forked from bartvdbraak/blender
9e566b06e3
Suspended pools allows to push huge amount of initial tasks without any threading synchronization and hence overhead. This gives ~50% speedup of cached rigid body with file from T50027 and seems to have no negative affect in other scenes here. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |