blender/intern/cycles/integrator/denoiser_device.cpp
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

107 lines
3.3 KiB
C++

/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "integrator/denoiser_device.h"
#include "device/denoise.h"
#include "device/device.h"
#include "device/memory.h"
#include "device/queue.h"
#include "session/buffers.h"
#include "util/log.h"
#include "util/progress.h"
CCL_NAMESPACE_BEGIN
DeviceDenoiser::DeviceDenoiser(Device *path_trace_device, const DenoiseParams &params)
: Denoiser(path_trace_device, params)
{
}
DeviceDenoiser::~DeviceDenoiser()
{
/* Explicit implementation, to allow forward declaration of Device in the header. */
}
bool DeviceDenoiser::denoise_buffer(const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
bool allow_inplace_modification)
{
Device *denoiser_device = get_denoiser_device();
if (!denoiser_device) {
return false;
}
DeviceDenoiseTask task;
task.params = params_;
task.num_samples = num_samples;
task.buffer_params = buffer_params;
task.allow_inplace_modification = allow_inplace_modification;
RenderBuffers local_render_buffers(denoiser_device);
bool local_buffer_used = false;
if (denoiser_device == render_buffers->buffer.device) {
/* The device can access an existing buffer pointer. */
local_buffer_used = false;
task.render_buffers = render_buffers;
}
else {
VLOG(3) << "Creating temporary buffer on denoiser device.";
DeviceQueue *queue = denoiser_device->get_denoise_queue();
/* Create buffer which is available by the device used by denoiser. */
/* TODO(sergey): Optimize data transfers. For example, only copy denoising related passes,
* ignoring other light ad data passes. */
local_buffer_used = true;
render_buffers->copy_from_device();
local_render_buffers.reset(buffer_params);
/* NOTE: The local buffer is allocated for an exact size of the effective render size, while
* the input render buffer is allocated for the lowest resolution divider possible. So it is
* important to only copy actually needed part of the input buffer. */
memcpy(local_render_buffers.buffer.data(),
render_buffers->buffer.data(),
sizeof(float) * local_render_buffers.buffer.size());
queue->copy_to_device(local_render_buffers.buffer);
task.render_buffers = &local_render_buffers;
task.allow_inplace_modification = true;
}
const bool denoise_result = denoiser_device->denoise_buffer(task);
if (local_buffer_used) {
local_render_buffers.copy_from_device();
render_buffers_host_copy_denoised(
render_buffers, buffer_params, &local_render_buffers, local_render_buffers.params);
render_buffers->copy_to_device();
}
return denoise_result;
}
CCL_NAMESPACE_END