forked from bartvdbraak/blender
495 lines
12 KiB
C++
495 lines
12 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#if defined (__sgi)
|
|
#include <math.h>
|
|
#else
|
|
#include <cmath>
|
|
#endif
|
|
|
|
#include "SCA_LogicManager.h"
|
|
#include "BL_ShapeActionActuator.h"
|
|
#include "BL_ShapeDeformer.h"
|
|
#include "KX_GameObject.h"
|
|
#include "STR_HashedString.h"
|
|
#include "DNA_nla_types.h"
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "BKE_action.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "MEM_guardedalloc.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_arithb.h"
|
|
#include "MT_Matrix4x4.h"
|
|
#include "BKE_utildefines.h"
|
|
#include "FloatValue.h"
|
|
#include "PyObjectPlus.h"
|
|
|
|
extern "C" {
|
|
#include "BKE_animsys.h"
|
|
}
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
BL_ShapeActionActuator::~BL_ShapeActionActuator()
|
|
{
|
|
}
|
|
|
|
void BL_ShapeActionActuator::ProcessReplica()
|
|
{
|
|
SCA_IActuator::ProcessReplica();
|
|
m_localtime=m_startframe;
|
|
m_lastUpdate=-1;
|
|
}
|
|
|
|
void BL_ShapeActionActuator::SetBlendTime (float newtime)
|
|
{
|
|
m_blendframe = newtime;
|
|
}
|
|
|
|
CValue* BL_ShapeActionActuator::GetReplica()
|
|
{
|
|
BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
|
|
replica->ProcessReplica();
|
|
return replica;
|
|
}
|
|
|
|
bool BL_ShapeActionActuator::ClampLocalTime()
|
|
{
|
|
if (m_startframe < m_endframe) {
|
|
if (m_localtime < m_startframe)
|
|
{
|
|
m_localtime = m_startframe;
|
|
return true;
|
|
}
|
|
else if (m_localtime > m_endframe)
|
|
{
|
|
m_localtime = m_endframe;
|
|
return true;
|
|
}
|
|
} else {
|
|
if (m_localtime > m_startframe)
|
|
{
|
|
m_localtime = m_startframe;
|
|
return true;
|
|
}
|
|
else if (m_localtime < m_endframe)
|
|
{
|
|
m_localtime = m_endframe;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void BL_ShapeActionActuator::SetStartTime(float curtime)
|
|
{
|
|
float direction = m_startframe < m_endframe ? 1.0 : -1.0;
|
|
|
|
if (!(m_flag & ACT_FLAG_REVERSE))
|
|
m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
|
|
else
|
|
m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
|
|
}
|
|
|
|
void BL_ShapeActionActuator::SetLocalTime(float curtime)
|
|
{
|
|
float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
|
|
|
|
if (m_endframe < m_startframe)
|
|
delta_time = -delta_time;
|
|
|
|
if (!(m_flag & ACT_FLAG_REVERSE))
|
|
m_localtime = m_startframe + delta_time;
|
|
else
|
|
m_localtime = m_endframe - delta_time;
|
|
}
|
|
|
|
void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
|
|
{
|
|
vector<float>::const_iterator it;
|
|
float dstweight;
|
|
KeyBlock *kb;
|
|
|
|
dstweight = 1.0F - srcweight;
|
|
|
|
for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first;
|
|
kb && it != m_blendshape.end();
|
|
kb = (KeyBlock*)kb->next, it++) {
|
|
kb->curval = kb->curval * dstweight + (*it) * srcweight;
|
|
}
|
|
}
|
|
|
|
bool BL_ShapeActionActuator::Update(double curtime, bool frame)
|
|
{
|
|
bool bNegativeEvent = false;
|
|
bool bPositiveEvent = false;
|
|
bool keepgoing = true;
|
|
bool wrap = false;
|
|
bool apply=true;
|
|
int priority;
|
|
float newweight;
|
|
|
|
curtime -= KX_KetsjiEngine::GetSuspendedDelta();
|
|
|
|
// result = true if animation has to be continued, false if animation stops
|
|
// maybe there are events for us in the queue !
|
|
if (frame)
|
|
{
|
|
bNegativeEvent = m_negevent;
|
|
bPositiveEvent = m_posevent;
|
|
RemoveAllEvents();
|
|
|
|
if (bPositiveEvent)
|
|
m_flag |= ACT_FLAG_ACTIVE;
|
|
|
|
if (bNegativeEvent)
|
|
{
|
|
if (!(m_flag & ACT_FLAG_ACTIVE))
|
|
return false;
|
|
m_flag &= ~ACT_FLAG_ACTIVE;
|
|
}
|
|
}
|
|
|
|
/* This action can only be attached to a deform object */
|
|
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
|
|
float length = m_endframe - m_startframe;
|
|
|
|
priority = m_priority;
|
|
|
|
/* Determine pre-incrementation behaviour and set appropriate flags */
|
|
switch (m_playtype){
|
|
case ACT_ACTION_MOTION:
|
|
if (bNegativeEvent){
|
|
keepgoing=false;
|
|
apply=false;
|
|
};
|
|
break;
|
|
case ACT_ACTION_FROM_PROP:
|
|
if (bNegativeEvent){
|
|
apply=false;
|
|
keepgoing=false;
|
|
}
|
|
break;
|
|
case ACT_ACTION_LOOP_END:
|
|
if (bPositiveEvent){
|
|
if (!(m_flag & ACT_FLAG_LOCKINPUT)){
|
|
m_flag &= ~ACT_FLAG_KEYUP;
|
|
m_flag &= ~ACT_FLAG_REVERSE;
|
|
m_flag |= ACT_FLAG_LOCKINPUT;
|
|
m_localtime = m_startframe;
|
|
m_starttime = curtime;
|
|
}
|
|
}
|
|
if (bNegativeEvent){
|
|
m_flag |= ACT_FLAG_KEYUP;
|
|
}
|
|
break;
|
|
case ACT_ACTION_LOOP_STOP:
|
|
if (bPositiveEvent){
|
|
if (!(m_flag & ACT_FLAG_LOCKINPUT)){
|
|
m_flag &= ~ACT_FLAG_REVERSE;
|
|
m_flag &= ~ACT_FLAG_KEYUP;
|
|
m_flag |= ACT_FLAG_LOCKINPUT;
|
|
SetStartTime(curtime);
|
|
}
|
|
}
|
|
if (bNegativeEvent){
|
|
m_flag |= ACT_FLAG_KEYUP;
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
keepgoing=false;
|
|
apply=false;
|
|
}
|
|
break;
|
|
case ACT_ACTION_FLIPPER:
|
|
if (bPositiveEvent){
|
|
if (!(m_flag & ACT_FLAG_LOCKINPUT)){
|
|
m_flag &= ~ACT_FLAG_REVERSE;
|
|
m_flag |= ACT_FLAG_LOCKINPUT;
|
|
SetStartTime(curtime);
|
|
}
|
|
}
|
|
else if (bNegativeEvent){
|
|
m_flag |= ACT_FLAG_REVERSE;
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
SetStartTime(curtime);
|
|
}
|
|
break;
|
|
case ACT_ACTION_PLAY:
|
|
if (bPositiveEvent){
|
|
if (!(m_flag & ACT_FLAG_LOCKINPUT)){
|
|
m_flag &= ~ACT_FLAG_REVERSE;
|
|
m_localtime = m_starttime;
|
|
m_starttime = curtime;
|
|
m_flag |= ACT_FLAG_LOCKINPUT;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* Perform increment */
|
|
if (keepgoing){
|
|
if (m_playtype == ACT_ACTION_MOTION){
|
|
MT_Point3 newpos;
|
|
MT_Point3 deltapos;
|
|
|
|
newpos = obj->NodeGetWorldPosition();
|
|
|
|
/* Find displacement */
|
|
deltapos = newpos-m_lastpos;
|
|
m_localtime += (length/m_stridelength) * deltapos.length();
|
|
m_lastpos = newpos;
|
|
}
|
|
else{
|
|
SetLocalTime(curtime);
|
|
}
|
|
}
|
|
|
|
/* Check if a wrapping response is needed */
|
|
if (length){
|
|
if (m_localtime < m_startframe || m_localtime > m_endframe)
|
|
{
|
|
m_localtime = m_startframe + fmod(m_localtime, length);
|
|
wrap = true;
|
|
}
|
|
}
|
|
else
|
|
m_localtime = m_startframe;
|
|
|
|
/* Perform post-increment tasks */
|
|
switch (m_playtype){
|
|
case ACT_ACTION_FROM_PROP:
|
|
{
|
|
CValue* propval = GetParent()->GetProperty(m_propname);
|
|
if (propval)
|
|
m_localtime = propval->GetNumber();
|
|
|
|
if (bNegativeEvent){
|
|
keepgoing=false;
|
|
}
|
|
}
|
|
break;
|
|
case ACT_ACTION_MOTION:
|
|
break;
|
|
case ACT_ACTION_LOOP_STOP:
|
|
break;
|
|
case ACT_ACTION_FLIPPER:
|
|
if (wrap){
|
|
if (!(m_flag & ACT_FLAG_REVERSE)){
|
|
m_localtime=m_endframe;
|
|
//keepgoing = false;
|
|
}
|
|
else {
|
|
m_localtime=m_startframe;
|
|
keepgoing = false;
|
|
}
|
|
}
|
|
break;
|
|
case ACT_ACTION_LOOP_END:
|
|
if (wrap){
|
|
if (m_flag & ACT_FLAG_KEYUP){
|
|
keepgoing = false;
|
|
m_localtime = m_endframe;
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
}
|
|
SetStartTime(curtime);
|
|
}
|
|
break;
|
|
case ACT_ACTION_PLAY:
|
|
if (wrap){
|
|
m_localtime = m_endframe;
|
|
keepgoing = false;
|
|
m_flag &= ~ACT_FLAG_LOCKINPUT;
|
|
}
|
|
break;
|
|
default:
|
|
keepgoing = false;
|
|
break;
|
|
}
|
|
|
|
/* Set the property if its defined */
|
|
if (m_framepropname[0] != '\0') {
|
|
CValue* propowner = GetParent();
|
|
CValue* oldprop = propowner->GetProperty(m_framepropname);
|
|
CValue* newval = new CFloatValue(m_localtime);
|
|
if (oldprop) {
|
|
oldprop->SetValue(newval);
|
|
} else {
|
|
propowner->SetProperty(m_framepropname, newval);
|
|
}
|
|
newval->Release();
|
|
}
|
|
|
|
if (bNegativeEvent)
|
|
m_blendframe=0.0f;
|
|
|
|
/* Apply the pose if necessary*/
|
|
if (apply) {
|
|
|
|
/* Priority test */
|
|
if (obj->SetActiveAction(this, priority, curtime)){
|
|
Key *key = obj->GetKey();
|
|
|
|
if (!key) {
|
|
// this could happen if the mesh was changed in the middle of an action
|
|
// and the new mesh has no key, stop the action
|
|
keepgoing = false;
|
|
}
|
|
else {
|
|
ListBase tchanbase= {NULL, NULL};
|
|
|
|
if (m_blendin && m_blendframe==0.0f){
|
|
// this is the start of the blending, remember the startup shape
|
|
obj->GetShape(m_blendshape);
|
|
m_blendstart = curtime;
|
|
}
|
|
// only interested in shape channel
|
|
|
|
// in 2.4x was // extract_ipochannels_from_action(&tchanbase, &key->id, m_action, "Shape", m_localtime);
|
|
BKE_animsys_evaluate_animdata(&key->id, key->adt, m_localtime, ADT_RECALC_ANIM);
|
|
|
|
// XXX - in 2.5 theres no way to do this. possibly not that important to support - Campbell
|
|
if (0) { // XXX !execute_ipochannels(&tchanbase)) {
|
|
// no update, this is possible if action does not match the keys, stop the action
|
|
keepgoing = false;
|
|
}
|
|
else {
|
|
// the key have changed, apply blending if needed
|
|
if (m_blendin && (m_blendframe<m_blendin)){
|
|
newweight = (m_blendframe/(float)m_blendin);
|
|
|
|
BlendShape(key, 1.0f - newweight);
|
|
|
|
/* Increment current blending percentage */
|
|
m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
|
|
if (m_blendframe>m_blendin)
|
|
m_blendframe = m_blendin;
|
|
}
|
|
m_lastUpdate = m_localtime;
|
|
}
|
|
BLI_freelistN(&tchanbase);
|
|
}
|
|
}
|
|
else{
|
|
m_blendframe = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (!keepgoing){
|
|
m_blendframe = 0.0f;
|
|
}
|
|
return keepgoing;
|
|
};
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
|
|
PyTypeObject BL_ShapeActionActuator::Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"BL_ShapeActionActuator",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
0,0,0,0,0,0,0,
|
|
Methods,
|
|
0,
|
|
0,
|
|
&SCA_IActuator::Type,
|
|
0,0,0,0,0,0,
|
|
py_base_new
|
|
};
|
|
|
|
|
|
PyMethodDef BL_ShapeActionActuator::Methods[] = {
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
|
|
KX_PYATTRIBUTE_FLOAT_RW("frameStart", 0, MAXFRAMEF, BL_ShapeActionActuator, m_startframe),
|
|
KX_PYATTRIBUTE_FLOAT_RW("frameEnd", 0, MAXFRAMEF, BL_ShapeActionActuator, m_endframe),
|
|
KX_PYATTRIBUTE_FLOAT_RW("blendIn", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendin),
|
|
KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ShapeActionActuator, pyattr_get_action, pyattr_set_action),
|
|
KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority),
|
|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame),
|
|
KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ShapeActionActuator, m_propname),
|
|
KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ShapeActionActuator, m_framepropname),
|
|
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
|
|
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
PyObject* BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
|
|
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
|
|
}
|
|
|
|
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
|
|
/* exact copy of BL_ActionActuator's function from here down */
|
|
if (!PyUnicode_Check(value))
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action");
|
|
return PY_SET_ATTR_FAIL;
|
|
}
|
|
|
|
bAction *action= NULL;
|
|
STR_String val = _PyUnicode_AsString(value);
|
|
|
|
if (val != "")
|
|
{
|
|
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
|
|
if (action==NULL)
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!");
|
|
return PY_SET_ATTR_FAIL;
|
|
}
|
|
}
|
|
|
|
self->SetAction(action);
|
|
return PY_SET_ATTR_SUCCESS;
|
|
|
|
}
|