
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message(STATUS "CUDA compiler not found, disabling WITH_CYCLES_CUDA_BINARIES")
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set(WITH_CYCLES_CUDA_BINARIES OFF)
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if(NOT WITH_CUDA_DYNLOAD)
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message(STATUS "Additionally falling back to dynamic CUDA load")
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set(WITH_CUDA_DYNLOAD ON)
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endif()
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endif()
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endif()
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# Packages which are being found by Blender when building from inside Blender
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# source code. but which we need to take care of when building Cycles from a
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# standalone repository
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if(CYCLES_STANDALONE_REPOSITORY)
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# PThreads
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# TODO(sergey): Bloody exception, handled in precompiled_libs.cmake.
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if(NOT WIN32)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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find_package(Threads REQUIRED)
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set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
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endif()
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####
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# OpenGL
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# TODO(sergey): We currently re-use the same variable name as we use
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# in Blender. Ideally we need to make it CYCLES_GL_LIBRARIES.
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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list(APPEND BLENDER_GL_LIBRARIES
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"${OPENGL_gl_LIBRARY}"
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"${OPENGL_glu_LIBRARY}"
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"${GLEW_LIBRARY}"
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)
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####
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# OpenImageIO
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find_package(OpenImageIO REQUIRED)
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if(OPENIMAGEIO_PUGIXML_FOUND)
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set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
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set(PUGIXML_LIBRARIES "")
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else()
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find_package(PugiXML REQUIRED)
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endif()
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# OIIO usually depends on OpenEXR, so find this library
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# but don't make it required.
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find_package(OpenEXR)
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####
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# OpenShadingLanguage
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if(WITH_CYCLES_OSL)
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find_package(OpenShadingLanguage REQUIRED)
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find_package(LLVM REQUIRED)
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endif()
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####
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# Boost
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set(__boost_packages filesystem regex system thread date_time)
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if(WITH_CYCLES_NETWORK)
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list(APPEND __boost_packages serialization)
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endif()
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if(WITH_CYCLES_OSL)
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# TODO(sergey): This is because of the way how our precompiled
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# libraries works, could be different for someone's else libs..
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if(APPLE OR MSVC)
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list(APPEND __boost_packages wave)
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elseif(NOT (${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6"))
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list(APPEND __boost_packages wave)
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endif()
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endif()
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find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
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if(NOT Boost_FOUND)
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# Try to find non-multithreaded if -mt not found, this flag
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# doesn't matter for us, it has nothing to do with thread
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# safety, but keep it to not disturb build setups.
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set(Boost_USE_MULTITHREADED OFF)
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find_package(Boost 1.48 COMPONENTS ${__boost_packages})
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endif()
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unset(__boost_packages)
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set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
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set(BOOST_LIBRARIES ${Boost_LIBRARIES})
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set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
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set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
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####
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# Logging
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if(WITH_CYCLES_LOGGING)
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find_package(Glog REQUIRED)
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find_package(Gflags REQUIRED)
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endif()
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unset(_lib_DIR)
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else()
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if(WIN32)
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set(GLOG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/glog/src/windows)
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set(GFLAGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/gflags/src)
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else()
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set(GLOG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/glog/src)
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set(GFLAGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/gflags/src)
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endif()
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set(GFLAGS_NAMESPACE "gflags")
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set(LLVM_LIBRARIES ${LLVM_LIBRARY})
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endif()
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