forked from bartvdbraak/blender
14d33b3c1f
* off by default. * new/delete are at the bottom of each class * python BGE objects have the new/delete in the Py_Header macro.
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BL_MODIFIERDEFORMER
|
|
#define BL_MODIFIERDEFORMER
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
|
|
#endif //WIN32
|
|
|
|
#include "BL_ShapeDeformer.h"
|
|
#include "BL_DeformableGameObject.h"
|
|
#include <vector>
|
|
|
|
struct DerivedMesh;
|
|
struct Object;
|
|
|
|
class BL_ModifierDeformer : public BL_ShapeDeformer
|
|
{
|
|
public:
|
|
static bool HasCompatibleDeformer(Object *ob);
|
|
|
|
|
|
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
|
|
Scene *scene,
|
|
Object *bmeshobj,
|
|
BL_SkinMeshObject *mesh)
|
|
:
|
|
BL_ShapeDeformer(gameobj,bmeshobj, mesh),
|
|
m_lastModifierUpdate(-1),
|
|
m_scene(scene),
|
|
m_dm(NULL)
|
|
{
|
|
m_recalcNormal = false;
|
|
};
|
|
|
|
/* this second constructor is needed for making a mesh deformable on the fly. */
|
|
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
|
|
struct Scene *scene,
|
|
struct Object *bmeshobj_old,
|
|
struct Object *bmeshobj_new,
|
|
class BL_SkinMeshObject *mesh,
|
|
bool release_object,
|
|
BL_ArmatureObject* arma = NULL)
|
|
:
|
|
BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
|
|
m_lastModifierUpdate(-1),
|
|
m_scene(scene),
|
|
m_dm(NULL)
|
|
{
|
|
};
|
|
|
|
virtual void ProcessReplica();
|
|
virtual RAS_Deformer *GetReplica();
|
|
virtual ~BL_ModifierDeformer();
|
|
virtual bool UseVertexArray()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Update (void);
|
|
bool Apply(RAS_IPolyMaterial *mat);
|
|
void ForceUpdate()
|
|
{
|
|
m_lastModifierUpdate = -1.0;
|
|
};
|
|
virtual struct DerivedMesh* GetFinalMesh()
|
|
{
|
|
return m_dm;
|
|
}
|
|
|
|
|
|
protected:
|
|
double m_lastModifierUpdate;
|
|
Scene *m_scene;
|
|
DerivedMesh *m_dm;
|
|
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
public:
|
|
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ModifierDeformer"); }
|
|
void operator delete( void *mem ) { MEM_freeN(mem); }
|
|
#endif
|
|
};
|
|
|
|
#endif
|
|
|