forked from bartvdbraak/blender
368bd34573
Weights were calculated using tessellation data, giving slightly uneven weighting. Now only use tessellation for ray-cast but weight the influences from the original polygons. Also cache arrays from derived-mesh, they we're called each intersection. |
||
---|---|---|
build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |