forked from bartvdbraak/blender
3662ce0045
Added new function in editmesh_mods.c, "loop multiselect" and can be accessed via the CTRL-E popup menu in editmode. It is used to select multiple edge loops/rings based upon the current selection set. It does this simply by looping through a list of currently selected edges and calls 'edge_loop_select' or 'edge_ring_select' for each one. This can be used to build large selection sets quickly, as can be seen in the following example images... step 1 - http://www.umsl.edu/~gcbq44/multiselectA.jpg step 2 - http://www.umsl.edu/~gcbq44/multiselectB.jpg step 3 - http://www.umsl.edu/~gcbq44/multiselectC.jpg -> Misc While I was in there I fixed a couple of existing issues as well... - "Select Less" now gets a proper undo push. - countall() wasn't being called after inclusive selection mode conversion - some strange formatting in EM_convertsel() in editmesh_lib.c fixed. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |