blender/source/gameengine
Alexander Romanov a6aaaad979 Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.

Example: {F273060}

Alexander (Blend4Web Team)

Reviewers: brecht, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D909
2016-01-23 15:39:31 +03:00
..
BlenderRoutines Remove SCons building system 2016-01-04 14:20:48 +05:00
Converter BGE: Allow access to light shadow settings with python 2016-01-17 18:47:14 +01:00
Expressions Remove SCons building system 2016-01-04 14:20:48 +05:00
GameLogic Remove SCons building system 2016-01-04 14:20:48 +05:00
GamePlayer Remove SCons building system 2016-01-04 14:20:48 +05:00
Ketsji Vector Transform node support for GLSL mode and the internal renderer 2016-01-23 15:39:31 +03:00
Network Remove SCons building system 2016-01-04 14:20:48 +05:00
Physics Remove SCons building system 2016-01-04 14:20:48 +05:00
Rasterizer BGE: Allow access to light shadow settings with python 2016-01-17 18:47:14 +01:00
SceneGraph Remove SCons building system 2016-01-04 14:20:48 +05:00
VideoTexture Remove SCons building system 2016-01-04 14:20:48 +05:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00