blender/source/gameengine
Campbell Barton 9c3d628082 [#18616] Scons+MinGW compiling error with gaming engine enabled.
Attempt to fix building in windows with mingw
2009-04-27 07:07:22 +00:00
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BlenderRoutines Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
Converter Lower the vertex welding threshold, for removing duplicate/nearby vertices for soft bodies (this broke susanne softbody regression test) 2009-04-27 04:21:05 +00:00
Expressions [#18616] Scons+MinGW compiling error with gaming engine enabled. 2009-04-27 07:07:22 +00:00
GameLogic patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
GamePlayer Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
Ketsji Don't always activate a Bullet rigid body 2009-04-27 05:06:24 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
PyDoc Running 2.48rc on my system segfaults when starting the game engine, only on the release, not for my own builds. 2009-04-25 12:58:07 +00:00
Rasterizer Rewind own commit that aimed to make converting meshes faster at startup. 2009-04-26 21:23:59 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00